Gran Turismo to hit the PC?

Could Gran Turismo 5 be coming to the PC as well as the PlayStation 3? We sure hope so!

Kazunori Yamauchi, the creator of the Gran Turismo racing simulation series on the PlayStation, has hinted in an interview with a German website that the series may be making the move away from Sony exclusivity and towards the PC.

Speaking to DerStandard, Kazunori said that it was hugely unlikely that Gran Turismo would come to the any consoles other than the PlayStation 3, but it was possible the racing sim could make the jump to PC. For some reason he hinted that this was an even stronger possibility for the Chinese market too...

"It's very, very unlikely that GT will be appearing on another console. But maybe it'll be released on PC. Particularly for the Chinese market," said Kazunori.

The comment doesn't clarify exactly if Kazunori is referring to ports of the old GT games or multiplatform releases of the upcoming Gran Turismo 5, but it would seem logical to expect that he's referring GT5 rather than a port of an original PlayStation game.

It begs the question then, are racing simulations of that depth and quality of interest to PC players, or are the better played with a controller than a keyboard? Let us know your thoughts in the forums.
Quote Naberius 15th April 2008, 09:38
I damn hope it does. That would make my year.
Quote evilnickwong 15th April 2008, 09:46
Me too man. I used to resort to playing GT2 using a PSX emulator on my PC. That idea went out the window with GT3 and GT4. It'd be great to have GT5 on the PC.
Quote cjoyce1980 15th April 2008, 09:55
after playing GT5 prolog the other day, i would like to see it running on a pc at 1600x1200
Quote bowman 15th April 2008, 10:07
I'm sorry, what exactly is this supposed to mean?
Quote:
It begs the question then, are racing simulations of that depth and quality of interest to PC players, or are the better played with a controller than a keyboard?

Have you ever heard of GPL? GTR? GTR2? These games are far more realistic regarding both physics and AI than any Gran Turismo game has ever been, and are far more in-depth than they will ever be.

I appreciate GT as an arcadey, fun, addictive game (just one more race! gotta get the new car!), but to say that it has a higher 'depth and quality' than PC racing simulators and claiming that it will somehow give PC racing games a new level is completely, utterly ridiculous.

The keyboard comment is also off the board seeing as anyone mildly interested in racing games get a wheel - and the wheels for the PC are of a much higher quality and have actual driver support.
Quote iwod 15th April 2008, 10:17
What about Mac?
Quote hawky84 15th April 2008, 10:46
If you want a racing sim that is totally realistic then play this : - http://www.lfs.net/

get yourself a decent force feedback wheel and pedal set... you can't play a proper driving sim with a keyboard or a controller

would be nice to play a racing sim with actual cars rather than copy cars
Quote soopahfly 15th April 2008, 10:46
Quote:
Originally Posted by iwod
What about Mac?

Hahahahahahahaha
Quote kingred 15th April 2008, 11:03
wat.

computing on a macintosh is like masturbating while on a windows machine its like shagging a fat bird. either way you arent winning.
Quote Mankz 15th April 2008, 11:14
YES!
Quote mmorgue 15th April 2008, 11:14
Quote:
Originally Posted by bowman
Have you ever heard of GPL? GTR? GTR2? These games are far more realistic regarding both physics and AI than any Gran Turismo game has ever been, and are far more in-depth than they will ever be.

I appreciate GT as an arcadey, fun, addictive game (just one more race! gotta get the new car!), but to say that it has a higher 'depth and quality' than PC racing simulators and claiming that it will somehow give PC racing games a new level is completely, utterly ridiculous.

Very very true. GT is fun and looks great on the PS3 -- but it pales in comparison to the level of realism that GTR, GTR2 on the PC offers. Plus, GT *still* has no damage modelling which, in this day and age of realism, is a serious whoopsie, IMO.
Quote DXR_13KE 15th April 2008, 11:18
it is improbable that this will happen, especially when we consider the amount of piracy in China..... and that this is one of the most exclusive IP PS3 has....
Quote Juppun 15th April 2008, 11:20
I highly doubt Sony would let this one get away. They've lost a fair few exclusives already, and to let this go on PC would be commercial suicide. GT is a system seller, no doubt about it. I'll bet this hint is a sign that PD need more money to keep up with the rising development costs.

