Want to work for Bioware? Us too.

Want to work for Bioware? Us too.

Bioware is currently hard at work on the highly anticipated Mass Effect.

So, you think you've got what it takes to be a game designers? Eh, do ya, punk?

Well, if you answer yes, then Bioware will probably want to hear from you. Bioware has recently launched a contest in which the final prize is an invitation to come to its headquarters in Austin, Texas to start working on an upcoming MMO.

The contest will involve designing and building a module using the Neverwinter Nights 1 Aurora Toolset, which can be downloaded from the contest website.

Bioware is very particular though and won't be looking for just scantily clad women and big swords;

"When hiring world designers, BioWare looks at your scripting/technical abilities, your creative level design skills, your ability to create cinematic moments, and your ability to create interesting and fun puzzles. Because BioWare is known for quality, we also value a world designer's ability to create stable, bug free work that is well documented."

Bioware has earned the right to be so fussy of course, having created some of the best games ever such as the Baldur's Gate and Star Wars: Knights of the Old Republic series', not to mention the highly anticipated Mass Effect.

If you think you've the l33t skills to impress the lords of RPG then you better get cracking though, all entries must be finished by July 20th.

If you're stuck for ideas, or just want to berate other peoples efforts, then why not pop into the forums for something to do.


Discuss in the forums Reply
r4tch3t 21st May 2007, 10:33 Quote
[i]Mass Effect]/i].
Needs other way round bracket.

Wish I had the skills to design games.
kenco_uk 21st May 2007, 10:40 Quote
Damnit, no swords. Bang goes my idea then.
Omnituens 21st May 2007, 12:28 Quote
shame they are not looking for a pure programmer. I dont do design.
Hells_Bliss 21st May 2007, 18:37 Quote
lol too bad i deleted my old persistent world builds for nwn1 a couple months ago
ralph.pickering 22nd May 2007, 09:56 Quote
Cheeky feckers. Get a whole bunch of talented designers to design plotlines for some upcoming game under the guise of a "competition". Hire the best one and save a fortune on headhunters. Give the rest the middle finger having had them sign a submission agreement that gives them no rights of compensation for the submitted work.

Reminds me of a similar trick done by a rubbish but somewhat popular rock band not so long ago when they needed a new guitarist. They ended up hiring a pro from another band, but got a whole load of riffs that they could use and wouldn't have to pay for.

Cynical, moi?
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