Rockstar claims that it doesn't see GTA 4 as a hardcore game, but one aimed at a mass market.
Rockstar co-founder Sam Houser has spoken out recently on one what he thinks is one of the most misunderstood things in gaming; casual gamers and the difference between them and the hardcore gaming elite.
In an interview with
Develop, Houser outlines why he thinks there isn't actually any divide between hardcore and casual gamers, claiming that Rockstar as a whole doesn't get the divide. Instead, all it comes down to is making good games that are accessible to all.
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The division doesn’t make sense to us," said Houser "
good games will usually sell and be popular, bad games will struggle – of any type or genre or style. But we still believe big, high impact games will help the industry evolve and further surpass the movie industry as the next mass-market story telling medium."
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We always tried to make games that anyone could pick up and play. They may, over time, reveal a lot of structural and mechanical complexity, but the first mission of more or less any Rockstar game is very easy and engaging for a reason – because new people playing the game have to be gently led into the world of 3D action games"
Interestingly then, Houser doesn't see Rockstar as a company which is developing hardcore games, but one which is focused on the market as a whole, claiming that "
This is the way we try to cater for a mass market".
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The challenge is to make a game in which ‘depth’ does not result in complexity the first minutes you play. This is a challenge we’ve always tried to embrace, and I hope we are getting better at it, just as I hope we are getting better at everything."
All we'll say is that though the
Grand Theft Auto 4 is accessible, it sure is long too - there are members of
bit-tech who've been playing since release and are still struggling to finish the main quest. Let us know your thoughts on the game in
the forums.
10 Comments
Discuss in the forums ReplyI find the claim that good games sell and bad games don't rather stupid. Sounds like he is trying to justify something instead of making a valid statement. There are tons of really good games that never had a chance due to various reasons, such as timing in publishing and making the game visible.
The moment games become the main means of story telling over movies, drama is dead. I don't see people preferring interactive games such as we have now over stories told in movies. People like to relax and watch a movie. Maybe we'll see new ways of combining games/movies. Until we do, I find it unreasonable to think games will surpass movies, aside from revenues, which are already starting to tip in favor of games bringing in more.
Maybe that was intended, but as a result, the world felt very static, nothing particularly changed.
I haven't picked up the game since I finished the main storyline.
most games (on consoles) nowadays are tailored to be playable by nearly anyone. just compare bioshock to system shock 2 (a classic example of consolification) , i bet it would not have been as well received if it had most of the mechanics and multiple paths that system shock 2 had.
simply because the average person would think its too complex, tedious, hard etc.
If you haven't watched Yahtzee's Zero Punctuation review I suggest you do. (below)
http://www.escapistmagazine.com/videos/view/zero-punctuation/48-Grand-Theft-Auto-IV
It highlights the point that gritty realism was never the direction GTA should have turned and that the annoying side missions are a mere distraction. What was so wacky about the previous games was what made them so popular in the first place though that's not to say that GTA 4 doesn't have anything going for it, it's just that it isn't as fun.
Oh and there clearly is a hardcore/casual divide just look at Wii Fit. We all know that no person would play it competitively or try and 'complete' the game in any way because it was designed as a gimmick for the casual market. The sort of game used a few times by woman who whine about being fat and move onto some other equally useless product every other week rather than just getting some exercise.
We then look at Counter strike on the other hand. It's been going for years, has a dedicated fan base full of clans and modders. People regard this game for its high level of skill need to play and the fact that it takes such a long time to master.
And yeah I agree with above his definition of good means he made a lot of money from it.
Also these games will sell well because there arenât many console games to pick from, there isnât much competition and so called 'blockbuster' titles are being released few and far apart on consoles.
GTA 4 imo had a good story but it seemed to lose alot of the funfactor that SA and VC had.
....ja...barely finisher GTA:SA a few weeks ago *dips head in shame*
Always got to a point were I just couldn't continue anymore, only to resume after a few months...went through a few of those phases.