Mirror's Edge system requirements detailed

Mirror's Edge has surprisingly low system requirements for such a good looking game...

Mirror's Edge has got to be one of the more interesting shooters currently in development. Sure, there are more anticipated titles like Valve's Left4Dead co-op zombie hunt, but a FPS platformer with little to no guns? Now that's interesting.

Still, one of the supposed problems with this super-interesting game has been the worry that PC gamers will need a super machine to process all those wide-open spaces at the stable framerates they deserve. Well, you can now lay such fears to rest; EA has unveiled the system requirements for the game and they are sure to make the game as accessible as possible.

CPU: Pentium 4 at 2.4 GHz / Athlon 64 2800+
RAM: 1GB
GPU: GeForce 6 Series with 256MB VRAM or higher, or ATI X1650 (or HD2400)

Of course, these are the minimum requirements, so if you're wanting to see the game with all the possible bells and whistles then you may need to beef up a bit, but it's good to see that the requirements are so low to start with - though Shader Model 3.0 is obviously a must.

The game itself is an action platformer for the PC, Xbox 360 and PlayStation 3 that casts players as Faith, a courier in a dystopian future who gets herself embroiled in a revolution and begins ferrying messages for the resistance.

Will you be picking up a copy of Mirror's Edge? On which platform? Let us know your thoughts in the forums.
Quote CrixD 2nd September 2008, 10:49
:O

Must have :D
Quote badders 2nd September 2008, 10:55
i do hope there's a demo - It's not really the usual fayre of "Corridor - Room - Corridor", so I'd like to get a demo to see how I get on with the dynamics.
Quote Mentai 2nd September 2008, 11:06
"Still, one of the supposed problems with this super-interesting game has been the worry that PC gamers will need a super machine to process all those wide-open spaces at the stable framerates they deserve."

What? Really? PC gamers were worried about that? I thought the graphics looked fairly basic (good but in a portal esque way). Surely after kitting up for crysis over the last year PC gamers have nothing to worry about until the next console generation?
Quote adamc 2nd September 2008, 11:18
do want
Quote wuyanxu 2nd September 2008, 11:23
wonder whether it'd play like Crysis or CoD4 on my 8800GTX
Quote liratheal 2nd September 2008, 11:28
I get the feeling that the control set will be better on a console, but hey.

Gonna grab a PC copy anyway. Looks hot.
Quote HugoB 2nd September 2008, 11:34
Quote:
Originally Posted by liratheal
I get the feeling that the control set will be better on a console, but hey.
Gonna grab a PC copy anyway. Looks hot.
PC version controls were good - it's easier to navigate around with a mouse.
Quote Tris 2nd September 2008, 11:42
still waiting to see some reviews on controls of various versions - dunno wether to get it on pc or xbox.
Quote Gunsmith 2nd September 2008, 11:43
looks good

+1 for PC
Quote Denis_iii 2nd September 2008, 11:46
i'm just so happy to say "TOLD YOU SO", bout the low spec lol but will still be getting new PC for Mirror's Edge, Diablo2, Starcraft2, Red Alert3 and Fallout3 hmm only 1 game to be excited about thats a new IP , not good
Quote steveo_mcg 2nd September 2008, 12:30
good to see my 939 athlon is still ticking along.
Quote p3n 2nd September 2008, 12:35
Surely those min specs and SM3 are a contradiction?
Quote liratheal 2nd September 2008, 12:39
Quote:
Originally Posted by Hugo
PC version controls were good - it's easier to navigate around with a mouse.

Oh?

Score.
Quote steveo_mcg 2nd September 2008, 13:13
Quote:
Originally Posted by p3n
Surely those min specs and SM3 are a contradiction?

How so? the 6600gt had sm3 i think that ati card did also its the generation after the nvidia 6s.
Quote Bladestorm 2nd September 2008, 13:48
The rooftops of the city strike me as a world composed largely of simple shapes covered with presumably a fair bit of texture repetition, so I'm not too surprised if the requirements aren't so high as all that.
Quote Langer 2nd September 2008, 13:51
That game looks epic. This is going right below Fallout 3 on my game anticipation meter.

Lets just hope that my Prometheus is up to the challenge.
Quote Ninja_182 2nd September 2008, 13:52
Quote:
Originally Posted by liratheal
I get the feeling that the control set will be better on a console, but hey.

Gonna grab a PC copy anyway. Looks hot.

I always found it better getting the PC version of a game anyway, primarily due to hardware superiority. Could always plug in a 360 / PS3 controller and remap the buttons if the game is similar enough across platform. I generally have done for racing games.
Quote Redbeaver 2nd September 2008, 14:14
definitely picking this up. definitely.
Quote Krikkit 2nd September 2008, 14:17
I'm very excited about this game. This is my #1 for this autumn's gaming lineup tbh, let's just hope it's not crap... :(
Quote HugoB 2nd September 2008, 15:00
Quote:
Originally Posted by liratheal
Quote:
Originally Posted by Hugo
PC version controls were good - it's easier to navigate around with a mouse.
Oh?
Score.

9/10

;)
Seriously, the 15 min level I got to play ant nVision was fecking awesome fun. It's way easier to maintain speed with a mouse to aim than it is on the console.
Quote Tris 2nd September 2008, 16:41
based on that, i am going to go pre order for pc.
if its rubbish i shall hold you personally responsible hugo ;)
Quote wuyanxu 2nd September 2008, 16:52
Quote:
Originally Posted by Hugo
9/10

;)
Seriously, the 15 min level I got to play ant nVision was fecking awesome fun. It's way easier to maintain speed with a mouse to aim than it is on the console.
what's the controls like? Ctrl duck, Space jump, how do we do wall walk and swin on poles?

the last platform action game on PC i tryed was Tomb Raider, and control sucked
Quote spectre456 3rd September 2008, 02:06
Quote:
Originally Posted by wuyanxu
what's the controls like? Ctrl duck, Space jump, how do we do wall walk and swin on poles?

the last platform action game on PC i tryed was Tomb Raider, and control sucked

just remap all the buttons to a comfortable spot on the keyboard. thats what i do for EVERY game on pc since my fingers are too big for typical "WASD" configs.
Quote hawky84 3rd September 2008, 08:38
will be getting hold of this indeed... on the PC
Quote Amon 6th September 2008, 04:24
Joe,
Looking closely, the game's environments have rather simple surfaces--you can thank the functional simplicity of our architecture for that. Lots of flat walls, ramps, windows, boxes--typical platformer criteria-- but there are a few clever tricks here and there. There doesn't seem to be any high-resolution material (shaders, textures, sprites), either, since moving through the game looks a little too fast for them to play their role. Hard edges in the environment--such as shacks, crates, and buildings--are subdued with mute, drab colours and unobvious texture edges. I think the game's real visual asset is their lighting engine, which makes a drab storage room into a real eye-popping scene using only light-on-material properties and just low-res shadows. I think it's brilliant that the game claims to run on such dated components, but there's real cleverness behind their visual effects to make it a reality.
Quote notatoad 6th September 2008, 04:42
Quote:
Originally Posted by joe
Still, one of the supposed problems with this super-interesting game has been the worry that PC gamers will need a super machine to process all those wide-open spaces at the stable framerates they deserve
since when do we ever worry about that? higher system requirements => an excuse to upgrade => improved e-peen
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