And then there's also the pirates
Quote Baz 15th April 2008, 12:28
It seems every time a game tempts me enough to buy a console, it's announced for PC, and the £200+ goes back into my wallet. First Guitar Hero 3, then Mass Effect, then Assassin's Creed, and now GT5! Rumours of the decline of PC gaming are obviously highly exagerated!

<additional>

GT MMO perhaps? The chinese would love that!
Quote Multiplectic 15th April 2008, 12:31
If GT5 comes to PC I'm crapping my pants. No doubt about it. :)
Quote Xir 15th April 2008, 13:25
Quote:
Originally Posted by hawky84
get yourself a decent force feedback wheel and pedal set...

...which would you recommend? They haven't been tested in a while !HINT!
Frankly, I find it difficult to find them for the PC.

If I remember correctly, the ones with the best Force-Feedback and buid quality were:
- Logitech-Momo (which has metal gears...but is horribly expensive due to the leather Momo wheel)
- Microsft Sidewinder FF (Which has been discontinued)

and then a big drop in quality.

So, any ideas?

Xir
Quote proxess 15th April 2008, 13:45
this would be awesome... and to Xir, your forgetting the GREAT Logitech G25!
Quote Lepermessiah 15th April 2008, 14:02
Gran Turismo would be nice, but not a big deal, already better sims on PC. LOL at the guy saying Gran Truismo has more depth and realism then any other PC title, ignorant much? Gran Tursimo is OK, but far from realistic or in depth, an arcade racer that has always been falsely advertised as a true sim.
Quote [USRF]Obiwan 15th April 2008, 14:07
I rather see "Pure" on the PC...
Quote Burnout21 15th April 2008, 14:12
oh i sooooooooooooooooooooo hope this comes true! but then slap a logitech steering wheel on it! or even a decent pad.
Quote talladega 15th April 2008, 16:39
Quote:
Originally Posted by Xir
...which would you recommend? They haven't been tested in a while !HINT!
Frankly, I find it difficult to find them for the PC.

If I remember correctly, the ones with the best Force-Feedback and buid quality were:
- Logitech-Momo (which has metal gears...but is horribly expensive due to the leather Momo wheel)
- Microsft Sidewinder FF (Which has been discontinued)

and then a big drop in quality.

So, any ideas?

Xir

I wouldnt buy a Microsoft wheel. The Logitech Momo (Red Version) is great but isnt made anymore and expensive if you find one. The Black version is supposed to be good too.

What kind of price range are you looking at? There is the Logitech Driving Force Pro or the Logitech G25, both are very good.

Do you need forcefeedback really? Some of the most expensive steering wheels are not force feedback (TSW, ECCI)

A good place to find info on them would be on a racing sim forum ( www.rscnet.org to be specific ). It has sections on building your own wheel (my preference for a wheel) and on ones you can buy. Lots of info there.
Quote yodasarmpit 15th April 2008, 16:46
Well seeing as this game is realistically the only reason many people will be buying a PS3, it would be an odd move by Sony.
Quote Veles 15th April 2008, 19:32
You foget MGS 4 and FF XIII
Quote oasked 15th April 2008, 20:08
Never going to happen. Ever. GT5 is Sony's cash cow, no way they're going to let it go anywhere else.

Even if they did, sales for PC games aren't that high (unless you're talking about the Sims), making the effort of porting it worthless.
Quote Veles 15th April 2008, 20:29
Not really, they'd make the cost of porting it deffinitely
Quote hawky84 15th April 2008, 20:56
Quote:
Originally Posted by bowman
Have you ever heard of GPL? GTR? GTR2? These games are far more realistic regarding both physics and AI than any Gran Turismo game has ever been, and are far more in-depth than they will ever be.

if you think these games are realistic then you need to play live for speed, the on-line racing just adds to the experience with great championships with players from around the world. You can set the car up down to corner weights, camber, tow, amount of fuel, etc, etc and you can send the car set ups to other players, this leads to different racing styles with the same car. Drifting compitions are esspecially sweet :D
Quote hawky84 15th April 2008, 20:59
Quote:
Originally Posted by DXR_13KE
... and that this is one of the most exclusive IP PS3 has....

I don't see how this effects the PC build, as the console market is a whole other monster...

