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Spore coming to the Wii

Spore coming to the Wii

Spore looks to be Will Wright's masterpiece and it will definitely be coming to the Wii as well.

Spore could, along with Crysis, be just about the last game that any of us will ever need. We'll have Crysis for satisfying our "OMGJAWESOME!!BOOTIFUL!!11" needs and Spore for our creative, sandbox-urges.

Spore is the latest game to be coming from Will Wright, creator of the Sim franchise which includes The Sims and SimCity. The game is the ultimate extension of the simulation idea, giving players a chance to control an entire race of beings from conception to extinction. The game will start off players managing the single-cell organism and adding new abilities via evolution, the game will then continue to zoom out it's perspective until the player is managing the entire species and it's home planet.

In a recent interview with Guardian Unlimited Wright confirmed that the game will definitely be coming to the Nintendo Wii as well as the PC. Fans had previously worried that the Wii may not have the power needed to run such a complex game.

"We're doing Spore on the Wii, and we did MySims. It takes significant re-thinking to work out how you're going to do it. PS3 and Xbox 360 are similar enough that you can basically use the same system for both."

Speaking further about the platform, Wright said that he thought the Wii was the only next-gen platform available at the moment.

"The only next gen system I've seen is the Wii – the PS3 and the Xbox 360 feel like better versions of the last, but pretty much the same game with incremental improvement but the Wii feels like a major jump – not that the graphics are more powerful, but that it hits a completely different demographic."

So, there you go - motion sensitive evolutionary gaming is on the way. What do you reckon to Wright and his favourite console though? Let us know in the forums.

42 Comments

Discuss in the forums Reply
Krikkit 29th October 2007, 10:48 Quote
This game's turning into another Duke Nukem: Forever tbh - WE WANT DATES WILL!
Veles 29th October 2007, 10:51 Quote
I think Will is too caught up in the thinking that a new generation of consoles has to have some type of major improvement, according to him we'd then only be on the second generation of consoles.

I can't wait for Spore, I've been following it for ages, I wish EA would stop pulling him off spore to do quick money making crap so he can finish it.
will. 29th October 2007, 10:57 Quote
woo, the wii is the only machine other than the PC that I would be willing to play this on. I couldn't imagine having to use those flappy sticks or button combos just to click a button.
Jamie 29th October 2007, 11:06 Quote
Can the Wii really render this game with enough detail?
g3n3tiX 29th October 2007, 11:31 Quote
Going as it is, it's really going to be on the next-generation (post-wii !)
Updates on progress would be nice.
D3s3rt_F0x 29th October 2007, 11:57 Quote
Dont see much of spore tbh its probably going to end up being a bad game just from the amount of hype building up from it, and from the man that made the sims kind of says it all for me. The reference to crysis as well, well I've seen nothing new other than spangly graphics.

On another note Wii is crap end of its a gamcube in different packaging where instead of using a joystick to do the same monotonous movements you wave your arm about looking like an idiot doing the same monotonous movements, with games that are exactly the same as the ones on the N64 and gamecube.
iwog 29th October 2007, 12:34 Quote
old news, he's also releasing it on the DS, well a phase or two at least. And if you really wanna know the latest and greatest Spore related news check out hookedonspore.com

And the current ETA is 6 months so April hopefully
DXR_13KE 29th October 2007, 13:01 Quote
Quote:
Originally Posted by D3s3rt_F0x
On another note Wii is crap end of its a gamcube in different packaging where instead of using a joystick to do the same monotonous movements you wave your arm about looking like an idiot doing the same monotonous movements, with games that are exactly the same as the ones on the N64 and gamecube.

now lets play with this: "On another note PS3 is crap end of its a PS2 in different packaging where instead of using a vibrating gamepad to do the same monotonous movements you have a motion sensing gamepad you wave about looking like an idiot doing the same monotonous movements, with games that are exactly the same as the ones on the PS2 and PS."

or: "On another note XBOX360 is crap end of its a XBOX in different packaging where instead of using a game pad with a cord you use a battery consuming wireless gamepad, with games that are exactly the same as the ones on the XBOX."

