Sorry, Sir, your delivery to the PC will now be late because I too busy kicking arse and getting shot at.
Electronic Arts has announced several little bits of news for the upcoming free-running feast
Mirror's Edge, but the news isn't all good unfortunately and it seems that the PC version of the game has been delayed indefinitely.
While launch dates have been announced for the console versions of the game, it seems that the superior PC version has been pushed back until "
later in the winter".
The PlayStation 3 and Xbox 360 versions of the game however will launch on the 14th of November, with pre-orders starting on the 26th of September - or next Friday to all those without a calendar to hand.
EA has also revealed that it will have a demo of the game available before release, one which will showcase the prologue of the story as well as the tutorial segment and a small section of the singleplayer gameplay. EA hasn't made any specific announcements regarding platforms, so we're guessing it'll hit the Xbox 360 and PlayStation 360 at the same time.
Most interesting of all though is that the demo will have an exclusive time trial mode hidden in it, as well as a ghost mode and online leaderboards. Those who pre-order the game will get a special code to unlock these parts of the demo, though the bulk of the demo will be available to all.
Electronic Arts has still not commented on when the exclusive downloadable content will be available for the PlayStation 3, nor what it will be exactly.
Disappointed at the delay of the PC version, or were you planning on getting it for the Xbox 360 or PS3 anyway? Let us know your thoughts
in the forums.
43 Comments
Discuss in the forums ReplyA lot of PC versions come later for the simple reason that they would rather you bought the console version. They make more money that way from the people (like myself) who own a PC and a console.
Looks like I'll have to pick this up in the new year then, sounds like it won't be out for Xmas at this rate...
Nothing new here...
Indefinitely??? As in 'forever', as in its never coming out? You don't mean that Joe do you?
Did I miss something?? When did sony bring out a new console called the Playstation 360 :)
Did MS and Sony join forces while i was sleeping :)
From Wikictionary:
Adverb
indefinitely
For the time being
For a long time, no end defined
Forever
Ok now I'm confused, how can one word mean "for the time being" and mean "forever"? I always read it as "without limits", i.e. infinite, but I guess I stand corrected. Looks like one of those words that can be misunderstood quite easilly.
However, still...
DAMN YOUR EYES, EA!
Graphics, Mods, versatility, more control options (M/k or gamepad), better online capabilities. you can play how you want to. You can custoomize the experience to your liking on PC.
+1
= 2
+1
Lol!!!
P.S. +1
Just don't bother releasing - that's 0% piracy right there!
Think of all the money they'll save from those dirty pirates!
on another note, I really hate people who admit they pirate PC games and complain when releases are delayed because of this (got to let it out, had a number of encounters that were like this)
If I were a developer with any aspirations of making money, I would keep a mile away from the PC..
is it possible for a game NOT to be pirated on a console? I think not, you have to remember consoles are no different then a PC and where there is a way there will always be a how.
Yeah, actually.
The games that you actually CAN pirate usually require a modchip of some sort, or a software modification, which 99.9% of users won't do, as it costs money, might damage your console, and can be patched pretty fast.
On the other hand, it's actually EASIER to play a pirated game on the PC, a few clicks to get the torrent, a few clicks to mount the ISO, a clicks to install a crack, and presto.
I will disagree with you there, no mod chip is needed for the Wii, and although its not there yet with the 360 on the xbox they did make a soft mod that didnt require a mod chip, so either way you look at it, it can be done so I take your argument with a grain of salt, again where there is a will there is a way. Think about but not to hard dont want you to hurt yourself, if PC games go away then the people focusing on pirating those will focus on consoles so such slower advancements in console pirating will get accelerated. ;)
Look at the PSP for example - one of the most pirated consoles ever I'd think, but it's not an easy process to get custom firmware on a newer PSP (anything with about v3 firmware or above).
Also, the game may not turn out to be 'better' on the PC. Whilst it may have better graphics options, we have all seen 'glitchy console ports' that arent worth the dvd they were burned on. A PC version doesnt always mean better, in many proven cases. Take Gears of War for example - a game rated as 'Meh' on the PC - that is if you were one of the people who didnt suffer from all the install/crashes that seemed to plague the game upon its release.
I have a top end PC, but for me the choice is whether to buy (or rent) this now for 360 or PS3. Cant really blame EA for their console first approach to be honest, on a game like this one, the console sales will dwarf the PC version, thanks to the 250,000 people++ who will download it on a torrent and steal it (yes I am assuming that 99% of these people will not buy it after 'trying it out')
The assumption that piracy causes 0% profits is ludicrous. Even if it were one of the most pirated games, high piracy comes with popularity and sales. Would you turn down a few million dollars because 4x as many people got it for free than bought it? The money is there for the taking...
you really can't get any easier than 'copying one file to a micro-sd card' for piracy :p
I didn't say 0 profits, but the amount you make must be substantially less.
Has Steam been cracked yet, or is it still a decent way to fight piracy.
Unfortunately, the downside was that the game got awful word-of-mouth as a result because all the pirates played the game and then just took it to be a buggy, unfinished mess.
http://www.drmwatch.com/drmtech/article.php/3093361
it seems kind of old (2003) but with some uncanny refinements, i think it's the way to go. dev's should really use this tech.
To be honest with you, it really is up to the developer/publisher to clarify the mess.
wow...this has to be the most ignorant remark I've ever seen.
The few people who do download games hardly come close to the people who buy it, for one, if you are going to download a game for PC this means that you need meet the hardware requirements, that cuts down the amount of people who are going to buy/download for PC way lower than those who will buy the game for console instead of PC.
The other lump of people who will download are those who are either, A. Familiar with the legal definitions regarding such things and can defend themselves in court if "caught". or B. Aren't familiar and just don't give a damn.
There are way more people who are afraid of legal repercussions and won't even so much as browse a site where they could obtain pirated copies than there are of either A or B above. The gaming companies make plenty of money, and a lot of their consumers are also people who believe in the "try before you buy" policy, meaning if something is a piece of crap, they aren't going to buy it. If it's good, then their chances of buying it increases.
I am one of those people. Every game I've enjoyed and played longer than 5 hours I have bought, even though I have downloaded pirated copies or rented. If the game is terrible, or shorter than 5 hours and so-so or worse, I don't deem it worth paying for. You wouldn't buy a piece of artwork that makes you vomit would you? No, you'd view it in a gallery, vomit, and then move on seeking something that you enjoy, and if you like it enough, if you feel the artist put an honest effort into making the piece enjoyable, you may buy it.
I've bought way too many games as it is that have been absolute horrors and couldn't bring myself to play further than the first 20 minutes.
and yes. Steam has been cracked, many many times over by many different groups in many different ways. That's not the way to go though, I've heard countless complaints from people who went out and bought the CD for Halflife 2 and installed it only to find that they have a 1.5 gig download to complete before they can even play the game, and told everyone they could that the game was way more hassle than it was worth and actually encouraged piracy as opposed to purchase.