Orange Box on PS3 largely unplayable

Everybody else has already opened The Orange Box, so the PlayStation 3 has a lot to live up to.

The Orange Box was one of the best games of the year and is already a serious contender for game of the year in my books. On the PC it was simply an awesome experience. On the Xbox 360 it was good, though obviously not as good as on the PC due to the controller and the lack of mods. On the PlayStation 3 though things were a little more distressing.

The game was first delayed on the PlayStation 3 platform due to porting problems. Then in an interview with Next-Gen.biz, Gabe Newell himself said that the PlayStation 3 version was, quite literally, a waste of everybody's time. Ol' Mr Newell was never very keen on the poor PlayStation 3 though.

Now, the final nail may be in the coffin. 1-UP recently did a hands-on preview of the PlayStation 3 version of the game and found that the game was largely unplayable.

The preview was described as 'near-final', which either means that it's about to be shipped or that it's still in the works depending on which way your bias swings. Either way, nobody was impressed.

"It's apparent that this version suffers from a number of technical flaws, which at best merely hinder game play and at worst make the experience downright unplayable" Said David Ellis of 1-UP.

Framerate was apparently the worst problem in Episode 2 and the past Half-Life games. The FPS would frequently drop to below 10 apparently, for no reason. Team Fortress 2 meanwhile had server problems which meant the game could not even be played. Portal meanwhile was technically sound, but obviously won't play as well as on the PC.

With the clock ticking down to the release of the already delayed game, EA has very little time to fix these problems. Think they can manage it? Let us know in the forums.
Quote DeXtmL 23rd November 2007, 11:38
PS3 has been left alone in corner
Quote mmorgue 23rd November 2007, 12:17
With the likes of COD4 and Resistence which play very nicely and look great, you have to wonder why something like the Source engine couldn't be ported over and run at near PC speeds/quality.

Sure, the programming for the PS3 is far from a walk in the park, but others have done it.

Strange...
Quote Cobalt 23rd November 2007, 12:53
I guess it could be something particular to the shorce engine that makes porting difficult.

COD4 and Resistance aren't good examples because both games were made with the PS3 in mind from the begining.
Quote themax 23rd November 2007, 13:01
Quote:
Originally Posted by Cobalt
I guess it could be something particular to the shorce engine that makes porting difficult.

COD4 and Resistance aren't good examples because both games were made with the PS3 in mind from the begining.

Which highlights the problem. Valve focused on the easy platform, as the lead developers, they should have worked on the PS3 platform, and let EA handle the Xbox 360 version. EA has no problems developing good code for the 360, it's widely known that either 1. EA just can't develope on the PS3 properly, or 2. EA doesn't really try to develope on the PS3 properly to save on the budget. I'm sure this way the title would have released on both consoles at the same time with relatively no problems between the two. I'm done agreeing that the PS3 might be too diffucult to program for. Too many other developers have it down, why can't Valve/EA?
Quote chrisuk 23rd November 2007, 13:33
Lets all remember for a moment that the 360 is based on the same API as the PC, so porting is and always has been relatively easy from a developers point of view, well, the PC to 360 ports anyway.

But why should we stop agreeing with the PS3s development problems. The PS2 was exactly the same, and SOny haven't learned anything. This is where Sony have failed, by making exotic hardware decisions and not being able to back them up with a good development kit, every developer is starting on the back foot. The Xbox didn't suffer from this, and the 360, while having exotic-ish hardware, has excellent development tools and a relatively similar environment to the PC.