I only have ever and will buy PC and Nintendo

so really moving to the PC just opens up revenue to GT / PS
Quote A5H 15th April 2008, 21:07
Hasn't this been a rumour for a long time now?
I really wouldn't have thought sony would lose one of the only single platform games they have left.
Quote Elz 16th April 2008, 08:43
Sorry but I'm going to take issue slightly with this line that gets repeated everywhere and often, which says something along the lines of 'good for the PC, or better with a controller?'. Surely that's a non-issue; you can get controllers for the PC. Good ol' 360 pad does the job very nicely indeed.

Gran Turismo on the PC would be great! I would welcome it with open arms.
Quote Lepermessiah 16th April 2008, 12:41
Quote:
Originally Posted by oasked
Never going to happen. Ever. GT5 is Sony's cash cow, no way they're going to let it go anywhere else.

Even if they did, sales for PC games aren't that high (unless you're talking about the Sims), making the effort of porting it worthless.

Someone is ignorant, PC sales are actually very good, NDp sales are only for NA and only retail, many articles have since dis-proven that the PC is doing that badly.
Quote Multiplectic 16th April 2008, 12:48
Quote:
Originally Posted by Elz
Good ol' 360 pad does the job very nicely indeed.

Agree. :)

I've been using it for a few months, and, ok, it isn't a G25, but it's very capable in racing games.
Quote roadie 16th April 2008, 16:53
Perhaps only releasing a game like this through a download system might be a way of staving piracy? I would 100% buy this if it were available on Steam.
Quote LeMaltor 16th April 2008, 20:21
Quote:
Originally Posted by roadie
Perhaps only releasing a game like this through a download system might be a way of staving piracy? I would 100% buy this if it were available on Steam.

You do know that they pirate steam games too
Quote Mr T 16th April 2008, 22:39
The only reason to buy a PS3 gone?
Quote HourBeforeDawn 16th April 2008, 23:04
as others have commented..... YES!!!!!
Quote Xir 21st April 2008, 09:57
Hmmm, last tests I read are a couple of years old ;-)

Logitech Driving Force Pro sounds good.
Logitech G25 is too expensive for me.
Logitech Momo has changed (no more leather, are the interiours the same?), and is a lot less expensive.

In fact, the Momo is at the same pricepoint as the Driving Force Pro.
Which one would you recommend?

Regards,

Xir
Quote Xir 21st April 2008, 10:17
Okay, I've found a site with some internals of the "new" Momo.

And now I know why its so much cheaper:
-No ball bearing, just a plastic bushing.
-Plastic instead of metal cogswheels.

Driving force Pro:
-Ball bearings
-Plastic cogwheels

So: I've answered my own question ;-) The G25 is best of course, but costs more than double ;-)
Quote Amon 21st April 2008, 16:45
I just came.

Hopefully, support for the Fanatec 997 wheel/pedal set is also ported.
I highly doubt Polphony will go through with supporting custom, live cockpit racing configurations as it would be a conflict of interests with the franchise's vision.
Quote:
Originally Posted by bowman
Have you ever heard of GPL? GTR? GTR2?
Here is where the vast majority of mainstream racing fans fumble in their logic. Adding more adjustable variables to a game or car does not instantly rationalize a game as more 'real' than others. There's a major difference between driving simulators and racing simulators--the Gran Turismo franchise having always been the former. In reality, Gran Turismo can be considered more real on the basis that it is actually emulating the unique behaviors of real-life roadworthy motor vehicles, which is fundamentally more realistic in the sense that it's closer to our own reality as motorists and driving enthusiasts (see: Best Motoring). So, with that in mind, on what grounds can you claim that GTR2, Live for Speed, or rFactor are more real? Have you recognized the indisputable reality that these titles have largely fictionalized the performance of their cars, whereas Gran Turismo has always mimicked the cars already present?
Quote Kierax 21st April 2008, 17:10
Oh this would be awesome, Grand Turismo + DX10 + my G25 = Win.
Quote Lepermessiah 21st April 2008, 17:55
Quote:
Originally Posted by Amon
I just came.

Hopefully, support for the Fanatec 997 wheel/pedal set is also ported.
I highly doubt Polphony will go through with supporting custom, live cockpit racing configurations as it would be a conflict of interests with the franchise's vision.


