Starcraft 2 hasn't had official requirements released just yet, but these guidelines seem good to us.
Update:
We have received word from Blizzard directly that these system specs are by no means the official specs for the game. Micromania did not receive these specs from Blizzard in any way, nor did Blizzard even answer a question in regard to the specs. Therefore, these figures should be taken as, at best, incredible speculation!
The originally published article will continue below for discussion purposes.
These are by no means official just yet, but after a visit to Blizzard's offices the Spanish gaming magazine
Micromania has had a look under the hood of
Starcraft 2 and got some outlines of what the system requirements will be.
While Blizzard is apparently yet to comment on the suggested requirements, they seem reasonable to us and are in line with current expectations for the upcoming strategy juggernaut. Check out the minimum and recommended specs below.
Minumum Requirements
GFX: GeForce 7/8 Series or Radeon 1000/2000 with 256 MB RAM
CPU: Pentium 4
RAM: 1 GB
Internet: ADSL 1 Mbit
Recommended Requirements
GFX: GeForce 8000 or Radeon 2000 series with 512 MB RAM
CPU: Core 2 Duo or Athlon X2.
RAM: 2 GB
Internet: ADSL 3 Mbit
Starcraft 2 hasn't gone gold quite yet, so you should be prepared for these figures to change somewhat as the developer finalises the requirements for the game, but as it is at the moment this is the best anyone has to go on.
Is your system equipped to run
Starcraft 2 assuming these details are correct, or are you left by the wayside? Let us know in
the forums.
Living 7.5 km from the exchange is teh suxxorz.
... I ran it on my 75Mhz beast, because I'm that hardcore.
Can't wait for that potentially best game ever to be released (well, until the next c&c game comes).
But as the main audience is in Korea ;-)
cause actually 384kB/s is kinda slow/average...for most people i know (ok except my parents they actually have a 18k connection....dial up, and the live in the boonies)
many people run a DSL higher than that, or have a cable connection...alot higher than that.
In it, Starcraft2 had the most bizarre, complex and draconian DRM implementation ever introduced in a software. It even had an avatar-like presence in the game itself as a zerg character, the alpha male of the Zerg Queen.
It was a weird dream...
High network bandwidth is largely irrelevant if your connection bogs down to a a trickle at peak hours.
It Sure yo need a GEforce 8800GT. For no lag XD OR Sli. I my Self play Wc3 ? Costumes Games
And i got 7600gT 2GB Of DDr2 800mhz & 4600x2 Socket Am2 nforce 590 Asus M2N32-Sli deluxe and see some lag sometime on the game as i get over 900 units in the game but 60% of user lag but some that of my friend i know that said and have 4GB Of ram + 8800GT & Intel dual core duo E6400 or recently some 8500 AD no lag while i was LAGGING XD with over 900 units .
How Ever in Ladder Of Wc3 You will never see that much unit as there food caps.
But Thinking of Dota Game & Tower Defense the more power you have. the more you can make.
and i belive that cap will be set higher for map makers Designer So that the game is high quality :) Such as Dota game Designer : naruto ultimate RPG & Tide of Blood : parasite : Line tower wars : Are exemple of What Starcraft 2 will be Capable off.
Im drooling about that game it being 7 year common :)
Also each unit may need more data to fully describe it - e.g. speed, health, ammo, destination, experience. I presume the game has some kind of deformable terrain, so keeping that in sync might need a chunk of bandwidth. There are lots of scenarios.
jeez blizzard what are you trying to do? make my comp blow up?????
i hope my GE force 6800 can handle it..i have everything else