if anything the PS3, Xbox360 and the wii have had a hardware change, a software change and an interface change.....
the wii is about twice as powerful as the GC in terms of hardware, it has other hardware changes, as in networking and storage.

i am not saying that the wii is the best console, i am simply saying that saying that X = Y in a different packaging is not correct. ;)
knowyourenemy 29th October 2007, 13:17 Quote
Quote:
Originally Posted by D3s3rt_F0x
Dont see much of spore tbh its probably going to end up being a bad game just from the amount of hype building up from it,

Because, ya'know, the amount of logical fallacies some random twit makes really affects how awesome a game can be on release date.
wolff000 29th October 2007, 16:32 Quote
I really wish this would drop all ready. I am beginning to think it's just some prank on gamers.
Quote:
Originally Posted by D3s3rt_F0x
On another note Wii is crap end of its a gamcube in different packaging where instead of using a joystick to do the same monotonous movements you wave your arm about looking like an idiot doing the same monotonous movements, with games that are exactly the same as the ones on the N64 and gamecube.

Since someone has already shown how silly this post was I won't harp to long. You say it's crap yet it's the number one selling console worldwide. It has also done something no other console could do, attract non-gamer types. Something the industry has tried for years and failed at. I don't own a wii but I do think they are really fun to play. It's great that anyone can play not just someone who has mastered the massive multi button controllers on other consoles.
Veles 29th October 2007, 16:45 Quote
Quote:
Originally Posted by knowyourenemy
Because, ya'know, the amount of logical fallacies some random twit makes really affects how awesome a game can be on release date.

Of course it does

The hype about a hyped up game being overly hyped up is almost as bad as over hyping the game in the first place.
Furymouse 29th October 2007, 18:52 Quote
I would love to respond to that last post, but I think my brain just melted. I honestly havent heard anything about spore in months. Not saying that I have been eagerly seeking it out tho. But if its half as good as they say it is, I may just have to try it. Assuming of course that it comes out during my lifetime.
chrisb2e9 30th October 2007, 06:11 Quote
I had actually forgotten about spore up to this point. I'd like to see a release date. but like i did with black and white 2, im just going to forget about it for a while. until it comes out, if that ever happens.
Bladestorm 30th October 2007, 12:50 Quote
I'm pretty sure I'l still buy it for my pc instead of my wii (I mean 1680*1050 vs oh 852*480 is it ?), but I would have to admit the wii is the only console I could likely stand to play it on if I had to pick a console :)

I think as far as the hype goes, almost all of what I've seen has been journalists coming out of previews and interviews and singing its praises, rather than will wright and his crew themselves really attempting to hype it up, which seems like a good sign to me.
Veles 30th October 2007, 13:15 Quote
Will Wright doesn't need to hype the game, you just watch one of the many videos of him just explaining it a bit and you go bat**** crazy for it
devdevil85 30th October 2007, 20:47 Quote
imagine the graphics...........ewwwwwwwwwwwww
Veles 30th October 2007, 21:23 Quote
The Wii is actually quite powerful, I think it would be able to handle it, especially at SD res.
devdevil85 30th October 2007, 23:58 Quote
Quote:
Originally Posted by Veles
especially at SD res.
ewwwwwwwww
iwog 31st October 2007, 14:27 Quote
Quote:
Originally Posted by devdevil85
imagine the graphics...........ewwwwwwwwwwwww

Graphics arent everything otherwise the PS3 would be more popular than the Wii and 360 combined as it has the best graphics. They are nice and most people are shallow but if you've ever played uplink you'll know limited graphics can be just as fun as high end ones.
will. 31st October 2007, 15:25 Quote
Quote:
Originally Posted by devdevil85
imagine the graphics...........ewwwwwwwwwwwww

