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Doom 4 announced, id is hiring

Doom 4 announced, id is hiring

Doom 4 is in the works. id Software is hiring. Now, we'll just give you chance to recover.

Doom - it's pretty much the cultural grandfather of PC gaming and though games like Wolfenstein 3D technically beat it to the finish line, Doom has long been regarded as the first truly modern FPS, responsible for bringing multiplayer to the masses.

Now, despite the mixed legacy of Doom 3, id Software has announced it is working on a fourth game in the series.

According to a press release fresh from the mailbox of id Software CEO and co-founder Todd Hollenshead, production of Doom 4 officially started today and the company is looking for fresh talent to help create the game.

"Doom is part of the id Software DNA and demands the greatest talent and brightest minds in the industry to bring the next installment of our flagship franchise to Earth," said Hollenshead in the release.

No other details have been given, but for the story we're betting it's going to be something along the lines of certain Doomed space marine going toe-to-toe with all manner of hellspawn in areas predominantly constructed from shadows.

While the common assumption seems to be that the game will run on the id Tech 5 engine, we have to say we wouldn't be surprised if Carmack and co. pull something entirely new out of the box instead. The Doom franchise certainly deserves something a little bit special and if anyone can knock our socks off then it'd be id.

Excited about Doom 4? Maybe you're looking to apply for a job with id and want to work as a level designer on the game? Either way, let us know in the forums.

32 Comments

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Baz 8th May 2008, 10:43 Quote
SHOCK ANNOUNCEMENT

I really liked DOOM3

Good to see it's fairly poor sales and legendary pre-zero day piracy haven't discouraged ID from heading back to mars.
yakyb 8th May 2008, 10:49 Quote
wasnt expecting this

this is great news

hopefully we can get some mars surface action looking at tech 5 (dark version of serious sam would be pretty cool)

i hope they really pull out all the stops on this one

and team missions on the mars surface would be great
DXR_13KE 8th May 2008, 10:52 Quote
*checks book*

ID software are still cool by my book....
hawky84 8th May 2008, 11:02 Quote
I liked doom 3, don't think it was ground breaking or anything and the fact I had it on pre-order for 22 months made it all the less exciting
badders 8th May 2008, 11:21 Quote
haven't played doom since the first one - Will this one be good?
Fod 8th May 2008, 11:23 Quote
i wonder if the uber high tech futuristic weapons developed for use in a facility prone to power cuts will have flashlights on them this time?
Jamie 8th May 2008, 11:34 Quote
Quote:
Originally Posted by Fod
i wonder if the uber high tech futuristic weapons developed for use in a facility prone to power cuts will have flashlights on them this time?

Even the rooms that had working lights in them had some amazingly dark corners. Some night vision would be nice.
Paradigm Shifter 8th May 2008, 11:47 Quote
Doom 3 scared me witless a few times, but it got very samey after a while. Still, I'm pretty much certain I'll buy this anyway.
Aterius Gmork 8th May 2008, 11:49 Quote
They'll not do you that favor.

I for myself hate Doom3.
johnnyboy700 8th May 2008, 12:41 Quote
Yep, D3 had its problems but on the whole I liked it a lot. Creepy, made me jump a few times and although it looked a little plastic in places I thought it was very enjoyable.

Bring on D4, I'll definitely buy it.
naokaji 8th May 2008, 13:09 Quote
I know, its getting boring, but I'll say it again, the biggest problem I had with doom3 was that I coudnt find my way since everything looked exactly the same and orientation was simply impossible, running in circles ftw...

I do hope though they hire the guy again who did the music for doom 3

Oh and please no toning down of violence just to get a lower age rating or avoid bans in countries like germany.
sotu1 8th May 2008, 13:44 Quote
WOOOOOOOOOOOOOOO!!!!

OVERJOYED!!!

this news has certainly cheered me up! I genuinely didn't think that a new doom would be coming and I am totally looking forward to this!

My thoughts: Keep the game dark as hell, give us a flash light with unlimited battery (maybe prone to flickering or something) or if you really got the balls, don't give us a flash light. or night vision. , give us beautifully macabre, give us hell on earth! Give us less ammo, you feel a lot less scared when you got every gun full to the brim with ammo. Team segments will be nice I'd love to see a baron of hell utterly tear an entire team apart, but i still think of doom as a mostly solitary experience. and no bloody vehicle sections like quake 4, they won't fit in.

I guess one of the questions thats gotta be raised is will it be more demanding than crysis is? Id got a reputation for that sorta thing. really can't wait....
lewchenko 8th May 2008, 15:16 Quote
Fool me once, shame on you.

Fool me twice, shame on me.

I wont be buying Doom 4 unless the reviews say its a triple A classic Must Buy. I bought Doom 3 on nostaglia (Doom 1/2 whilst at university). Doom 3 was a demo for an indoor graphics engine providing your game was corridor based with zombies hiding in dark areas both in front of, and behind the player. That *was* the entire game. Sucked hard. Oh well.

Prove me wrongabout Doom4, and I *may* give you some money ID.
steveo_mcg 8th May 2008, 15:22 Quote
I think i'm in the above camp, wait and see. tbh i prefered Q4 both were kinda by the numbers.
mmorgue 8th May 2008, 17:15 Quote
Yep, D3 just didn't do it for me. Like lewchenko says, it was more or less corridors with baddies jumping out in front or behind you, when you walked past a magical line. It had nice graphics, at least those you could see as it was just too dark for my liking.

