Rise of the Argonauts is doing away with many usual RPG mechanics to provide a more focused game style.
Charley Price, lead designer of the upcoming
Rise of the Argonauts, says that gamers have evolved over the last few years and can no longer afford to spend days and days on the same game - something he says he has taken into account when creating
Rise of the Argonauts.
"
No longer are videogames almost exclusively played by 14 year-olds over summer vacations where they have days and days on end to play through these epic journeys," said Price in a comment to
Eurogamer.
"
Every time someone invests 25 hours of their life into a game and then realises there's another 75 hours to go, they just can't stomach continuing and they walk away with a sour taste in their mouth - no matter how much fun they had with the game," he added.
"
They need to be doing something achievable with the end in sight; people's expectations are evolving for what they want to get from the experience."
Price claims he has taken these changes into account when designing
Argonauts and has done away with many of the usual RPG mechanics which he feels might slow the game down.
"
Games are the only medium where it's commonplace to say, 'you've got to struggle through the first hour or two and then it starts to get fun,'"" said Price. "
I think it's unacceptable for a lot of people, you know - if the game's not fun within the first half an hour to an hour then a lot of people are just going to take it back."
"
So you've got to be going through and presenting the fun up front; you've got to be going through and presenting what you're game's about and what makes it compelling so that people can really get their hooks in and can really get in to what you're game's all about."
What about you though? Do you prefer shorter games, or longer more epic experiences? Personally I'm playing through
Deus Ex at the moment (again) and I'm still taking it slowly and finding new and exciting content, so I think it is pretty clear what I like. Pass your thoughts on in
the forums.
Flattening a learning curve is a good thing, however.
If it's not, then I want it out of the way ASAP. If they're going to make games shorter, make the prices lower to reflect it, otherwise there are going to be many fingers. I might even grow some additional fingers to wave.
There are plenty of Games out there that can be finished in a few hours, and are great fun.
There has to be a good balence. I do think that a lot of the older generation that has grown up on games probably does not have as much free time those days so short games are good in that sence.
What I want is a game as fun as Zelda; OOT, I've lost count the number of times I played that but the game never changed each time I played it. COD4 is fun for the multiplayer, I keep going back to it.
GTAIV has been unplayed for about three weeks now, I just got bored.
Thinking 'we need to make games shorter because of the market in X' is bad for the gamers I think. Don't make games longer or shorter because of the market, make them the length that feels right for the game.
Game genre's naturally lend them selves to approximate lengths anyway, with action games generally being relatively short and RPG's being long etc (though as always there are exceptions to these rules).
However, when you stretch a story out to 40 hours... There is a limit..
Most of the depth of RPGs is lost on me.. all the upgrading and whatnot.. It bores me.. yet that's a HUGE chunk of the game for many.
If I want a nice one-time experience for that amount of money I'll go to a restaurant and order a steak, not buy a game. It needs longevity and replayability. If this is the way forward I'm better off dusting off all my old games which STILL HAVE LIFE IN THEM and play them again!
not sure whether your poll wants to know about episode releases. IMHO it's good enough. HL2 episodes are at perfect length.
I might part with a tenner for 6 hours of game... but more than twenty quid and it's got to have a lot more gameplay in it.
It's definitely secondary to the quality of the experience.
I'd rather play a 30 minute game which provided the best story and gameplay of any game ever, than a 100 hour borefest which is evidently horrible within the first 10 minutes.
FPS = short unless it offers significant variety throughout.
My ideal game is short (25 hours max), and with no "fillers". This includes rpg style grinding, repeated content, unecessary cut scenes, and of course ridiculous travel times (most obvious example that comes to mind is WoW, with the stupid "get to x location, kill 2 things then come back to y, where x and y are about 30 mins travel apart).
Seriously tho, completely agree with a lot of you here in that, the length of the game doesnt matter to me if the quality and overall experience of the game shines through. Take Mass effect as an example.........Not a very long story as far as the main campaign goes (lots of complaints from consumers there)........but the quality of the game and replay value FOR ME makes the length of the game less important.
Genres play a part in this really. I want to play an RPG to get lost in a story, and to get that feeling, I generally like that story to be as long as possible. Games like COD4 to me are, fun, quick, action games that dont have to be epic in length.
I'm happy to provide the excuse, to your girlfriend, for your disappointingly small penis.
You are very welcome, friend.
with lot of quest : possibility
game are never too long Beside Civlisaiton Games :P and yet it why it good. it offer a solution
but i belief all gun games as to be at last. 20 hour of campagne : and over 5000 hour of gameplay online ! =) lot of map & balance
that the ideal
wc3 = longest Story of RTS ever Saw The campagne but realy good lot of gamer
sometime it too long to understand serie. so i used cheatcode and skiped foward story line instead of spending. 200 hour of how to win the campagne it took me 1 day instead of learning the story and it good. rts as to be long as long it offer a possiblity to set level at playable =) for comomon
diablo was a pure grind but the return was so good that you didnt mind it was an excellent game as each level you really felt you where getting somewhere and it did not get boring despite the seemingly repetitious play style
hehe, QFT
THAT'S Relativity, kids.
Personally I prefer sandbox games which provide a more open environment where objectives can either be completed at my leisure or completely ignored.
In answer to Joe's question tho: No, I wouldnt like to see shorter games!
One has to wonder if he's connected to reality, especially with that last line. Does he not know that it's pretty much impossible to return games? :|
basicaly, i think there are several factors: price of the game, gameplay, length, replayability/value etc that all factor in to decide whether the game is good... it's never *just* length
We can now even see episodic games to make them last longer!
First of all, RotA is by no means a short game. A typical playthrough of the game, including some of the side quests should take the average gamer around 20 hours.
Another point that I would like to make is that RotA is a game that emphasises quality over quantity. The game has not been artificially "bloated" with weak storylines and subplots in an attempt to lengthen the game and boost the playing time. RotA is playable in 1 hour chunks that will be full of intricate story telling, and powerful battles against lethal enemies, no longer will players have to kill rats for an hour before they are strong enough to get into the thick of the action.
I hope the above clarifies a few points that maybe were not made clear in the article.
I think most of us would consider 20 hours a short game, especially if it's at the $50 price point. That works out to $2.50 an hour for entertainment, and, honestly, that doesn't indicate a very good return on investment.
A learning curve, well executed, is not a bad thing. I think that having the game be easily playable in short chunks is a good thing. I know I usually play games in about 3-5 hour chunks, and then don't touch it again
for a few weeks until I have time again.
I'd like to clarify that you can also contact me directly if you want to address these concerns in a more public manner ;)
If you were to fully explore all the games islands then you can definately expect that time to increase. The 20 hours I quoted were just for a regular run-through of the game without full exploration, completing all side quests etc.
So yes.. I am up for short games, if they are priced as "short"
and yes to long games for the longevity of the single player and a good multiplayer aspect