It's a shame that people won't admit that Sony have completely destroyed their platform this time round, consumers are voting with their wallets and developers are by constantly whining and providing, to be honest, non spectacular to down-right-nasty games.
Quote CardJoe 23rd November 2007, 13:41
Valve never wanted a PS3 port at all, thats why. They want a PC game as they are PC developers and probably only worked on a 360 port because of similarities between the system and the fact that many of them are ex-Microsoft. I've heard numerous developers say that coding from PC to 360 is easy, 'a matter of weeks and tweaks'. Coding for the PS3, from scratch or port, is never easy from what I've heard.
Quote themax 23rd November 2007, 17:16
They shouldn't have ported it to PS3. I like the console, but I don't like it when a port is half-assed. I'de rather buy it for PC and 360 if it's target for that console, than have them waste their budget, time, and complaints doing it for the PS3. I'm just fine with Insomniac, Inifity Ward, Epic, Ubisoft, and the rest who atleast seem interested in developing for new platforms instead of running back to the easy breezy methods. I'm not saying Valve is wrong for developing on a platform they are familiar with, that being the PC. The 360 makes porting between both very easy, so it's expected. But Epic seems to also prove Valve's complaints are unfounded and that as long a developer is willing, it can be done with PC --> PS3, or better yet, developng both from the ground up. I know it saves money to just port, but considering CoD4 has already hit 3 million copies sold as a Multiplatform at 50-60$ a copy 3 million sold multiplatform more than makes up the costs of developing it for all 3 It's not Halo 3 money seing that Halo 3 is 360 sales so far, and soon to be PC but still 3 million any way you slice it as a Multiplatform title is great.
Quote sandys 23rd November 2007, 17:32
Quote:
Originally Posted by themax
They shouldn't have ported it to PS3. I like the console, but I don't like it when a port is half-assed.

Indeed, If the devs can't be bothered to do a proper job, I can't be bothered to buy it, its not like the games are cheap.

This was always going to be bad, the moment I heard they were outsourcing I knew the game was never going to get the attention of the others, especially with Gabe Newells comments on the system.
Quote exceededgoku 23rd November 2007, 18:36
And remember nvidia cards have never been top dog in Source powered games, which could explain some of the performance issues. I imagine they were told to set it to a specific detail quality and weren't allowed to deviate and so have to tweak the engine as much as possible which has led to these massive delays and performance issues.
Sort of like how Crysis is with everybodies hardware currently (which is actually the feature of their engines - as in run it at full 1-2 years after it is released)! :D
Quote Cupboard 23rd November 2007, 18:38
I suppose that it terms of fairness it would be comparable to play an FPS on either the PS3 or 360, so it would be nice if M$ and Sony somehow made their consoles talk for a bit of cross platform multiplayer. For them it would have the incentive of making console gaming in general more popular.

Although that said, this palaver is clearly not the way to do things.
Quote 8igdave 23rd November 2007, 18:45
Quote:
Originally Posted by themax
Which highlights the problem. Valve focused on the easy platform, as the lead developers, they should have worked on the PS3 platform, and let EA handle the Xbox 360 version. EA has no problems developing good code for the 360, it's widely known that either 1. EA just can't develope on the PS3 properly, or 2. EA doesn't really try to develope on the PS3 properly to save on the budget. I'm sure this way the title would have released on both consoles at the same time with relatively no problems between the two. I'm done agreeing that the PS3 might be too diffucult to program for. Too many other developers have it down, why can't Valve/EA?

If EA are so good, why do they seem to bodge every game they make? They are forcing gamse out to fast. They have done need for speed to death for instance. They also bought up two of the best game making stuidos going and now say they are going to be putting 8 games a year out from them i read in an interview. If this is the case they are likely to be unfinished and poor. Dont like have EA makes games, ive yet to paly one which hasn't had problems or been rushed.
Quote DXR_13KE 23rd November 2007, 23:03
strange.... the PS3 is insanely powerful.... strange that valve did not use it for their advantage.....
Quote [USRF]Obiwan 23rd November 2007, 23:08
HL belongs to pc. FT consoles... :(
Quote proxess 23rd November 2007, 23:12
Pretty normal I guess. Half assed port for a half assed console. As mentioned above, Sony have to learn to make it simpler for developing. Valve are pc game developers anyhow.
Quote steveo_mcg 24th November 2007, 00:06
Quote:
Originally Posted by DXR_13KE
strange.... the PS3 is insanely powerful.... strange that valve did not use it for their advantage.....

It maybe insanely powerful but so is a cray super computer, doesn't mean its easy to work with and with out that it isn't worth a lick.
Quote themax 24th November 2007, 02:55
Quote:
Originally Posted by steveo_mcg
It maybe insanely powerful but so is a cray super computer, doesn't mean its easy to work with and with out that it isn't worth a lick.

Playstation 2 in it's day says you are wrong.

Insonmiac says you are wrong.

Ubisoft says you are wrong.

Naughty Dog says you are wrong.

