Supposedly, Eidos was unhappy with the tone of the review and pushed for Gerstmann's dismissal.
This is still just a bit of a rumour at this stage, though parts of it have been confirmed, but it's starting to look like GameSpot may have fired its editor of ten years, Jeff Gerstmann, over a review which upset advertisers.
Gerstmann has been fired after ten years, that much has been confirmed by
Kotaku, but the reasons for his dismissal are still unconfirmed.
The review in question is one for
Kane and Lynch: Dead Men. Jeff gave the game a fairly harsh review, scoring it as 6/10. We were
a tad more impressed however, scoring the game as a 7/10. The score isn't the problem allegedly though, rather Eidos were upset by the tone of the review and allegedly threatened to stop advertising with Gamespot until action was taken -
that's the unconfirmed bit.
Gamespot, a company owned by CNet, has been no stranger to review controversies in the past. Jeff himself gave
Tony Hawks Pro Skater a perfect score of ten, but scored
Legend of Zelda: Twilight Princess as an 8.8 game. Personally, I've always been more concerned by the fact that the reviewers can clearly distinguish between a score of 8.7 and 8.8.
Attempts to confirm the rumours have been unsuccessful, but it also looks like the advertising campaign on the site has been removed since the rumours started.
Luckily, there are still a few remaining honest reviewers out there - such as ourselves. So, if you've got a comment to make or if you just want to question our own review methodologies then head to
the forums and let us know.
54 Comments
Discuss in the forums ReplyThey are quick off the mark.
One day we might have reviews we can trust again.
P.S: an average game should get 5 not 8 :) (I'm afraid your guilty of this too Bit)
You can't just fire the guy for not being too keen on one game.
So if the magazine gives in and sack the reviewer in order to keep the money coming in. Isnt that fixing the review scores. I mean I wouldnt bother reading reviews done by them as they will have inflated scores because they are getting paid and to keep their advertisers happy.
This will do GameSpot more harm because you cant trust their reviews anymore.
So average for you guys is 6.5? I understand why you do this though, as everyone else does and you need to keep things comparable, but it means to many games get high scores and makes it tough to chose between them.
At the end of the day, the whole reason of reading a review is so you can decide if you want to buy that game, or get game A or B, how do I do that if they both have 9.0 scores they don't always deserve?
Rent 'em, try 'em...
Anyhow I too think bad games deserve bad reviews. And setting 6-7 to be average doesn't feel right to me. I'd say if it sucks tell the people it does.
Just out of curiosity what was the worst score you ever gave a game here at BT?
I can see your point, but do you really decide whether to buy a game or not merely on a score out of 10? :?
Honestly, I don't pay much heed to scores out of 10, percentages, etc.
I'd rather actually read the review and get the detailed opinions of the reviewer about various aspects of the game so I can decide for myself - and I'd imagine you're much the same, as are most people.
As far as I'm concerned, scores out of 10 and the like are just a formality that reviewers have to go through to adhere to the norm, but it's the opinions presented within the review that count.
This is not something new. There's another example: this year, Vadim Computers lost the Dream PC2007 award (SCAN won it). The two guys who built the machine from Vadim Computers were fired a few days after that.
Unfortunately advertising revenue is a big part of keeping sites rolling. This guy had the balls to tell it 'how it is' from his perspective in the review. The ones without the spine are the people who have bowed to external pressure and sacked him.
If the average user is only rating it as a 4, then perhaps they should be grateful that he gave them a 6. I fail to see in other comments how a 6 can be described as below average and 7 as above average. On a 1 to 10 scale, 5 is and always has been the average!! Anything less than 5 is below average. Basic maths guys!!
The best reviews I see are ones where they rate cost, playability (SP and MP), graphics, performance etc individually and then give the final score as the average of them all. BF2 SP for me is about a 3, but MP is about an 8 which would give an average of 5.5 over those two things....see where Im going?
Classic example: UT3 is a multiplayer game, but it has a singleplayer component... we gave the game a 9/10 because it's a fantastic multiplayer game, but we also described the singleplayer campaign as 'so cheesy that the French wont eat it.' I would never buy UT3 for its singleplayer campaign, and therefore it's not really worth considering when you're rating the game IMO.
I'm not going to talk about any writer in particular here, because I don't think that's the right way to handle it.
