Mirror's Edge has surprisingly low system requirements for such a good looking game...
Mirror's Edge has got to be one of the more interesting shooters currently in development. Sure, there are more anticipated titles like Valve's
Left4Dead co-op zombie hunt, but a FPS platformer with little to no guns? Now that's
interesting.
Still, one of the supposed problems with this super-interesting game has been the worry that PC gamers will need a super machine to process all those wide-open spaces at the stable framerates they deserve. Well, you can now lay such fears to rest; EA has unveiled the system requirements for the game and they are sure to make the game as
accessible as possible.
CPU: Pentium 4 at 2.4 GHz / Athlon 64 2800+
RAM: 1GB
GPU: GeForce 6 Series with 256MB VRAM or higher, or ATI X1650 (or HD2400)
Of course, these are the minimum requirements, so if you're wanting to see the game with all the possible bells and whistles then you may need to beef up a bit, but it's good to see that the requirements are so low to start with - though Shader Model 3.0 is obviously a must.
The game itself is an action platformer for the PC, Xbox 360 and PlayStation 3 that casts players as Faith, a courier in a dystopian future who gets herself embroiled in a revolution and begins ferrying messages for the resistance.
Will you be picking up a copy of
Mirror's Edge? On which platform? Let us know your thoughts in
the forums.
Must have :D
What? Really? PC gamers were worried about that? I thought the graphics looked fairly basic (good but in a portal esque way). Surely after kitting up for crysis over the last year PC gamers have nothing to worry about until the next console generation?
Gonna grab a PC copy anyway. Looks hot.
+1 for PC
Oh?
Score.
How so? the 6600gt had sm3 i think that ati card did also its the generation after the nvidia 6s.
Lets just hope that my Prometheus is up to the challenge.
I always found it better getting the PC version of a game anyway, primarily due to hardware superiority. Could always plug in a 360 / PS3 controller and remap the buttons if the game is similar enough across platform. I generally have done for racing games.
9/10
;)
Seriously, the 15 min level I got to play ant nVision was fecking awesome fun. It's way easier to maintain speed with a mouse to aim than it is on the console.
if its rubbish i shall hold you personally responsible hugo ;)
the last platform action game on PC i tryed was Tomb Raider, and control sucked
just remap all the buttons to a comfortable spot on the keyboard. thats what i do for EVERY game on pc since my fingers are too big for typical "WASD" configs.
Looking closely, the game's environments have rather simple surfaces--you can thank the functional simplicity of our architecture for that. Lots of flat walls, ramps, windows, boxes--typical platformer criteria-- but there are a few clever tricks here and there. There doesn't seem to be any high-resolution material (shaders, textures, sprites), either, since moving through the game looks a little too fast for them to play their role. Hard edges in the environment--such as shacks, crates, and buildings--are subdued with mute, drab colours and unobvious texture edges. I think the game's real visual asset is their lighting engine, which makes a drab storage room into a real eye-popping scene using only light-on-material properties and just low-res shadows. I think it's brilliant that the game claims to run on such dated components, but there's real cleverness behind their visual effects to make it a reality.