Valve apparently wanted $1 Million for the rights to a Mac port of Half-Life 2.
Valve has always been a PC-centered developer, thankfully, and they've always focused on bringing excellent FPS games to life on the PC platform before consoles. It would stand to reason then that they may be at least
a little interested in doing a Mac port of their games for Apple, right?
Wrong.
Gabe Newell has previously spoken to
Kotaku about why Valve won't be making a Mac port of the
Half-Life series, giving the reasons that; "
they seem to think that they want to do gaming, but there's never any follow through on any of the things they say they're going to do."
Inside Mac Gaming obviously has a slightly different spin on it however and says that Valve wanted an advanced payment of $1 Million for whoever was going to to develop the port. Of course, that's an outragerous amount and everybody knows that there aren't enough Mac gamers to even come close to recouping that large a figure.
Insider Mac Gaming claims that their information comes directly from Apple and that they've seen a email conversation between Gabe Newell and Steve Jobs.
With
The Orange Box set for release this Wednesday, it seems like this might be an appropriate time to put the question to you: what platform will you be playing the new
Half-Life installment on? PC or Xbox 360? Or will you be twiddling your thumbs and waiting for the PlayStation 3 version, which will arrive in a few weeks? Would you really play a Mac version if one were available? Answers in
the forums, if you please.
29 Comments
Discuss in the forums ReplyThat is like pocket change for apple. Expecting it for freebies is just stupid. Investing $1mil on the source engine is a potentially brilliant investment for apple.
Mac's are good, just by no means are they for games.
heh, well put.
Sam
It was a loss making idea and Gabe didn't want to do it. Whoop de do.
As for the Orange Box, I'll be playing on the PC (and no doubt my housemate will pick it up for the 360).
fixed.
Comparing this to halo 3, I know halo 3 is a bigger game on platform designed for gaming (360) but anyway - the figures for making the game were $30 million and $10 million for advertising.
So this is at 1 million to have the game ready..that's 3.33% of the cost of making halo 3, Microsoft then went on to make $300 million in the first week, saying that half-life 2 on the Mac was a meer 5% as succesful as halo 3... thats $15 million (giving you a profit of 1500%)....to get that $15 million...say the game was $50 a pop... they would need 300,000 people...World Wide... to make this sort of profit + with the benifit of bringing more people to Mac's as gaming (or lack of) on Mac's are probably one of the main reasons why people don't buy them (along with the price and compatibility); people will start to think this is a change in direction and there could be more games coming.
Please comment if you think i'm wrong.
Ed
no mention of bootcamp?
I guess no and errr no. :)
End of story
End of story
And I found that I just can't use a MAC fast as a PC (but that's just me), nor have good mouses like the MX1000 or MX revolution and fully enjoy all their features which makes using a computer better.
Hanz
I'd always thought of a Mac as something that you used if you wanted to do proper computer work and you used a PC for anything else. Besides, I recently had a look in my local Apple store and was completely horrified at how much they were charging for a Mac copy of CoD2 - I think it was about £45 to £50. At least PC games drop in price after a short while and eventually get released on budget, it doesn't seem that the same holds for Mac games.
:(
No? I give up. If anyone needs me, I'll be outside working in the garden.
-monkey