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GTA: Chinatown Wars detailed

GTA: Chinatown Wars detailed

Grand Theft Auto: Chinatown Wars is set to be as mature as previous games in the series.

GTA: Chinatown Wars, the new Grand Theft Auto game for the Nintendo DS, has finally been properly unveiled according to Nintendo Power Magazine where the first screenshots and snippets have leaked out about Rockstar's latest ultra-violent sandboxer.

According to the developers, Chinatown Wars will use a cel-shaded art style similar to the promotional artwork for Grand Theft Auto IV, as well as a 3D isometric viewpoint half-way between the view used in the original and latest GTA games. These changes will allow Rockstar to make the most of the DS' rather limited hardware.

What's more amazing of all though is that Chinatown Wars is set to be as mature as any other Grand Theft Auto game apparently, despite Nintendo's reputation for blocking or censoring too-violent games on their platforms.

It's also been confirmed that Chinatown Wars will feature some cool new updates and tweaks such as a full day-night cycle, as well as having a PDA-like interface very similar to the way the mobile phone is used in Grand Theft Auto IV. Functions like GPS, e-mail, music and contacts will be constantly at your fingertips.

Importantly, Rockstar has redesigned the way the missions are handled too and re-focused the pace of the game to take shorter play-periods into account. Failed missions now no longer have to be restarted from the point the mission was accepted, instead you can jump back into the game where the action starts.

The Wanted system has also been tweaked to make the idea less run-and-hide and much more run-and-blow-up-cars and the main way to reduce your Wanted level.

The game will be out at the end of the year.

Do all those changes sound good to you, or is GTA DS a failure in the making? Let us know what you think in the forums.

5 Comments

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Major 22nd September 2008, 09:36 Quote
It's looking ok I think at the moment, but screenshots never do games justice (except for Crysis), we will have to wait and see. ;)

Some info.
Quote:
- True GTA game - sandbox gameplay, open-world environment, gritty crime narrative.
- M-rating
- Isometric camera angle
- Cel-shaded polygons w/ black borders
- good touch-screen implementation - "tasteful" minigames, streamlining interface
- UI based on a PDA - hub for email, contacts, map, music player, GPS, stat-tracking
- stats uploaded to Rockstar Social Club website via Wi-Fi
- finger-sized icons
- missions designed for shorter periods of play, arcade quality
- aiming with control pad, auto targeting with R button
- subtle autosteer
- if you fail a mission, you can jump back to the action sequence
- chain gun, flamethrower
- good portion of Liberty City is modeled in the game (different routes than console games)
- no probems with load times, draw-in or frame rate
- lots of pedestrians, cars, etc on screen
- Wanted system - objective is to disable police cars any way possible
- real-time weather effects, 24-hour day/night cycle
- lots of radio stations to listen to (more instrumentals than vocals)
- 800,000 lines of hand-optimized source code (hey, the people like the info, right?)
- no details yet on multiplayer/Wi-Fi features

Screenshots

http://www.nintendoeverything.com/?p=3857
http://kotaku.com/5052688/first-gta-chinatown-wars-screens-%5Bupdated%5D
chiper136 22nd September 2008, 10:15 Quote
Those screen shots look like Rockstar is making the most of what they have to work with. I wouldn't hurry out to buy a DS to play it, but it doesn't look like DS owners are going to be disappointed.

I especially like what appears to be a 'screwdriver hot wiring' mini game of the touch screen.
oasked 22nd September 2008, 18:19 Quote
Wow, that looks really good.
docodine 22nd September 2008, 23:20 Quote
Quote:
Originally Posted by oasked
Wow, that looks really good.

Agreed, that's really impressive for a DS..

I would like some gameplay footage before I pass final judgment though..
Amon 23rd September 2008, 05:53 Quote
Looks ballin'
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