A huge Team Fortress 2 update is planned for mid-April, adding new maps, modes and weapons.
Remember that new content that we were promised for
Team Fortress 2? No? Kinda forgot about it, eh? Well, time to remind yourself then because according to a report from Shacknews new content is planned for the PC version of the game in a huge update to be added mid-April.
There's a whole load of new stuff speculated to be in the update according to
Shacknews, both for in-game and advertising purposes.
First on the list is a brand new game mode called Payload, which task the Blue team with pushing a cart of explosives into the Red base. The cart is always moving, but the more players near it the faster it'll scoot along and the role of the Red team is to obviously stop their base from being blown to smithereens. This'll also be the first game mode to incorporate the cinematic physics seen in
Half-Life 2: Episode 2 (Liverpool nil).
Going hand in hand with the new mode will be a new map, called Goldrush.
Next up is the controversial unlockable weapons update, which has been planned for debuting with the Medic class. The planned Overhealer gun was planned to double the health capacity of targets permanently, but Valve has had trouble balancing the weapon. Instead, the developer is now toying with a weapon that bestows upon targets the ability to have ten seconds of continuous critical hits.
Unlockable weapons are something Valve plans to spread to all classes eventually, with players gaining access by bagging certain achievements for each class.
Oh, and Valve is still hard at work on the character videos too. If you were a fan of the old 'Meet the Heavy' and 'Meet the Soldier' promotional videos then you'll be pleased to know that a 'Meet the Scout' video is planned for April too.
Think the new weapons will work at all, or is it inevitable that Valve will mess up at some point? Let us know your thoughts in
the forums.
25 Comments
Discuss in the forums ReplyAs for Payload / Goldrush, this sound good fun actually, and a nice change to some of the already enjoyable combinations.
I have just 1 issue with unlockable weapons, that new players wont have them, old players will, as such, the new get pwnt by the older players, this can make the game very unenjoyable for those that did not pick up the game at an early stage.
On the flip side, if the achievments are easy to get, and weapons easy to unlock, then may not be toomuch of an issue.
Certainly be nice to have a selection of a few extra weapons for sure.
Either way I look forward to the new addtions to the game, about time they added some more content to spice the game up a lil :D
Doing somthing like this could mass up the game totally.....but then again it could work out good...we will have to see.
also, BONK!
I'll play some 360 TF2 with you, I've got the orange box at home at the moment,
You wouldnt use a crit uber to say take a cp you`d still need a typical uber the crit will probably be used more as the backup and defensive roles. I cant see these new unlocks breaking the balance of the game I trust valve and they normally get things right.
^^What this guy said ....it would definitely make it unenjoyable for me if they move to a whole MMO-style situation where you need to "grind" out the achievements in order to get any of the "good stuff" :-/
Let us hope that's not the case:|
unlockables are a stupid idea in any FPS imo but they suit TF2 even less
really bad idea imo
Agreed.
i also agree
I must be getting old. >_>
On another note, does anyone ever have the feeling that Valve's attempts to prevent stalemates in TF2 sometimes make it to hard to recover from a bad start? I just have the feeling that on every server I play I'm always on the losing team (I know I'm not the best player, but not that bad). Of course I usually only play for 30min and not to often (don't have a lot of spare time) so I may just usually get put on the losing team before balancing kicks in.
As for achievement unlockables I think they spoil a game, I never bother chasing them I just like to play the game. But if someone decides they want a new gun then they generaly just run about chasing that achievement instead of team playing and paying attention to their team objective wise.
let your imagination run wild... after all im sure valve pays attention to the ideas of their fans and consumers :D
just my 2 cents