Ultimately, it would depend on what the writer based their opinions on. If they were baseless, then there would definitely be discussions as to what their motives were for writing jibberish... but if they were based on fact, of course not.
As long as the writer has got facts on their side, nobody can argue with their opinion... no matter how much people don't like it, because after all, it's the writer's opinion. I don't think we've ever changed a score pre-publication (or added a note below the scores post publication) without discussion between the writer and editor (and sometimes even farther afield to the other guys in the office).
I can understand this, but sometimes with games you really do get something that is average, maybe no so much with hardware etc. I also was not implying that you should use a more "complex" system with half scores or smaller variances.
As a writer you only giving your opinion on the product or game, so no, you cant define between a 8.7 and 8.8, you should be giving a general ballpark of where it at.
I like Bit's system for hardware, recommendations are the way forward it regards to this, as hardware is only one part of a bigger system and you cant create a score as it depends on how it interacts with other configurations.
I guess my only point is I would like to see someone doing reviews where the scores are balanced as they should be.
P.S: Joe is doing an excellent job of game reviews, balanced and informative. (though I found Crysis, while being very, very, pretty, pretty average gameplay wise)
I bought UT3 for the single player, as I very rarely play online multiplayer over the PC (can never get a Microphone to work properly for team based games on the PC, so I prefer the 360 for my multiplayer shenanigans).
Just a side note: the "average" score should be higher than average (5) if the review score is an independent scale, rather than an adjusted scale.
If a 1 is a bad game, and a 10 is a perfect game, most games tend towards perfection, and so the scale should be bumped slightly up.
If 1 is the worst game ever made, and 10 is the best game ever made, then 5 is the average game. However, this won't work over time since the scale itself will always be shifting.
If you listen to the back issues of the GFW Radio podcast they get into this topic quite a bit. Even a little in this week's episode.
1 - Something I'd probably not review unless it was important
2 - Garbage which you should destroy
3 - Really, not worth your time
4 - Not worth your time unless you are a massive fan
5 - is the bog standard you EXPECT from a game (that it works, that it does what it says)
6 - Problems outnumber the advantages, but the game is still fundamentally playable
7 - What you HOPE most games will offer as minimum (good levels, fun story etc)
8 - Damn good, some flaws
9 - Must have
10 - the best a genre has yet reached
Given the quality of most games now though and the type of games we review, 5 is considered a lower score than average. That's just perception though because most games do what they say on the tin and then layer in some additional elements to impress us.
I don't think averages work that well personally. A game can have great graphics but crap gameplay, scoring high on one and low another which makes a score which isn't representitive of the overall game. Tetris is a perfect example - crap graphics, repetitive gameplay, but still awesome and high scoring game.
To be fair, somebody who judges a game solely on a score is stupid anyway. The point is that you read the review, see our thoughts and from that forms YOUR OWN DAMN CONCLUSIONS. If I tell you that a game like Boiling Point is sandboxy, massive and fun but is ruined by bugs then you decide for yourselves whether you think you can cope with the bugs and you decide to buy the game or not. You should never just skip the whole text, see the score and go "hm, Joe gave Boiling Point a score of 6", I will/won't play it.
We're here to guide your and help you make up your minds by giving you facts and opinions based on facts, not to tell you what you must and must not play based solely on a numerical score which we include primarily because people expect it.
Translating a feeling into a number is a notion born to fail, so never rely on it and you'll start to see reviews as being more useful and helpful to you.
they arequick. thats prettty funny lol.
mine's simpler, on review scoring that is:
<4: dont bother
4: if ur really bored at work, read it. it may be funny.
5: huh? what game deserve a 5? read it out of curiosity.
6: wonder what game did to deserve a 6? read it out of curiosity.
7: interesting. if i play the genre, i may rent it out.
8: if its my genre, most likely i'll pick it up. but no rush. read more review before actually buying. if not, read the review anyway.
9: if its my genre, better schedule a day to pick it up. if not, then maybe its time to try another genre?
10: why am i not in the local EB? who cares what game it is, if somebody (respectable) scores a perfect 10, its definitely worth the $....
I Feel this is a perfect scale. considering how in tune Bit-Tech is with its users. I feel they generally don't rate games that would have scores below a 6. If that score that low ever came up i would assume it wouldn't be a featured new release. More like if you decided to do a collection of the worst games ever made. Basically if a game got below a 6, Bit-Tech probably shouldn't have even bothered reviewing it.