I can go on....
Quote inflatable 24th November 2007, 12:34
Great PC FPS developers like Valve, ID, and Epic should stay far away from the consoles.. They should just focus on the the PC, which is still by far the best FPS platform arround.. If they do not, the PC will suffer.. Just look at what happened to UT3, the game's GUI sucks balls on the PC because it's clearly designed for a console, that's a clear sign of bad console influence.. Really, just forget about the consoles, they're obsolete already anyway compared to the latest PC tech (especially bad for the PS3 which is barely a year on the market), so who cares.. There's more in life then just money (that's the only reason they port to the consoles), like making the best FPS games arround on the best available platform..
Quote steveo_mcg 24th November 2007, 15:05
Quote:
Originally Posted by themax
Playstation 2 in it's day says you are wrong.

Insonmiac says you are wrong.

Ubisoft says you are wrong.

Naughty Dog says you are wrong.

I can go on....

Valve says i'm right,
EA says i'm right
Gran Turismo says i'm right, if it was an easy console that would have been a launch games.
The PS2 was very powerful for its time and also difficult to work with but there was very little other option, the dreamcast and gamecube never really took off so if you wanted to make console games to sell you had to deal with sony. This gen 360 and PC games are virtually interchangeable and the wii has a huge market share so the question becomes... why bother!
Quote Kipman725 25th November 2007, 01:04
ps3 is poor for the source engine which was orignaly designed in an era of single core 32bit CPU's. Porting the source engine is just silly as the PS3 is a dying console anyway.
Quote completemadness 25th November 2007, 02:20
Quote:
Originally Posted by Kipman725
ps3 is poor for the source engine which was orignaly designed in an era of single core 32bit CPU's
I think that just about hits the nail on the head

the PS3 is loads of reasonably fast cores, but source is pretty sucky using multi-core (currently atleast) so its not a well suited platform
Quote knowyourenemy 25th November 2007, 04:38
Quote:
With the clock ticking down to the release of the already delayed game, EA has very little time to fix these problems. Think they can manage it?

Ha!
Quote Neogumbercules 25th November 2007, 04:56
Quote:
Originally Posted by Kipman725
ps3 is poor for the source engine which was orignaly designed in an era of single core 32bit CPU's. Porting the source engine is just silly as the PS3 is a dying console anyway.


The PS3 is far from a dying console, in fact, sales are better now than they have ever been, and growing. It's even out-sold Wii in Japan the last two weeks in a row.
Quote CardJoe 25th November 2007, 10:15
Quote:
Originally Posted by Neogumbercules
The PS3 is far from a dying console, in fact, sales are better now than they have ever been, and growing. It's even out-sold Wii in Japan the last two weeks in a row.

True, but that's primarily because the Wii can't be made fast enough to sell. They had to ramp up production six months in advance for christmas and can only make 1.8 million for the whole world, every month. That means they've already sold out completely in Japan.
Quote sandys 25th November 2007, 12:25
Quote:
Originally Posted by Kipman725
ps3 is poor for the source engine which was orignaly designed in an era of single core 32bit CPU's. Porting the source engine is just silly as the PS3 is a dying console anyway.

There is no reason the PS3 should be bad for Source, Source engine doesn't take advantage of multithreading well at all on PC therefore I doubt its much different on console so CPU wise Xbox and PS3 should be identical, the GPU used in PS3 is equvalent to a 7800GTX but with lesser bandwidth, Source games play well on much lesser GPUs, if you can make it work on the Xbox it should be able to run on the PS3 the only reason Orange Box could be bad is because the port was given to a bunch of muppets.
Quote DougEdey 25th November 2007, 12:31
One thing with PS3 which is constantly banded around is that the PS3 cannot be ported to from Windows applications easily because it's new architecture,.
Quote themax 25th November 2007, 15:35
Quote:
Originally Posted by CardJoe
True, but that's primarily because the Wii can't be made fast enough to sell. They had to ramp up production six months in advance for christmas and can only make 1.8 million for the whole world, every month. That means they've already sold out completely in Japan.