Here is where the vast majority of mainstream racing fans fumble in their logic. Adding more adjustable variables to a game or car does not instantly rationalize a game as more 'real' than others. There's a major difference between driving simulators and racing simulators--the Gran Turismo franchise having always been the former. In reality, Gran Turismo can be considered more real on the basis that it is actually emulating the unique behaviors of real-life roadworthy motor vehicles, which is fundamentally more realistic in the sense that it's closer to our own reality as motorists and driving enthusiasts (see: Best Motoring). So, with that in mind, on what grounds can you claim that GTR2, Live for Speed, or rFactor are more real? Have you recognized the indisputable reality that these titles have largely fictionalized the performance of their cars, whereas Gran Turismo has always mimicked the cars already present?

U are flat wrong, the cars in Live for speed, GTr are handle mucj more realistic, it can take days just to learn to maneuver properly one track in thiose games, Gran Turismo is an arcade racer. If u think the cars in GT drive more realistically, I have a bridge to sell u. you can pick up GT and master it in littlr time, takes little practice, and very little skill. Not so with GTR, live for speed, u need to know each track, and the cars handling is very refined, one slight mistake in taking the wrong line ina turn means u lsoe. Gran Turismo is not even in the same league as these racers.

Being able to tweak the cars is just a bonus, but the handling of GT is terribly unrealistic compared to GTR, Live for Speed. I don't think u kow how cars in real life handle with that comment.
Quote Amon 21st April 2008, 18:25
Quote:
Originally Posted by Lepermessiah
U are flat wrong, the cars in Live for speed, GTr are handle mucj more realistic, it can take days just to learn to maneuver properly one track in thiose games, Gran Turismo is an arcade racer. If u think the cars in GT drive more realistically, I have a bridge to sell u. you can pick up GT and master it in littlr time, takes little practice, and very little skill. Not so with GTR, live for speed, u need to know each track, and the cars handling is very refined, one slight mistake in taking the wrong line ina turn means u lsoe. Gran Turismo is not even in the same league as these racers.

Being able to tweak the cars is just a bonus, but the handling of GT is terribly unrealistic compared to GTR, Live for Speed. I don't think u kow how cars in real life handle with that comment.
I think you've stumbled on the same flawed logic that I've just built my entire case upon:
Quote:
Originally Posted by Amon
There's a major difference between driving simulators and racing simulators--the Gran Turismo franchise having always been the former.
Hopefully I don't have to educate you in what separates them.
Quote Lepermessiah 21st April 2008, 18:51
Quote:
Originally Posted by Amon
I think you've stumbled on the same flawed logic that I've just built my entire case upon:

Hopefully I don't have to educate you in what separates them.

Please do, i need a laugh. Gran turismo is an arcade racer, fact. It does not touch either of those. Driving is way to easy, especially in adverse conditions. If u think it is, your a joke.
Quote talladega 21st April 2008, 19:19
Gran Turismo is NOT an arcade racer. have you played it even? i mean the new ones not the old ones. it has arcade mode for kids that cant handle realism but its not an arcade game. it IS very realistic.

BUT you are correct in that GTR, GPL, etc.. are much more realistic. GT is as close as you can get to the realism of a PC racing sim. but remember, GT is a DRIVING sim, GTR etc.. are RACING sims, those cars handle so much different. of course it takes a long time to get used to and drive a fast lap when youve got 700hp. if youre driving a street car that many people have and its got like 250hp of course itll be easy to learn and master. get a 700hp car in GT and its very hard to master. well unless youre a wimp with driving aids.
Quote Kierax 21st April 2008, 19:22
GT is a intermediary step between Arcade and Simulator, it has easier modes for children and those out for thrills, and more difficult modes for those wanting a driving challenge, but let us not be fooled their is more realistic games out there, GTR2 being one of them.

GT on the pc though is a huge step and one BIG TIME welcomed by myself.
Quote Lepermessiah 21st April 2008, 19:49
Quote:
Originally Posted by talladega
Gran Turismo is NOT an arcade racer. have you played it even? i mean the new ones not the old ones. it has arcade mode for kids that cant handle realism but its not an arcade game. it IS very realistic.

BUT you are correct in that GTR, GPL, etc.. are much more realistic. GT is as close as you can get to the realism of a PC racing sim. but remember, GT is a DRIVING sim, GTR etc.. are RACING sims, those cars handle so much different. of course it takes a long time to get used to and drive a fast lap when youve got 700hp. if youre driving a street car that many people have and its got like 250hp of course itll be easy to learn and master. get a 700hp car in GT and its very hard to master. well unless youre a wimp with driving aids.

