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Beyond Good and Evil 2 detailed

Beyond Good and Evil 2 detailed

Beyond Good and Evil 2 is officially unconfirmed for both the PlayStation 3 and Xbox 360.

Just yesterday we released the rather excellent news that Michel Ancel has confirmed that a sequel to 2003s cult hit Beyond Good & Evil was in pre-production, though the game was still not officially confirmed by Ubisoft.

Now, thanks to the translation services of RockPaperShotgun, there are a few more detail to be harvested from the original article in JeuxVideo.

Speaking to the French gaming magazine, Ancel confirms once more that although Beyond Good & Evil hasn't been given the official go-ahead from the Ubisoft higher-ups, it is in the early stages of preproduction. Ancel also confirms that the 12 staffers working on the game include Yoshitaka Amano (Final Fantasy) and French comic book artist Enki Bilal, who should help carry over the unusual art style of the original game.

Disappointingly though, Ancel admits that if the game does get the go-ahead then it will be published on PlayStation 3 and Xbox 360 only - there's no indication of a PC release being planned, which is a real shame.

"We want to be in the continuity of the first: a large variety of play types, lots of emotions in the gameplay and from the supporting characters," said Ancel. "This time we are dealing with the future of the planet, the rapport with the animals…

Ubisoft has yet to comment on why the game hasn't been officially green-lighted, but the slow sales of the original game are probably the main reason. Let us know what you think about the possible sequel in the forums.

13 Comments

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Veles 16th May 2008, 12:15 Quote
Awesome, surprised they're not making a Wii version too and I'm sure a PC port will come along eventually.
Darv 16th May 2008, 12:29 Quote
Awesome, I loved the first game. Very underated, although it did end far too quickly, but the ending was begginf for a sequel!!
cjoyce1980 16th May 2008, 12:30 Quote
hang on.....doesn't the xbox 360 development tools allow you to compile two versions of the code, one for 360 and the other for PC
Veles 16th May 2008, 12:43 Quote
I know porting 360->PC and vice versa is very easy, which would mean the decision to not release for consoles initially was for sales reasons. Consoles generally sell more games and they don't really want to go through the publication process for PCs only for it to have a very low sales count. I imagine once/if they find it's popular on consoles they'll port it to PC.
stephen2002 16th May 2008, 13:20 Quote
I might actually buy a 360 for this ... or maybe just borrow a friend's and give them the game when I'm through with it.
naokaji 16th May 2008, 13:29 Quote
they of course dont have to release it on the pc, but then of course I also dont have to buy it...
CardJoe 16th May 2008, 13:39 Quote
Pleasecometosteampleasecometosteam.
Jordan Wise 16th May 2008, 15:54 Quote
Quote:
Originally Posted by CardJoe
Pleasecometosteampleasecometosteam.

i doubt it, the first one isn't on there
devdevil85 16th May 2008, 16:10 Quote
Quote:
Originally Posted by Jordan Wise
Quote:
Originally Posted by CardJoe
Pleasecometosteampleasecometosteam.

i doubt it, the first one isn't on there
I could have swore it was....
CardJoe 16th May 2008, 16:33 Quote
It is. But only in North America.
adamc 16th May 2008, 21:32 Quote
It's on Steam, in the Ubisoft sale for $8.99
Veles 17th May 2008, 11:13 Quote
Quote:
Originally Posted by CardJoe
It is. But only in North America.

Lame!
r4tch3t 17th May 2008, 23:36 Quote
Quote:
Originally Posted by CardJoe
It is. But only in North America.
Why do they do this? It cuts out a large market. The internet is about no barriers.
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