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Bioware to develop for PSP, Wii?

Bioware to develop for PSP, Wii?

Bioware has not announced a specific title for the PSP or Wii, but Jade Empire on the Wii sounds a good idea.

Bioware, the developer behind the likes of NWN, KOTOR and other more complex strings of initials, has announced an intent to develop for platforms such as the PlayStation Portable and Nintendo Wii.

In an interview with Gamasutra, Mark Darrah said that the company is looking develop a wider portfolio. Mark himself is project lead for Bioware's first game on the Nintendo DS, Sonic Chronicles: The Dark Brotherhood.

"We're looking into Wii and PSP as a company... but nothing has been decided, and nothing has been announced. And we are, from styles of games - we are trying to broaden our portfolio," said Mark.

Bioware currently has a full-time staff of 30 developers focused on just the DS but has indicated that the Nintendo handheld is still a frustrating and difficult platform to develop commercial games for.

"I mean, the hardware is challenging for someone who's done console or PC development, just because it's got four megabytes of memory, and it's very much hardware from - if you compare it to a PC, it's like hardware from 14 years ago."

Bioware itself was traditionally a PC developer but has moved to create a presence of consoles in recent years with games like Jade Empire, Knights of the Old Republic and Mass Effect. Has the move been successful? Let us know what you think in the forums.

3 Comments

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TreeDude 23rd June 2008, 14:21 Quote
"...if you compare it to a PC, it's like hardware from 14 years ago."

But it is not a PC, it is a console. It should be looked at as such because you develop differently when it is a console. Of coarse if you look at it like that then it is hardware from 11 years ago rather than 14. I can see their point, but you would think that would just make it easier. The game does not need to be nearly as complex.
mikeuk2004 23rd June 2008, 19:09 Quote
Quote:
Originally Posted by TreeDude
"...if you compare it to a PC, it's like hardware from 14 years ago."

But it is not a PC, it is a console. It should be looked at as such because you develop differently when it is a console. Of coarse if you look at it like that then it is hardware from 11 years ago rather than 14. I can see their point, but you would think that would just make it easier. The game does not need to be nearly as complex.

Yes, but what he was getting at was the fact that they are PC developers and now switching to console example DS, which for them is like going back in time 14 years and now have to think small and simple. Its harder to go backwards because of the restrictions, which they are not used to. But once they getting going it will become easy again.
LordPyrinc 24th June 2008, 00:43 Quote
The DS is a handheld... how much power do they expect from a small compact gaming system? I think it does a darn good job for what it is. My girlfriend loves her DS Lite. After this weekend's shopping trip she now has around 20 games for it. Some she hasn't cared for as much as others, but she has been able to trade some off for games she likes with one of her co-workers. I'd like to try out some of the games myself, but she is always playing it.
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