According to the Australian government the gore in Fallout 3 isn't an issue - the drugs are.
is featuring in the news a lot lately, but one place where you're unlikely to hear it discussed is in Australia, where the game has just been refused classification by the Office of Film & Literature Classification - effectively banning the game from shelves.
Apparently though, according to Kotaku Australia
, the reason the game was banned was nothing to do with the level of gore or death, both of which feature heavily in the post-apocalyptic RPG. Instead, the game was banned because of the drug use featured in the game:
"Corresponding with the list of various "chems" are small visual representation of the drugs, these include syringes, tablets, pill bottles, a crack-type pipe and blister packs. In the Board's view these realistic visual representations of drugs and their delivery method bring the "science-fiction" drugs in line with "real-world" drugs.
Drugs have long been an important part of the gritty world of Fallout
, with the use of chems and the possibility for addiction being a key element of the gameplay for characters who were lacking in certain stats.
Apparently though, the drugs were a little too much this time and the Australian regulatory body has refused classification to the game rather than giving it the highest rating it can, MA15+.
The whole arguement that the drugs weren't sci-fi enough seems a little weird to us too - but what do you think? Let us know in the forums