I'd love D4 if it had the same initial 'feel' as Doom or Quake had, though I suspect you won't see that anymore as those two games pretty much defined the 2d fps/sprite based genre and then the 3d based fps genre.

Anyhow, fingers crossed that for all the ££ id will spend on developing the game, they don't run out of funds such that they can't afford to code a few extra light bulbs in there! ;)
Brett89 8th May 2008, 17:55 Quote
D3 was repetitive, but at the same, man could it scare the $%#^ out of you. I love the satanic visions with blood dripping down the wall, so badass!
atanum141 8th May 2008, 18:02 Quote
Doom4 = yawn
D3s3rt_F0x 8th May 2008, 18:04 Quote
Doom 3 was so bad you could tell when you were gonna get jumped at least in the first 2 you didnt quite know. Plus Doom is a fragfest not a take on one imp in each room.

We need wide open spaces as well as enclosed ones
pendragon 8th May 2008, 18:16 Quote
nice.. good to hear ID is making another.. I'll certainly be following this one :)
metarinka 8th May 2008, 20:04 Quote
John carmack is smart, hopefully they'll listen to the complaints about d3 and quake 4 and make another trully classic game
Skill3d 8th May 2008, 21:17 Quote
I hope they listen to the flaws of doom3 and make doom4 better, ow and I liked quake4 and I'm eagerly awaiting Quake 5 :P
knuck 8th May 2008, 23:38 Quote
I am actually glad that iD is still alive and strong. Never was a big fan of their games, but I respect this studio. Can't wait to see the new engine
Ares.fts 9th May 2008, 00:22 Quote
Awesome!!!! Can't wait.
I personnally didn't have any problems with Doom3, apart from the occasional moment of being scared ****less and leaping out of my seat. Hope Doom4 is just as good if not better.
HourBeforeDawn 9th May 2008, 03:04 Quote
ya I loved Doom 3 my damn animals always tried to scare the daylights out of me while playing it in the dark lol cant wait for this
Bauul 9th May 2008, 12:52 Quote
The Doom 3 engine was an indoor engine primarilly, where as idTech5 (Rage engine) is far more focused to large outdoor spaces (they have racing in Rage afterall). Doom + wide open spaces? I forsee a remake of Doom 2. Now THAT would kick ass hard.
naokaji 9th May 2008, 13:08 Quote
Quote:
Originally Posted by Bauul
The Doom 3 engine was an indoor engine primarilly, where as idTech5 (Rage engine) is far more focused to large outdoor spaces (they have racing in Rage afterall). Doom + wide open spaces? I forsee a remake of Doom 2. Now THAT would kick ass hard.

well, the story (I know, doom and story doesnt really go together but anyway) of the doom 3 expansion basically ends with not much left to do a sequel, which in combination with the more open area's the engine will allow as you mentioned bascially leads to one conclusion for me, in doom 4 we will go to hell it self.
Bauul 9th May 2008, 15:11 Quote
Quote:
Originally Posted by naokaji
Quote:
Originally Posted by Bauul
The Doom 3 engine was an indoor engine primarilly, where as idTech5 (Rage engine) is far more focused to large outdoor spaces (they have racing in Rage afterall). Doom + wide open spaces? I forsee a remake of Doom 2. Now THAT would kick ass hard.

well, the story (I know, doom and story doesnt really go together but anyway) of the doom 3 expansion basically ends with not much left to do a sequel, which in combination with the more open area's the engine will allow as you mentioned bascially leads to one conclusion for me, in doom 4 we will go to hell it self.

True, but the there was no real transition between Doom 1 and Doom 2, it was a totally seperate invasion that just happened to include the same lead character. And forgive me, but didn't you go to 'hell itself' in both Doom 3 (you get the soul cube there) and the expansion pack?
CardJoe 9th May 2008, 15:36 Quote
What do you know? You never finished Doom 3 anyway!
mayakovski 12th May 2008, 20:47 Quote
Yawn!
specofdust 12th May 2008, 21:19 Quote
Doom 3 was enjoyable if you took it at face value.

Doom 4 should be good.
Burnin' 16th July 2008, 16:28 Quote
I didn't play the whole D3 since I got tired of it... scary? yes of course but I got to a point where I was tired of all the darkness and walking through the same corridors over and over again. Instead I switched to Q4 since it uses a much more enhanced version of the same engine, looked better but was missing that scary touch.
After playing Crysis (Core level), it pretty much change my whole perspective of how an alien ship should look and feel like (lets start with no gravity). I wonder how that level of design could be applied to a Doom4 setting... hell monsters instead of aliens... sweeeeeeeeet

I will definitely give it a shot, and If I like it I might buy it, however I have some suggestions for it:

1. no monster-closet AI (even though it really sacred me sometimes)
2. improved level design (less corridors and more open spaces)
3. a freaking flash lite ON your gun (its the future for god sake)
4. build it as beautiful as you want, just make sure that's perfectly coded for any high end machine (don't make it a Crysys nightmare)
reko 18th August 2010, 11:41 Quote
@Burnin'
They said Doom 4 will be more like Doom 2. No scary little girls, you don't run outta ammo.

Doom 3 was pretty good I think. The level design was good. The fact that is missing open areas makes it a little badder. But in rest it's pretty good overall. The engine is great aswell.
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