A meet-up of Lineage II clans lead to a death last week in Russia.
I'm sure we've all faced abuse in multiplayer games at some point - it can be as casual and fun as ad-hoc rivalry in a match of Counter Strike
or as painfully drawn out as an on-going clan war in World of Warcraft
What I'm sure most of us wouldn't do though is actually go out and kill the person that was winding us up. Most of us are sane enough not to do that, right?
In Russia though, rational thought was apparently suspended for some Lineage II
gamers last week. According to Russia Today
, a clan grudge got massively out of hand after a face-off between members of the Coo-Clocks and Platanium clans.
Apparently, the leader of Clan Platanium, known only as Albert, managed to kill a member of the Coo-Clocks (in-game) and the Coo-Clocks killed him (for real) when the clans met face-to-face a week or two later. It seems the real-life murder was a direct retaliation for the in-game killing.
33-year-old Albert was beaten so badly that he died of his injuries on the way to hospital, but is survived by his sister, Alpina. Unfortunately, she has apparently had numerous death threats sent to her from members of the Coo-Clocks.
“I think they have confused the game and reality. And after we buried him on December 31, they continued to threaten us,
” Alpina told Russian papers.
Have you ever seen in-game abuse get out of hand, or do you keep yourself to yourself when you play multiplayer games? Let us know in the forums