The graphics are very similar in style to what I've seen of Mario Galaxy and that looks awesome.
Veles 31st October 2007, 20:13 Quote
Yeah it's not like a lower res is seriously going to detract from the game, this one is all about the gameplay this isn't Crysis, the graphics are great, but it's not the star of the show.
devdevil85 31st October 2007, 21:02 Quote
Quote:
Originally Posted by iwog
Graphics arent everything otherwise the PS3 would be more popular than the Wii and 360 combined as it has the best graphics. They are nice and most people are shallow but if you've ever played uplink you'll know limited graphics can be just as fun as high end ones.
Don't get me wrong, gameplay DOES matter, but considering the Wii to be "the most innovative" because of its (IMO not-so-perfect) control layout is not fair to the other consoles (HD graphics, wireless controllers, enhanced media capabilities, enhanced online features, etc). The only thing that's wireless in the controller itself, not the nunchuck or the wireless sensor, so again it just doesn't cut it for me when it comes to it being considered "the most innovative". I just played Victorious Boxers yesterday w/ a friend and the graphics looked like something out of my old N64 (Gamecube could offer better graphics), but the gameplay was "innovative" in that I had to stand up and move my upper body and arms to fight, but tbh I hate how the nunchuck has to be wired; swinging both it and the controller, the wire connecting the two either A) gets in my may or B) hits me in the face, and that just pisses you off. It's these small things that make it less innovative than what I was expecting ( 1) no wires 2) no sensor bar, let alone having it be wired 3) better graphics than Gamecube, let alone a N64). Am I the only one who is noticing this?
Krikkit 31st October 2007, 21:09 Quote
Oh come on devdevil - would you really want a controller that you had to put 4 AA batteries in? Accompany that with a battery-powered IR-sensor bar (which only sits about 6ft away from the console anyway, MAX) and you'll be making Mr. Duracell a very rich man.

You say the nunchuck's wired nature annoys you, granted it can be restrictive occasionally, but surely you can learn not to extend your arms too much? After all, the separation doesn't make any difference, nor does the amplitude of your swinging.
devdevil85 31st October 2007, 21:21 Quote
Quote:
Originally Posted by Krikkit
Oh come on devdevil - would you really want a controller that you had to put 4 AA batteries in? Accompany that with a battery-powered IR-sensor bar (which only sits about 6ft away from the console anyway, MAX) and you'll be making Mr. Duracell a very rich man.

You say the nunchuck's wired nature annoys you, granted it can be restrictive occasionally, but surely you can learn not to extend your arms too much? After all, the separation doesn't make any difference, nor does the amplitude of your swinging.
Krikkit, the controller should be rechargable (360 & PS3's are) and with Nintendo having never depicted from their ads or with me having never noticed at local game stores' demo booths that there was a Sensor Bar, let alone having it wired, I was NOT expecting it. Secondly, you have to place the bar up high enough so that when you stand, you can point the controller towards it (if you put the Wii away every time you're done w/ it or if you just want to hide the wire until the next time you need to use the bar, you will have to do this everytime you want to use the console which is again very annoying). In my case, I have to run the wire down and in front of my home theater equipment in the direct eye view of friends and to me it looks cheap/ugly (something that the Wii isn't). Also, if I were to try and keep the bar placed where the wire would be hidden, the controller is eratic (loses signal easy) and makes games unplayable which is very very lame.

The Wii's control scheme is a step in the right direction for how people interact w/ games, but the experience was not as "wireless" as I was expecting especially with having a wire between the controller and the nunchuck which does restrict how "free" I am when using both controllers and the nunchuck wire also ends up hitting me in the face at times which like I said (and anyone would agree) makes the experience less enjoyable.
devdevil85 31st October 2007, 21:46 Quote
Quote:
Originally Posted by will.
The graphics are very similar in style to what I've seen of Mario Galaxy and that looks awesome.
playing it on a 42" screen doesn't help either, but I guess the only thing I can say to you is this: Wii's graphics aren't any better than Gamecube's this far into it.
Quote:
Originally Posted by Veles
Yeah it's not like a lower res is seriously going to detract from the game, this one is all about the gameplay this isn't Crysis, the graphics are great, but it's not the star of the show
whoever said I was expecting Crysis-quality graphics from a $250 console? All I was expecting was higher-quality graphics than Gamecube.....and that hasn't happened......better gameplay yes, but not graphics.....and they are definitely not what I would call "great"
Krikkit 31st October 2007, 21:52 Quote
I'm sorry, but slandering a console because you can't be arsed to install the sensor bar properly/find a permanent home for a console is no excuse tbh. :p

