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American Mcgee talks Grimm

American Mcgee talks Grimm

American McGee's Grimm will be an episodic game spanning 24 chapters based on The Brothers Grimm.

The news hit a few weeks ago that American McGee, the oddly named designer behind some of the best levels in Quake and Doom, was working on a episodic game to be released on Gametap.

Titled American McGee's Grimm, the game would be developed over a whopping 24 episodes and would deal with McGee's usual twisted take on fairy stories, in this case the stories of the Brothers Grimm.

Since then though, details have been a little thin on the ground and we've not uncovered much other than that the game will be co-designed by R.J. Berg, who also worked on American McGee's Alice, though you might not believe it given the name of the game.

In a recent interview though, American McGee has revealed a few more details about the game and, while some of it has got us very excited, some of it has us a little wary:

"Each episode revolves around a single fairy tale in need of rescuing from political correctness - the player needs to re-introduce the original darkness to each tale...The mission goals are simple: "Make the wife a widow" - and the obstacles involved are character driven, interesting, and often darkly funny." Said McGee to GamesRadar.

That about covers the good news then, appealing to our dark sense of humour and need to crush the dreams of little children everywhere through the glory of the interwebs. Unfortunately, it doesn't all sound as interesting:

"This is accomplished through a series of mini-games, usually involving a single, simple game mechanic, such as flying, driving, sneaking, herding, etc.

Ugh. Episodic mini-games based around a single idea, it may not be bad but we'd honestly hoped for so much more.

Is episodic gaming the future, or something we'd sooner forget? How do you feel about casual games? Let us know in the forums.

13 Comments

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GamingHobo 30th May 2007, 10:39 Quote
Quote:
Originally Posted by Bindibadgi
http://www.bit-tech.net/news/2007/05/30/american_mcgee_talks_grimm/1

American Mcgee reveals a handful of tidbits about his self-titled, episodic endeavour; American Mcgee's Grimm.

:|

Can someone please tell American McGee to shove his shite games. Another member of the former id Software cast off crowd!
DougEdey 30th May 2007, 11:12 Quote
24 episodes is far too many
Krikkit 30th May 2007, 11:13 Quote
It sounds like a good idea, but you need to trim the episodes down to maybe 3, and one idea per episode? That's a joke. It'll be the lamest game ever if you've only got 1 thing to do.

It was such a good idea to resurrect the tales and add a bit of dark humour to them.
DXR_13KE 30th May 2007, 12:31 Quote
kcuf episodic content, especially that amount of episodes.
pendragon 30th May 2007, 18:10 Quote
sounds like fun to me! nothing wrong with episodic games as far as i'm concerned [shrugs]
Aankhen 31st May 2007, 00:16 Quote
Meh, more American McGee idiocy.
Gravemind123 31st May 2007, 01:38 Quote
Episodic gaming is fine as long as the episodes are reasonably priced(where the episodes add up the price of a few full games depending on the episode length and amount), not too many in number, and come out at a decent rate(I want HL2:EP2 already!). If a company could pull that off episodic gaming could be a good thing.
CardJoe 31st May 2007, 09:17 Quote
QFT Gravemind. Episodic gaming has been done well on a few titles, like the Sam and Max and Bone series. Some genres are suited to it and some aren't. Adventure games have short production times and can provide decent length quite easily so they're the best bet, while FPS's take ages to produce and most players can just breeze through them in 3-4 hours as i'm sure we all did with HL:Ep 1. HL: EP 2 has taken way too long and if Valve continue with epsiodes in their main franchise afgter EP 3 then they'll start losing interest. They need to get Gordon sorted in another long game and possibly continue Portal, or other spin-off games episodically.
Bauul 31st May 2007, 10:07 Quote
Quote:
Originally Posted by GamingHobo
Can someone please tell American McGee to shove his shite games. Another member of the former id Software cast off crowd!

Ah that's unfair, American McGee's Alice was a thoroughly enjoyable game. Whilst the gameplay wasn't all that innovative, the truely inspired art and style of the game more than made up for it. And that bit where you meet the doormouse who's had his legs ripped off and a large metal toaster shoved up his arse. Moments like that make games.

But 24 mini games? Oh kill me now that sounds like a truely awful idea. Oh dear American what have you done?
CardJoe 31st May 2007, 11:04 Quote
I just wish he didn't have to make each game an ego trip. Stop trading in on your funny name and we'll all take your games a lot more seriously.
GamingHobo 31st May 2007, 13:50 Quote
Quote:
Originally Posted by CardJoe
I just wish he didn't have to make each game an ego trip. Stop trading in on your funny name and we'll all take your games a lot more seriously.

Indeed, I could forgive rubbish games if every one of them didn't have his name in the title.
CardJoe 31st May 2007, 14:14 Quote
The stupid thing is, even if you didn't know him from doom and then you;d know him from Quake and Alice. After Alice he's not done any great games and by attaching his name to every project since then he's directly hurt himself as a franchise. It's like corporate self-abuse.
Spaceraver 31st May 2007, 22:47 Quote
This surely will have Le's Thompson up shouting, ranting and raving about how gaming kills.. Gimme humour noir, and loads of it. Now, who wants to buy an Albatross?
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