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Carmack said no to Quake MMO

Carmack said no to Quake MMO

Would Quake work as an MMO game? No, says id's John Carmack.

Quake is big - one of the cornerstones of modern gaming culture in fact. World of Warcraft is big too, though it's role in the cultural gaming hierarchy would perhaps be closest to Treasurer. Surely the two could be married then to create an unstoppable powerhouse of addiction and high-speed action? Wouldn't a Quake MMO be awesome beyond belief?

"No," says id Software's Technical Director and Quake creator John Carmack.

In an interview published this week over at Shacknews Carmack discusses how many publishers have made offers to the influential Texas-based developer to create a Quake MMO, but that he has quashed such attempts everytime.

"id has no interest in MMO development," said Carmack bluntly.

Carmack is recognised as a pioneer in a number of technological fields, having created techniques such as adaptive tile refreshing, raycasting, surface caching and Carmack's Reverse. Though the games programmer says he is full aware of the MMO genre and the technologies involved in it, he is firm that id Software has no plans to explore it.

Instead, id Software is currently hard at work on a number of different projects such as Rage, a browser-based adaptation of the original Quake and a new Wolfenstein game.

Think that Carmack is missing a trick, or are you confident that a Quake MMO would just be more pants than an underwear store? Let us know what you reckon in the forums.

11 Comments

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liratheal 6th August 2008, 11:11 Quote
How the hell would you even translate a game like Quake to MMO format without looking like a complete tard?
Igniseus 6th August 2008, 11:21 Quote
You checked out Huxley before? That's basically Unreal / Unreal Tournament with MMO'ness thrown in.
liratheal 6th August 2008, 11:24 Quote
Quote:
Originally Posted by Igniseus
You checked out Huxley before? That's basically Unreal / Unreal Tournament with MMO'ness thrown in.

I did briefly look at it, but not recently. I figured that the lack of talk about it meant it was dying a death or going the way of DNF/Too Human.
[USRF]Obiwan 6th August 2008, 11:25 Quote
Well you could make a Quake RPG looking like such classics as Dungeon Master
ChromeX 6th August 2008, 11:26 Quote
You couldn't, thats why he's saying no.
RTT 6th August 2008, 12:31 Quote
Quake II > *
FIBRE+ 6th August 2008, 14:16 Quote
Quote:
Originally Posted by liratheal
How the hell would you even translate a game like Quake to MMO format without looking like a complete tard?
Summin like Planetside, but a Humans V aliens in a kind of territory war for the planet.
Quote:
Originally Posted by Wiki
Quake II involves an assault on an alien planet, Stroggos, in retaliation for attacking Earth.
I don't see why an MMOFPS would be that bad a thing (it doesn't have to be an MMORPG does it).
wuyanxu 6th August 2008, 14:26 Quote
as long as it has not a single element of MMORPG, IMHO it'd be fun. Planetside was okay.
Bionic-Blob 6th August 2008, 16:48 Quote
depends if it has a monthly fee..
pendragon 6th August 2008, 17:55 Quote
i'm glad he's not going that route.. Quake is a LAN or a solo game.. that is all. Carmack++
Igniseus 16th August 2008, 21:18 Quote
Quote:
Originally Posted by liratheal
I did briefly look at it, but not recently. I figured that the lack of talk about it meant it was dying a death or going the way of DNF/Too Human.

Bringing to life a dead thread here but I believe its already out in Asia (check the Asia website and there are also gameplay videos on the net from players) and is due for a release in the coming months elsewhere.
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