It's not perfect- I'm perfectly happy to admit that. The controllers definately should be rechargable, but hell, you can easily get conversions on the internets that either take AAA rechargeable or have their own Li-Ion battery.
devdevil85 31st October 2007, 22:05 Quote
Quote:
Originally Posted by Krikkit
I'm sorry, but slandering a console because you can't be arsed to install the sensor bar properly/find a permanent home for a console is no excuse tbh. :p

It's not perfect- I'm perfectly happy to admit that. The controllers definately should be rechargable, but hell, you can easily get conversions on the internets that either take AAA rechargeable or have their own Li-Ion battery.
is that slander or just giving my opinion on something that I have experienced for myself?

I'm just pointing out things that I, along with a lot of other people I know were not expecting, and yes the 360 and PS3 have made me expect certain things out of the box, sorry.

Btw my g/f has the Wii at her house now, but when it was in my home theater I did have a permanent home for it and every time I wanted to play it I had to untie the wire and then bring the wire in front of my equipment and then onto a ledge for it to sit directly in front of me and then after I was done I would have do to the exact opposite to put it back and make the wires disappear. Now is it lazy of me to say that I don't like having to do that every time I wanted to play it, that's up to you, but I, along with other people I know were not expecting to have to do that.

Also, I didn't mean to make the rechargeable thing a big deal because it's not...it's just the extra wires that I don't like and the graphics not being any better than Gamecube's....everything else is great.....that's why I recommended my g/f buy it for her brother......

o well it's not worth arguing....time to do some hmwk....
iwog 31st October 2007, 23:31 Quote
Quote:
Originally Posted by devdevil85
Krikkit, the controller should be rechargable (360 & PS3's are)...

*cough* the 360's isnt, for that luxury you get to buy a battery pack kit.
whisperwolf 1st November 2007, 00:13 Quote
Quote:
Originally Posted by iwog
*cough* the 360's isnt, for that luxury you get to buy a battery pack kit.


Ah but they do at least have an official battery pack, and don't make you reliant on 3rd party suppliers.
the sensor bar's wire don't bother me, bar sits on top of tv 2-3 meters away from couch and works fine wire hidden behind tv. Though from what i remember, you can buy wireless bar's or even use 2 candles as it doesn't communicate with the Wii at all and just needs 2 infra red sources. Personally I still hate the fact that Nintendo sells you each part of the controller separately, really starts to add up the cost. And the wire connecting the classic controller add on is very annoying
will. 1st November 2007, 03:06 Quote
/reads devdevil85 posts...

I smell a fanboy! :p

The wii's graphics are better than the gamecube, problem is that developers were not anticipating the wii being the success it is and sunk their monies into the 360 and thus all they have been able to produce so far are ports. Mario Galaxy is proof that the system is a step up from the cube.
CardJoe 1st November 2007, 08:47 Quote
Quote:
Originally Posted by will.
/reads devdevil85 posts...

I smell a fanboy! :p

Let's not have that discussion again.

Quote:
Originally Posted by will.
The wii's graphics are better than the gamecube, problem is that developers were not anticipating the wii being the success it is and sunk their monies into the 360 and thus all they have been able to produce so far are ports. Mario Galaxy is proof that the system is a step up from the cube.

Astutely put. ;)
Krikkit 1st November 2007, 10:07 Quote
Quote:
Originally Posted by whisperwolf
Though from what i remember, you can buy wireless bar's or even use 2 candles as it doesn't communicate with the Wii at all and just needs 2 infra red sources.

Anything where you want to point at the screen and track movement (everything from the WiiMenu to something like WiiPlay's best game - Tanks!) needs the sensor bar. ;)

Incidentally, is anyone else addicted to Tanks as much as I? I love it to bits...
will. 1st November 2007, 10:32 Quote
Quote:
Originally Posted by Krikkit
Anything where you want to point at the screen and track movement (everything from the WiiMenu to something like WiiPlay's best game - Tanks!) needs the sensor bar. ;)

Incidentally, is anyone else addicted to Tanks as much as I? I love it to bits...

