Prey 2 detailed, more announced

Miller reckons that Prey 2 will show Portal a thing or two, but any evidence has yet to be seen.

Scott Miller of 3D Realms has revealed more details about the rumoured sequel to Prey, as well as introducing two new games for the studio; Earth No More and Incarnate.

Earth No More is being developed by Recoil Games and will be about a deadly virus plaguing the world in reaction to human pollution. Miller described it as being the most exciting game in development in Finland at the moment, suggesting it'll be more impressive than Alan Wake.

Incarnate on the other hand will be similar to Assassin's Creed according to Eurogamer and will have players leaping through the streets of Chicago as they hunt down reincarnated souls.

Speaking about Prey 2, Miller said that the player will reprise the role of Tommy but that Tommy will be a more mature and comfortable hero than before. Miller said that Prey 2 will have more enemies on screen at once, as well as more open areas. He went on however to compare the game to Call of Duty 4, which didn't really excel in either of those categories.

"While Prey pioneered the portal concept, Valve's Portal took it to an all-new level. It really shows what you can do when you focus on a single core cool gameplay concept, said Miller to IGN.

"So, while Portal impressed the heck out of us, it has also inspired us to return the favour to Valve and hopefully leap frog them as they did us. We believe we have new ideas for portals that will keep the portal race interesting."

Hm - could Prey 2 be any good or is Miller comparing it to other games in a desperate attempt to excite fans? Let us know what you think in the forums.
Quote OtakuHawk 19th March 2008, 15:18
all talk. demo or GTFO
Quote Syx 19th March 2008, 15:44
Since when did Prey "pioneer" the portal concept? Narbacular Drop was released BEFORE Prey, and that was an entirely portal-oriented game.

The cheek of some of these developers is beyond me.
Quote Bauul 19th March 2008, 15:59
Quote:
Originally Posted by Syx
Since when did Prey "pioneer" the portal concept?

Since they first introduced them in the original Prey build back in 1995. Prey had working portals years before anyone else.
Quote CardJoe 19th March 2008, 16:14
Didn't do anything with them though.
Quote Syx 19th March 2008, 16:47
Exactly! Even if Prey had working portals long before anyone else you can't just say "we pioneered them" when an entirely separate group comes along and develops the same idea independently - and then releases it before you.
Quote Votey 19th March 2008, 20:49
Wow, that's actually kind of sad.

"Remember the five most mind-blowing games from last year? It'll be like all of them put together, except... mind-blowinger!!!"

I'll bet Prey 2 doesn't outshine even one of those games he mentioned.
Quote Bauul 20th March 2008, 09:39
Quote:
Originally Posted by Syx
Exactly! Even if Prey had working portals long before anyone else you can't just say "we pioneered them" when an entirely separate group comes along and develops the same idea independently - and then releases it before you.

How often does anyone truely pioneer anything then? Almost every single invention a particular person is credited with someone else came up with independently before hand. Regardless of the fact the original Prey was never released despite being 99% finished, or whether the Narboculer Drop devs came up with the idea independently or were inspired by Prey, the original Prey build was the first game that used portals in a proper gameplay setting, period. And given that a definition of 'pioneering' is "One who opens up new areas of thought, research, or development", the original Prey build definitely did that.

I'm not advocating his over-the-top fanboy speech, just explaining he's not totally innacurate for stating they pioneered portal tech in games.
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