Sorry, i have played virtually every racer around, Gran Turismo is pretty much all arcade racer. It takes little skill at all. Try GTRII or Live for Speed on hard modes, they mke racing Gran Turismo seem like a racer for kindergartens.
Quote Lepermessiah 21st April 2008, 19:49
Quote:
Originally Posted by AndrewJ
GT is a intermediary step between Arcade and Simulator, it has easier modes for children and those out for thrills, and more difficult modes for those wanting a driving challenge, but let us not be fooled their is more realistic games out there, GTR2 being one of them.

GT on the pc though is a huge step and one BIG TIME welcomed by myself.

According to one guy on this thread, Gran Turismo is more realistic, lol. Must be a Sony fanboy.
Quote Kierax 21st April 2008, 20:22
Each person has a right to their own view.
Quote Amon 22nd April 2008, 03:15
Quote:
Originally Posted by Lepermessiah
Please do, i need a laugh. Gran turismo is an arcade racer, fact. It does not touch either of those. Driving is way to easy, especially in adverse conditions. If u think it is, your a joke.
What are you? Six? Your arguments are weak, your thought depth is laughable, and your written delivery compliment both of those talents. You also continue to retrace the steps of your flawed logic in spite of what I've said. Reading is fundamental.

I'm a racing game aficionado and I should remind you that there are significant differences between racing simulators and driving simulators in their presentation and 'feel'; differences that make cross-comparisons intolerable to purists. My tastes are in driving simulators, which is essentially the unrivaled Gran Turismo franchise for the PlayStation console. I've debated numerous times--and am tired of it--about the differences between the two types of simulators to contest comparing, for example and most notably, the realism of GTR2 to that of Gran Turismo 4. I've played them all as well. I've even played the GTR franchise's progenitor religiously since 2002 (and, evidently, long before you've set foot into the world of simulator racing games). So what?

But the breakdown is like this (with example, enclosed):
Driving simulators = driving spirit (Gran Turismo uncontested)
Racing simulators = competitive spirit (Race '07, GTR)

Realism should account for believability: on what basis can we judge the realism of a 2003 Ferrari 550 Maranello GT race car on a closed circuit? We can't assume it's the most realistic because it 'feels' like it nor on someone else's opinion; whereas driving road cars in Gran Turismo is much more 'real' affair. And just because one driving error during a race can manifest itself as lethal in GTR doesn't suddenly transmute it into an utmost state saintly realism. Let's look at why one such error can end a typical race in GTR2 and why the same error in a Gran Turismo race would not:
-your high-performance race car is traveling very fast and sensitive to disturbances.
-vehicle damage if you lose control and collide.
-penalties and unique flag conditions for negate advantages in racing strategy.

Now let's dissect Gran Turismo:
-your 130ps front-drive, road-legal sedan has dull handling response and its weight makes it nearly impervious to small changes in dynamics.
-no vehicle damage. Why would it require damage if the game's focus is on simulating driving pleasure?
-no flags. Racing regulations are strictly for racing games.

So just because GTR will penalize you for not racing the perfect strategy while Gran Turismo doesn't doesn't mean GTR is any more real.

Flip your copy of Gran Turismo 4 over (if you have one) and you'll see the tagline "The drive of your life" printed clearly across the back side. And if I'm not mistaken, the same two words, "DRIVING SIMULATOR", are on the the package of ever Gran Turismo game to date.

Gran Turismo's rationale has always been capturing the driving essence of taking a car to the road. Yes, driving essence. DRIVING ESSENCE. Have I not made my self clear? The purpose of a driving simulator is to enjoy the feel of driving. In no manner does competing factor into the equation of "car & track". Relatively speaking, it's almost safe to say that the racing portion of the franchise has always taken a back seat to emulating the driving feel of the cars on circuits.

Bottom line: racing and driving simulators differ in very important aspects. GTR's approach to a simulator is to win (taking queues in principle from live Grand Touring Car racing). Gran Turismo approach to a simulator is to reproduce the pleasure behind driving your car (taking queues in principle from Best Motoring).

