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Major TF2 update planned for April

Major TF2 update planned for April

A huge Team Fortress 2 update is planned for mid-April, adding new maps, modes and weapons.

Remember that new content that we were promised for Team Fortress 2? No? Kinda forgot about it, eh? Well, time to remind yourself then because according to a report from Shacknews new content is planned for the PC version of the game in a huge update to be added mid-April.

There's a whole load of new stuff speculated to be in the update according to Shacknews, both for in-game and advertising purposes.

First on the list is a brand new game mode called Payload, which task the Blue team with pushing a cart of explosives into the Red base. The cart is always moving, but the more players near it the faster it'll scoot along and the role of the Red team is to obviously stop their base from being blown to smithereens. This'll also be the first game mode to incorporate the cinematic physics seen in Half-Life 2: Episode 2 (Liverpool nil).

Going hand in hand with the new mode will be a new map, called Goldrush.

Next up is the controversial unlockable weapons update, which has been planned for debuting with the Medic class. The planned Overhealer gun was planned to double the health capacity of targets permanently, but Valve has had trouble balancing the weapon. Instead, the developer is now toying with a weapon that bestows upon targets the ability to have ten seconds of continuous critical hits.

Unlockable weapons are something Valve plans to spread to all classes eventually, with players gaining access by bagging certain achievements for each class.

Oh, and Valve is still hard at work on the character videos too. If you were a fan of the old 'Meet the Heavy' and 'Meet the Soldier' promotional videos then you'll be pleased to know that a 'Meet the Scout' video is planned for April too.

Think the new weapons will work at all, or is it inevitable that Valve will mess up at some point? Let us know your thoughts in the forums.

25 Comments

Discuss in the forums Reply
Blademrk 27th March 2008, 14:29 Quote
Still haven't played the 360 version I've got yet (too busy trying to complete HL2 first).
Delphium 27th March 2008, 14:56 Quote
Lovin TF2 here...
Quote:
the developer is now toying with a weapon that bestows upon targets the ability to have ten seconds of continuous critical hits.
AKA hard RAPE time (images of an uber crit heavy ), hope this becomes an extra weapon, not just a replacement for an already existing weapon.

As for Payload / Goldrush, this sound good fun actually, and a nice change to some of the already enjoyable combinations.

I have just 1 issue with unlockable weapons, that new players wont have them, old players will, as such, the new get pwnt by the older players, this can make the game very unenjoyable for those that did not pick up the game at an early stage.
On the flip side, if the achievments are easy to get, and weapons easy to unlock, then may not be toomuch of an issue.
Certainly be nice to have a selection of a few extra weapons for sure.

Either way I look forward to the new addtions to the game, about time they added some more content to spice the game up a lil :D
Otis1337 27th March 2008, 15:08 Quote
TF2 is balance perfection at the moment....
Doing somthing like this could mass up the game totally.....but then again it could work out good...we will have to see.
steveo_mcg 27th March 2008, 15:10 Quote
With regards to the unlockables if they are easy to get but don't make you more powerful but instead give different options then i'm all for them if however they are a license to pwn noobs then i can see the games popularity tailing off pretty quickly.
Jar of Almonds 27th March 2008, 15:15 Quote
The first thing that came to mind with the issue of pwning noobs is to create an option in servers to disable these unlocked weapons (especially noob servers) to create fairness until the noobs have a chance to earn the weapons themselves.
[USRF]Obiwan 27th March 2008, 15:36 Quote
I rather play Fortress Forever...
DXR_13KE 27th March 2008, 16:43 Quote
Joe Martin stop ripping of yahtzee!

also, BONK!
Javerh 27th March 2008, 17:05 Quote
I've played a custom map like the described Payload on a russian server just a while ago. I wonder if it was leaked or just a coincidence.
Jamie 27th March 2008, 17:11 Quote
Quote:
Originally Posted by Blademrk
Still haven't played the 360 version I've got yet (too busy trying to complete HL2 first).

I'll play some 360 TF2 with you, I've got the orange box at home at the moment,
baronvongogo 27th March 2008, 17:16 Quote
TF2 is about balance, remember using this unlock means you are not invincible so although you can kill a lot of people the medic is a sitting duck. Its not like COD4 were you get an unlock and anyone who has it will be a lot better. These unlocks have disadvantages not just advantages, it will also add a new tactical level to TF2.

