Ocarina of Time could have been an FPS game instead had Miyamoto not changed his mind.
The Legend of Zelda: Ocarina of Time is one of the most important games ever made, according to some, and certainly helped to define a generation of gamers and cosplayers. The 3D free-roaming action-adventure was massively revolutionary at the time and one of only three real reasons to even own a Nintendo 64.
But it all could have been so different.
In a recent
internal discussion at Nintendo between game designer Shigeru Miyamoto and Nintendo president Satoru Iwata, Miyamoto revealed that the design for
Ocarina of Time could have followed a very different path and ended up as an FPS instead.
Apparently prompted by a love of Rare's Nintendo 64 shooter
GoldenEye, which is another of the three reasons to own a Nintendo 64, Miyamoto wanted to make
OoT a first-person shooter too.
"
I thought that the FPS system would be the best way of enabling players to take in the vast terrain of the Hyrule Field. Besides, by not having the player’s character on the screen, we can spend more time and machine power on creating enemies and the environments," said Miyamoto.
In fact, the main reason that the presentation of the game was changed was so that players could see that Link was growing and getting older as the game went on. That and Miyamoto wanted everyone to see how cool Link looked.
Can you imagine an FPS
Ocarina of Time, or are you not that bothered? Maybe you can settle an age-old
Bit-tech debate about which is the best game ever;
Ocarina of Time or
System Shock 2? Let us know in
the forums.
But i'm glad it was 3rd person, it worked really well and I'm not convinced that the first person view lends itself to that kind of game, they'd have had to alter the game a lot I reckon. But all this is re-writing history. It seems funny that this makes the news page given that OOT is 10 years old, but it's still interesting.
It's not so much a bit-tech debate as a bit-tech/TrustedReviews inter-company dispute. And it's not so much a dispute as Joe being wrong and Ocarina of time clearly being the better game. :D
SHODAN would kick Ganondorf's ass.
The Zelda games are overrated.
This is all.
Let the flames commence. :P
This man speaks the truth, Joe is a SS/Bioshock fanboi :p
still Oot kicked ass (I've got it on my gamecube) though I haven't played any of the system shock games.
I got into Zelda through Majora's Mask. Yes, I own an N64 and missed out on OoT, because I knew nothing about Zelda when I bought my N64, which was years after OoT came out. My attempts on OoT were only on emulators, but it got me bored due to the fact that I'm using a 2003 hardware to play a late 90's console game using a keyboard, clearly not the way it is meant to be played. Still, Majora's Mask was a fantastic game, followed by Wind Waker which has an unprecedented level of charm. Twilight is ok for me, nothing to complain, but nothing to write home about either. I didn't grow up playing Zelda games since the 2D days, instead I got hooked by one of the side story games.
Overall, I think Zelda is NOT a FPS type of game. Good thing he changed!
Oh and I think the top 3 sure be expanded to 5.
Mario Kart, Mario 64, Goldeneye, Zelda, Turok (and 2 please!).
And i don't know why nobody's mentioned Banjo Kazooie as a reason to have an N64, it was brilliant