You'd have to be a rudimentary polysensory systematic exteroceptive disable to not acknowledge the discrete differences between both principles of motoring games while still proclaiming yourself as a seasoned driving game enthusiast. And if everyone followed your logic of cross-comparing the realism of two games from wholly different principles of the same genre, then why not compare the realism between Hot Shots Golf with that of Tiger Woods PGA Tour?

And there's your education, buddy.
Quote Burnout21 22nd April 2008, 08:30
Gran turismo has always been a fav game of mine, i like the customization you can do, but i dont get stressed out about realism. you see i have a drivers license like many, and its much more fun to actually drive and go to track days than to sit behide a screen all day getting sore thumbs on a dam pad.

any more news if it will be coming to PC?
Quote talladega 22nd April 2008, 19:18
Quote:
Originally Posted by Lepermessiah
Sorry, i have played virtually every racer around, Gran Turismo is pretty much all arcade racer. It takes little skill at all. Try GTRII or Live for Speed on hard modes, they mke racing Gran Turismo seem like a racer for kindergartens.

explain how its an arcade racer. you cant because it ISNT. in the PC racing sims you can turn on driving aids an such to make it super easy to drive so I guess they are arcade racers too. your logic seems very demented. maybe if you actually explain why GT is an arcade racer (which it isnt) then this argument would have a point to it. but now all your doing is saying GTR2 is the most realistic thing in the world (i think there are much better racing sims than GTR2 anyways) and that GT is just an arcade game. back up your opinions or just quit it.
Quote mew905 25th December 2008, 02:18
Quote:
Originally Posted by Lepermessiah
According to one guy on this thread, Gran Turismo is more realistic, lol. Must be a Sony fanboy.

Actually he's right, Gran Turismo is a driving simulator, simulating street cars anyone can go and buy out of a show room. GTR2 is a racing simulator, featuing cars teams of people have built and fine-tuned, and allows you to do the same.

Gran Turismo is a sim game, not arcade. I dont think you've ever played it, then again I dont think you drive either if you think it's nothing like it. I've topped out my cars at 190, 260, 180 (kph), and each delivered a white-knuckle experience where you basically hold on for dear life. Gran Turismo has delivered that exact same experience when topping out their cars with the G25. No, you dont need to take days to learn a course, then again it doesnt take me days to learn the route to work. You dont jump into your car, adjust the camber, switch tires, tilt the spoiler before driving somewhere do you? No, you get in and drive, driving is easy, GT is easy, seems pretty accurate to me.

GTR2 is a sim game as well, I think the cars are way too slippy-slidey honestly. Why is my 1990 camry capable of taking turns better than a full out race Lotus Elise with soft slicks and tons of downforce? Why can my Camry stop faster? The GTR2 cars accelerate stupidly fast, but I'd expect that of a race car. I've never driven a team race car, so I cant really compare but I would think (by common sense) that they need to handle better and stop quicker than a street car. And yes, I've tested this theory.

I kid you not, ProStreet is a better sim to me than GTR2. Its in personal preferences, I prefer street cars, you prefer race cars, two VERY different machines.
Quote talladega 25th December 2008, 19:18
first off...... Holy Thread Revival Batman!!

second, yes GT is a driving sim. GTR2 is a racing sim and a really good one. Your '90 camry cannot take corners better than the cars in the game. Unless you are mixing up the kmh and mph.

And ProStreet is not a sim anyways. Personal preference doesnt matter. The fact is, Pro Street is not a sim. It's an arcade racer.
Quote wuyanxu 25th December 2008, 22:37
so it turned out GT stayed console exclusive......

ProStreet or any NFS are arcade, ProStreet is a stab at trying to be sim, yet stayed friendly to the arcade crowd, but it failed. the cars handle like crap, the controls are bad, and the visual customisation are unnecessary (since Ricer-ground) .

Race Driver: GRiD is the perfect balance between arcade and sim, and it balances it perfectly. just like the way GTA4 cars are handled, simi-real yet fun to drive.
Quote LeMaltor 25th December 2008, 23:34
I don't think GT is a driving sim, you race but with normal cars. When it simulates my drive down to Morrisons obeying the speed limits or avoiding the traffic cops and speed cameras then it'll be a driving sim.
Quote Zurechial 26th December 2008, 00:40
[Post retracted because I hadn't seen the date and the comment isn't so relevant any more.] :o
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