I'de agree if not for the fact that Wii sales have slowly been falling in Japan, while the PS3 was continually rising. You can't blame a shortage when sales drop by 20,000 while the Wii had already been in a shortage. Sales were high during summer, and they still sold out, now they fall, and it's a shortage when Nintendo is trying to ramp up production and get more out the door?
Quote DougEdey 25th November 2007, 15:37
They weren't high world wide, the demand for the Wii in the UK went up massively just over a month ago
Quote Bladestorm 25th November 2007, 17:27
Quote:
Originally Posted by sandys
There is no reason the PS3 should be bad for Source, Source engine doesn't take advantage of multithreading well at all on PC therefore I doubt its much different on console so CPU wise Xbox and PS3 should be identical, the GPU used in PS3 is equvalent to a 7800GTX but with lesser bandwidth, Source games play well on much lesser GPUs, if you can make it work on the Xbox it should be able to run on the PS3 the only reason Orange Box could be bad is because the port was given to a bunch of muppets.

Isn't the PS3 basically an array of control chips handling a huge multi-core array of specialized processors ? Its been my understanding that programs written for the PS3 have to be have many specialized threads made up to run well at all, which is one of the main reasons that developers complain it is hard/time consuming to program for, compared to the PC/360 which have standard general purpose cores.
Quote sandys 25th November 2007, 20:06
The core CPU of the PS3 is the same dual threaded 3.2Ghz PPC core that the 36o has, of course the 360 has 3 of them rather than one in PS3 which are supported by its SPEs, the SPEs can't do general purpose computing but are very good number crunchers but you don't have to use the SPEs at all and a lot of developers at the moment don't in much the same way that they don't do well with multithread just yet so both consoles have a lot of untapped potential.
Quote completemadness 25th November 2007, 20:46
Quote:
Originally Posted by DougEdey
They weren't high world wide, the demand for the Wii in the UK went up massively just over a month ago
Yeah the UK doesn’t seem to have any, and a lot of European shops are denying orders to the UK

They may be shipping fewer consoles to Japan now, trying to meet higher demand in other areas (like the UK where they rip people off more)

Still, I wouldn’t say the PS3 is a dying console, in fact, due to the rip off prices of the Wii currently, the PS3 is generally cheaper, and it’s available
Quote DougEdey 25th November 2007, 21:18
Quote:
Originally Posted by completemadness
(like the UK where they rip people off more)

I would suggest you check that, the Wii is one item where the price is fair in all countries.

$249 + tax
£179.99 inc tax
25,000 yen~ + tax

all works the same
Quote completemadness 26th November 2007, 00:52
Quote:
Originally Posted by DougEdey
I would suggest you check that, the Wii is one item where the price is fair in all countries.

$249 + tax
£179.99 inc tax
25,000 yen~ + tax

all works the same
Have you tried getting a wii @ 180? I don’t know if ninty have ramped up the price, or suppliers, but either way your looking at £240 min really (maybe 170 if you go to Argos) but it’s practically impossible to buy one anyway
And Nintendo is indirectly responsible anyway; they really should be able to cope with the demand a bit better, a full year from the release
Quote sandys 26th November 2007, 01:10
The Wii including tax actually puts it equivalent to £133 in the US so the Wii is like any other product you buy here, it is also subject to the ~40% bump for the UK, s'pose it depends on how you determine fair.
Quote Rebourne 26th November 2007, 07:24
I have my doubts to valve releasing something as bad as described no matter what the platform is.
Quote CardJoe 26th November 2007, 07:34
Valve aren't releasing it and haven't worked on it at all. It's being ported by EA and sold by them only as part of the contract for retail distribution.
Quote DougEdey 26th November 2007, 08:18
Quote:
Originally Posted by completemadness
Have you tried getting a wii @ 180? I don’t know if ninty have ramped up the price, or suppliers, but either way your looking at £240 min really (maybe 170 if you go to Argos) but it’s practically impossible to buy one anyway
And Nintendo is indirectly responsible anyway; they really should be able to cope with the demand a bit better, a full year from the release

Actually, 1.8million wiis a month is one heck of a lot in terms of production, I don't think Nintendo expected it to be so much in demand (and remember they have to produce the DS, the Gamecube, the gameboy advance, and all the cartridge games aswell). But it's resellers that are raising the prices for you, you can easily get the Wii at RRP if you find stock. So please don't say that it's unfairly priced.
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