Team Fortress 2 has just got a major update, adding new modes and weapons for the Medic class.
Valve has finally gone and done it - the first major update for
Team Fortress 2 has now been released and should be automatically downloading itself to Steam accounts everywhere.
The update is a pretty big one and introduces a few new elements to the multiplayer game we all know and love, including new gameplay modes, weapons and achievements for the Medic class.
The new gameplay mode is perhaps the most fundamental update; the new Gold Rush mode pits two teams against each other as they battle over a gold-filled mine cart. One team must push the cart through the map, while the other must hinder the progress of the other team and keep the cart under control.
There's only one map available for the Gold Rush mode at the moment, but given how quickly new maps are being made by the community that won't be a problem for long.
The update also introduces new weapons and achievements for the medic class, with the two being intrinsically tied together. Players can now upgrade weaponry over time by earning 12, 24 or all 36 of the all new Medic achievements. The new weapons are called the Blutsauger, Kritzkrieg and Ubersaw.
Well, what are you waiting for? Log on to a server and try them out! Just be sure to let us know what you think in
the forums afterwards.
1.unlock weapons
2.unlock achievements
3.reset achievements
The servers where full of medics on first release counting 8 in one game i was in all grinding for the achievements now they can just unlock them with the cvars...
Im sure valve will fix this today but what they intend to do about people who used the cvars I do not know we will have to wait.
ps, not you specificity by the way.
I think valve should have given the weapon unlocks out for good teamwork via capturing control points, defending points , getting intel, pushing cart along etc(although that is also open to abuse too) and just have the achievements as something extra for people who like playing that class.
Look forward to the extras, however I feel it to be a bit much for a single class in 1 hit, without adding extras to the other classes at same time :(
Lot of the achievments are rather lame, an achievment for being a medic, for healing a heavy, for healing another medic... etc etc, ie, achievments for doing what your suposed to do!!
Others like the 10kills in a row with bone saw are a lil trickyer to achieve.
A thought crossed my mind with regards to the uber saw, in that a pair of medics with the uber healing gun and the uber saw loadout, whould be able to charge up quickly with the saw, uber heal the other medic, switch every 8 seconds or so, pair of medics on a saw rampage, could get interesting.
*sees you wait until the end of the world*
The only one thing I would gripe about is the fact that EVERYONE AND THEIR MOTHER is now a medic! On a team of 12 last night half or more were medics, not that it is bad having more around but still, kind of ruins the gameplay since you have more than half "defensive" players and not enough to get the job done on objectives. I think Valve should have released the goods for a few more classes to even it out. I think this will even out itself as people get bored trying to get the new achievements.
Ah, and the Kritzcrieg is the ultimate when used on Pyro :D
Was hoping it'd come along at the same time as the TF2 update. Guess not...
I don't have any real friends OR steam friends.:'(
indeed
i did it and got like 2 hours to test out the new stuff which was cool, never expected it to stay :p
also having 10 medics on every team is great because i can just go soldier and have a bunch of personal medics whilst i systematically destroy the entire enemy team \o/