American McGee's Grimm will be an episodic game spanning 24 chapters based on The Brothers Grimm.
The news hit a few weeks ago that American McGee, the oddly named designer behind some of the best levels in
Quake and
Doom, was working on a
episodic game to be released on Gametap.
Titled
American McGee's Grimm, the game would be developed over a whopping 24 episodes and would deal with McGee's usual twisted take on fairy stories, in this case the stories of the Brothers Grimm.
Since then though, details have been a little thin on the ground and we've not uncovered much other than that the game will be co-designed by R.J. Berg, who also worked on
American McGee's Alice, though you might not believe it given the name of the game.
In a
recent interview though, American McGee has revealed a few more details about the game and, while some of it has got us very excited, some of it has us a little wary:
"Each episode revolves around a single fairy tale in need of rescuing from political correctness - the player needs to re-introduce the original darkness to each tale...The mission goals are simple: "Make the wife a widow" - and the obstacles involved are character driven, interesting, and often darkly funny." Said McGee to GamesRadar.
That about covers the good news then, appealing to our dark sense of humour and need to crush the dreams of little children everywhere through the glory of the interwebs. Unfortunately, it doesn't all sound as interesting:
"This is accomplished through a series of mini-games, usually involving a single, simple game mechanic, such as flying, driving, sneaking, herding, etc.
Ugh. Episodic mini-games based around a single idea, it may not be bad but we'd honestly hoped for so much more.
Is episodic gaming the future, or something we'd sooner forget? How do you feel about casual games? Let us know in the
forums.
Can someone please tell American McGee to shove his shite games. Another member of the former id Software cast off crowd!
It was such a good idea to resurrect the tales and add a bit of dark humour to them.
Ah that's unfair, American McGee's Alice was a thoroughly enjoyable game. Whilst the gameplay wasn't all that innovative, the truely inspired art and style of the game more than made up for it. And that bit where you meet the doormouse who's had his legs ripped off and a large metal toaster shoved up his arse. Moments like that make games.
But 24 mini games? Oh kill me now that sounds like a truely awful idea. Oh dear American what have you done?
Indeed, I could forgive rubbish games if every one of them didn't have his name in the title.