The Wii Homebrew channel allows players to run a variety of community created software.
If you were one of the misguided games publishers who thought that games piracy was only a problem for the PC market then you might want to take a look at this and see the first example of a homebrew program that lets the Nintendo Wii play pirated games without a hardware modification.
And considering the sheer number of Nintendo Wiis that have been sold and how easy the homebrew is to enable - the details of which we aren't going to go into here, but our understanding is that it's based around the same
Twilight Princess exploit as most other Wii homebrew programs - this could be quite a problem for Nintendo.
Ostensibly called the Wii Back-up Loader, the program allows users to run pirated Wii games in .ISO format without any trouble whatsoever. Though the program claims it is made for people who want to back-up the games they already own, the primary market is obvious.
What's most interesting about all this is that the exploit that the program is based around isn't new at all, and members of the Wii
homebrew community had actually already discovered this and tried to contact Nintendo about patching the problem before it became widely known. Nintendo however repeatedly ignored emails from the community and did not respond to attempts to enter into a dialogue with the community.
So, you can't help but feel that Nintendo has shot themselves in the foot here.
Piracy is obviously something that concerns Nintendo massively, especially with the DS being massively pirated for too thanks to the popularity of the
R4DS card system, so it'll be interesting to see if any official response comes out of this.
How do you think piracy is shaping the industry? Let us know your thoughts in
the forums.
I suppose those that might construct such arguments lack the necessary research and empirical data.
Edit: And don`t blame your son, we all know who just HAD to have that game.
Edit2: If it`s already scratched, you can`t make a backup of it.
No, but he could DL it and then run it using the fix.
TBH, piracy isn't going to go away.
All of the console manufacturers charge a licensing fee for every game sold for there consoles. It's the primary means that Microsoft and Sony use to make money and definetely a decent stream of income for Nintendo, so they have a very strong interest in stopping piracy.
And as for no negative effect of piracy, without sales games don't get sequels and/or genres are taken to be risky and not developed, in more extreme cases developers don't get wages paid and go out of business completely.
I'd like to see cheaper games, but as far as I know the actual developer only gets a small portion of most games sold, with the biggest chunk going to the store that sells it, the publisher then keeping a decent chunk, in the console cases the console company takes a decent licensing fee and the developers get whats left over.