You wouldnt use a crit uber to say take a cp you`d still need a typical uber the crit will probably be used more as the backup and defensive roles. I cant see these new unlocks breaking the balance of the game I trust valve and they normally get things right.
Omnituens 27th March 2008, 17:30 Quote
WOOO! more Meet The.. videos!
Mentai 27th March 2008, 18:03 Quote
I'm quite excited for it, it'll be good to get back into TF2 again when the update comes out. Then when I'm tired of it hopefully there's more content for CoD4 :D
Blademrk 27th March 2008, 18:09 Quote
Cheers Jamie.
pendragon 27th March 2008, 18:13 Quote
Quote:
Originally Posted by Delphium
I have just 1 issue with unlockable weapons, that new players wont have them, old players will, as such, the new get pwnt by the older players, this can make the game very unenjoyable for those that did not pick up the game at an early stage.
On the flip side, if the achievments are easy to get, and weapons easy to unlock, then may not be toomuch of an issue.
Certainly be nice to have a selection of a few extra weapons for sure.


^^What this guy said ....it would definitely make it unenjoyable for me if they move to a whole MMO-style situation where you need to "grind" out the achievements in order to get any of the "good stuff" :-/
Let us hope that's not the case:|
frontline 27th March 2008, 18:24 Quote
Come on Valve, give us a Day of Defeat Source update pleeeeease!
The Chugnut 27th March 2008, 18:44 Quote
I trust Valve won't screw this up. As before, they'll just scrap it if it becomes imbalanced.
Hamish 27th March 2008, 20:11 Quote
i really hope they give up on this unlockables idea :\
Quote:
Originally Posted by steveo_mcg
With regards to the unlockables if they are easy to get but don't make you more powerful but instead give different options then i'm all for them if however they are a license to pwn noobs then i can see the games popularity tailing off pretty quickly.
if they're that easy to get why even bother making them unlockable? why not just add them as optional weapons
unlockables are a stupid idea in any FPS imo but they suit TF2 even less
really bad idea imo
Silver51 27th March 2008, 20:57 Quote
Quote:
Originally Posted by frontline
Come on Valve, give us a Day of Defeat Source update pleeeeease!

Agreed.
DXR_13KE 27th March 2008, 21:06 Quote
Quote:
Originally Posted by Silver51
Agreed.

i also agree
BurningFeetMan 28th March 2008, 02:11 Quote
I played the crap out of Team Fortress 2 through out the Beta and then for a couple more months after that. All of a sudden, POW... I just lost 100% interest in the game. :(

I must be getting old. >_>
Bungle 28th March 2008, 10:06 Quote
Hopefully the unlockables will be a server side option that can be turned on/off. The game is perfectly balanced atm.
KoenVdd 28th March 2008, 13:28 Quote
I kinda trust Valve on this one, not once have they failed me in the past. But indeed I hope this feature will be disablable (not right, is it?) from the server side.
On another note, does anyone ever have the feeling that Valve's attempts to prevent stalemates in TF2 sometimes make it to hard to recover from a bad start? I just have the feeling that on every server I play I'm always on the losing team (I know I'm not the best player, but not that bad). Of course I usually only play for 30min and not to often (don't have a lot of spare time) so I may just usually get put on the losing team before balancing kicks in.
steveo_mcg 29th March 2008, 01:11 Quote
Was sent a link to the trailer for goldrush looks like a massive map.
sub routine 29th March 2008, 08:43 Quote
better bl00dy work as I`m just getting into it and it`s taking over my life.......

As for achievement unlockables I think they spoil a game, I never bother chasing them I just like to play the game. But if someone decides they want a new gun then they generaly just run about chasing that achievement instead of team playing and paying attention to their team objective wise.
jking012 10th April 2008, 21:48 Quote
about the whole new weps did it ever occur to u that it may not just be quote on quote "weapons" but upgrades to previous ones like say... dont u hate those pesky spies? yes? ever thought of a detecting sentry? one that has 1 minicannon (or first built sentry) on it with the ability to detect spies via (cloaked or masked?) as for sniper possibly a longer clip for smg? scout? idk? running boost?
let your imagination run wild... after all im sure valve pays attention to the ideas of their fans and consumers :D

just my 2 cents
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