Actually, wisperwolf is right. The sensor bar is literally two infra red leds. If you don't want to use it you can can use two TV jiggers with the buttons pressed down (so that there is a signal being sent). Or, like he mentioned, 2 candles (although I've tried it and they only work in the dark.) The wiimote picks up the lights, sends their position to the console and the console works out where the wiimote is by triangulating. Then the sensors in the remote help work out acceleration and rotation.
Krikkit 1st November 2007, 10:36 Quote
Really? I didn't think they'd use such a complex method. Makes sense though I suppose. Fair enough. :)
devdevil85 1st November 2007, 23:46 Quote
Quote:
Originally Posted by will.
/reads devdevil85 posts...

I smell a fanboy! :p
I'm taking that as a joke just so you know.....secondly I recommended the Wii to my g/f which she now has in her basement and we play it pretty much every other time we're at her house. Of course, most of that is answering community questions, then posting our own, looking at the news, weather and random stuff on the internet, and then playing ROMS since we pretty much mastered/beat the games she owns/wants to play (2 of them of course being Wii Sports/Play)..........
Quote:
Originally Posted by will
The Wii's graphics are better than the Gamecube, problem is that developers were not anticipating the wii being the success it is and sunk their monies into the 360 and thus all they have been able to produce so far are ports. Mario Galaxy is proof that the system is a step up from the cube.
will, I said " games atm" that I have either seen/played, the graphics either look the same or worse than Gamecube (that is of course my opinion and should not be taken as fact so don't call me a fanboy because I am not stating it as "fact"). On paper the Wii can offer better graphics (I know that), but all I'm saying is that games that I have seen/played, so far, aren't showing it currently and that is why I said that. For example, Victorious Boxers looks so bad that if I had not known it was meant for the Wii, I could've mistaken it for an N64 game. Either way, I have only based my current assumption on a certain number of games (5 or 6), so I will have to see if my g/f can get/rent Mario Galaxy in the near future to see if what you are saying is actually true regarding the graphics (not that I can't imagine how awesome the gameplay will be). I have said this before, playing these games on a 42" RPTV (480p btw) does not help either due to the pixels being much bigger......

Just like the PS3, I guess we all still need to give the console it's time to mature.....
will. 2nd November 2007, 01:08 Quote
Yea, I was only kidding :p

And yea, a lot of the wii games really do look horrific. But the ones that are made for the wii look just fine. I'm playing Metroid Prime 3 at the moment and it's true, the graphics compared to the sexbox and the pussthree are pretty poop, but there are some really nice effects to take your mind of the bad textures. The control scheme alone is worth buying the game. This is the first console FPS I have ever played and not found myself furious at the lack of accuracy (or the amazing way my badly aimed bullets seem to gravitate to my enemies - lookin' at you bioshock!)

From way up top:
Quote:
Originally Posted by devdevil85
Don't get me wrong, gameplay DOES matter, but considering the Wii to be "the most innovative" because of its (IMO not-so-perfect) control layout is not fair to the other consoles (HD graphics, wireless controllers, enhanced media capabilities, enhanced online features, etc)

I'm going to be a little bit of a fanboy here in the wii's corner, but when people say innovation with regards to consoles, they are not talking raw power in the system. If that was the case, my computer is one of the most innovative gaming systems money can buy! For example: Putting a bigger engine in a Ford Mondeo does not make that Ford Mondeo innovative. Neither does making the steering wheel square or adding some more speakers. Just because the PS3 has more processing power, more memory, and better graphics with some cool media functionality to boot does in no way make that innovation. Making the controllers wireless doesn't change the way they function in any way. This is why the wii is looked upon as being innovative. It took the control scheme and made a fundamental change to the way we use it. It might not be new technology, but used in this way, it is innovative. Its one of the main reasons the wii is doing so well. There is no longer this outside view on gamers that make us all look like couch potatoes. Nintendo used this to great effect with all their advertising. Instead of showing just the game and its graphics they show people having fun and interacting with the console in a manner which appeals to people outside of the usual target audience.