More on topic though, it doesn't mean he should be fired. Everyone is entitled to their opinion. A review is just that. They pay him for his opinion. Should he taint the review just to please the advertisers?
He should sue them for wrongful termination.
Certain products, games, etc. I won't even consider as they're just not my style. So based on just playing the ones that, going in, I believe I would like, then most of my reviews should be 6-10. If instead I reviewed a wide variety then 1-10 would be more of a reasonable range however those lower scores very well could be reflecting me knocking off a few points cause the game isn't my style. Is that fair to the game? to the readers?
Regardless, if the individual was fired for an honest review then that is just wrong.
Apologies if I was misinterpreted ,my point wasn't about anyone in particular (sorry Joe, love ya work) just that I would like to think that the actions of Gamespot are completely at odds with how a similar situation would be handled here at Bit, and that reviewers should be allowed to give a low score if that is their opinion.
Again sorry if I offended anyone, not my intention at all
EDIT: fixed crappy grammar
For Joe's scoring system I would change No.1 to be "Games your dog can play with":D
We could look at games which are pants - I have Falling Stars, Escape From Paradise City, Crash of The Titans, and lots of others all sat in my drawer and I can tell you that they are all going to be wank. Instead though, we'll look at the games which are interesting to our readers - Orange Box, Halo, BioShock, etc. If BioShock turned out to be crap then we'd tell you and, as you can see from some of my past reviews, I'm not scared to tell you that something is awful. Read my impressions of Physx!
However, because a game is from a big dev and publisher, there is an increased chance that it'll be good and we have to compare it to all the games out there - thus, 6 - 10 is the score range you'll see most often. It doesn't mean that we don't tell you the truth. If you want to see me review crappy games more often then just let me know. I love it when people post in the forums requesting reviews of specfic games, no matter how ****.
He really didn't hold back though: http://uk.gamespot.com/pages/video_player/popup.php?sid=6182850&pid=934403
I didn't enjoy the game either to be honest, so I thought the review was justified.
reviews need to be spot on and honest, at the end of the end its the gamer that gonna get the rough deal. Also i hope this reviewer gets another job quickly and has other like minded people working with him.
and finally, there has to be some poor quality games out there, so we can enjoy the good ones when they come along!
Hardware review scores work because they have something that exists in a distinctly numerical state; frame rates, or the amount of time it takes to perform a specific set of actions. Games don't really have that sort of thing to work with except at the technical level - but quantifying the technical merits, without scoring the rest of the game, would likely serve to pollute the overall review. Concrete information does not typically mesh with subjective information.
Honestly, I think we can get the point about what game journalists do and do not like about a game if they just write about it and let the readers actually examine the text of the review. Scores are just a cop-out for people with short attention spans who otherwise type TL;DR.
My main gripe recently was with Gears Of Wars, had anyone mentioned it was plagued with issues and installation problems, i would have prepared myself for what was about to happen!
Never the less it is an amazing game, just abit buggy.
Nevertheless, everything eles on bit-tech has been spot on, the hardware mainly and i love the indepth reviews given. I look at Gamespots reviews with a pinch of salt but when i look here on the reviews for games or hardware i think...hmm...looks promising!
Theres a single player???? I had this game from launch and never noticed :)
Places that (possibly) do this kinda of thing just lose the consumers trust as this just leads to distrust that the readers will start to think on other reviews. A rep of high scores because of advertiser comment/influence will just deter people from taking the comment/review as genuine.
Pitiful really....
Against bots.
does that make sense? anything below a 60% in school is failling and the same goes for games, that's why I think most games hit in the 7's to 8's if the developers do their homework and polish the game, get rid of the majority of bugs etc even if it's a rather bland game it will still be playable. There has to be a big failure on the developers part , rushed, untested, understaffed, small budget etc for a game to score below 60%
I dunno where you got that from. The whole company was restructured because Vadim was rethinking how best to target his computers. They'd had a few mediocre reviews recently so he took the criticism on board and acted upon it.
Edit: I've just been reliably informed that this did in fact happen. My mistake, sorry.
http://www.joystiq.com/2007/12/03/exclusive-gertsmann-speaks-about-kandl-review-future/