And that in my opinion is a non negotiable fact. While I may love playing on the 360 and when I get a ps3 I'm sure I'll find something to enjoy, I know full well that really these are just beefed up versions of their predecessors.
devdevil85 2nd November 2007, 19:34 Quote
Quote:
Originally Posted by will.
Just because the PS3 has more processing power, more memory, and better graphics with some cool media functionality to boot does in no way make that innovation. Making the controllers wireless doesn't change the way they function in any way
Well, the PS3 does have SIXAXIS which doesn't require a Sensor Bar, so that shows me that (maybe) Nintendo could've done something on that scale, but that's just assuming.

Anyways, in your experience will, what can we do in order to better sharpen the communication between the Wii-mote and the Sensor Bar because when the lights are turned on the controller works great, but when the lights are turned off the controller sux. Any recommendations?
whisperwolf 2nd November 2007, 23:01 Quote
Quote:
Originally Posted by devdevil85
Well, the PS3 does have SIXAXIS which doesn't require a Sensor Bar, so that shows me that (maybe) Nintendo could've done something on that scale, but that's just assuming.

Anyways, in your experience will, what can we do in order to better sharpen the communication between the Wii-mote and the Sensor Bar because when the lights are turned on the controller works great, but when the lights are turned off the controller sux. Any recommendations?

As the sensor bar is just needed when you point at the screen, isn't the wiimote quite like the sixaxis but with an additional lightgun attachment type thing.
to improve the communication, I'm guessing you have already adjusted the sensativity setting, in which case you need more power. kotaku have a review of a wireless bar that they say is more powerful than the original, it would solve both your problems with the bar.
devdevil85 3rd November 2007, 06:39 Quote
Quote:
Originally Posted by whisperwolf
As the sensor bar is just needed when you point at the screen, isn't the wiimote quite like the sixaxis but with an additional lightgun attachment type thing.
to improve the communication, I'm guessing you have already adjusted the sensativity setting, in which case you need more power. kotaku have a review of a wireless bar that they say is more powerful than the original, it would solve both your problems with the bar.
O great, more money to spend on it.....thanks for the help though wolf.....the candle thing seems too primitive and not very safe to me so I may run your suggestion by my g/f's brother (he owns the console).....

o yeah...Time Crisis is coming to the PS3 w/ it's own gun, too and there's no need for a bar of any kind (that I know of), so.......
Veles 3rd November 2007, 11:10 Quote
You can't use the sixaxis as a pointing device, the Wiimote you can, which is one of it's important qualities. If the game doesn't require you to point, like say Wii Sports Bowling, you can go into the toilet and bowl if you like as that is just a tilt sensor, it doesn't require the "sensor bar" to do the same things as the sixaxis can.
devdevil85 3rd November 2007, 16:43 Quote
Quote:
Originally Posted by Veles
You can't use the sixaxis as a pointing device, the Wiimote you can, which is one of it's important qualities. If the game doesn't require you to point, like say Wii Sports Bowling, you can go into the toilet and bowl if you like as that is just a tilt sensor, it doesn't require the "sensor bar" to do the same things as the sixaxis can.
Yeah, you're right Veles. It's a USB-corded gun that uses the same infrared technology as the Wii Remote....no SIXAXIS/cordless being used....
Gneekman 14th February 2008, 05:51 Quote
Quote:
Originally Posted by will.
... The wiimote picks up the lights, sends their position to the console and the console works out where the wiimote is by triangulating. Then the sensors in the remote help work out acceleration and rotation.

Actually the beauty of the remote (and one of the reasons it's $40, I expect) is that the positional calculations are done in the remote itself. That way the console doesn't need to waste its CPU cycles calculating positions for up to four remotes - each one does its own homework and sends it over to the system.

Other than that you are correct. Although as far as rotation combined with pointing, I suspect it might make sense for the remote to use the orientation of the two lights to find its angle, and only really use the accelerometer to determine whether it's upside-down or right-side-up.
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