Ron Gilbert helping make the Penny Arcade game

Ron Gilbert, creator of characters like Guybrush Threepwood, is now helping out on the Penny Arcade game.

Famed and respected game developer Ron Gilbert has recently announced that he will be helping to develop the Penny Arcade game, titled Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness.

This is the type of news that makes some of us physically shake with anticipation.

Ron has previously worked on several of the finest adventure games, such as Maniac Mansion and The Secret of Monkey Island, a series which he created.

The Penny Arcade team announced the game, which is based on several of the well known characters from their comic strip, in August last year. The game is set to be an episodic 3D action-adventure that will be delivered several times a year.

The game will use a 1920's steam-punk timeline with multiple references to the works of H.P. Lovecraft.

Ron has said; "I have been a fan of Penny Arcade because I have always found their comic so funny and biting. When I first heard they were making a game and that they had chosen to weave adventure game elements into it, I knew immediately I wanted to be involved. Working with the Penny Arcade guys and the team at Hothead has been an absolute riot."

So far though, exact details of the game remain sketchy with the exception of an online trailer and fans are nervous that the Penny Arcade writers may be selling out.

Still, with adventure game expert Ron Gilbert on board, it looks like the game is certainly going to be worth keeping an eye on.

So, is Penny Arcade selling out? Is there a three-headed monkey behind you? Do you fight like a cow? Answer these and other questions in our forums.
Quote will. 10th May 2007, 14:03
when will people learn... cartoon characters do not convert well to 3D.
I think every single cartoon game has always looked retarded.

Although...... Team Fortress.... hmmm
Quote DougEdey 10th May 2007, 14:15
The game looks pretty crap at the moment,
Quote CardJoe 10th May 2007, 14:54
True dat.
Quote Faulk_Wulf 10th May 2007, 15:46
Did anyone catch a key word? Episodic.
Because you know, SiN and Half-Life 2 have done so much to make Episodic content look like a good thing.

I'd rather wait 1 year and play for 40+ hours then get the POTENTIAL for a game once every 3 months. I mean look at SiN-- it died before it got even 33% through. And Half-Life 2: Ep2 was delayed for a long time.

Its just a way for game makers to cop out on making a full game.

(Its not lost on me that a game based on a great comic series is episodic. It kinda works in a theoretical sense. Comics come in episodes, why not a comic game? But still... I don't like episodic content, and sure don't like paying $30+ for a game that isn't even finished.)

Full Game - $60
Episodes x3+ - $60-90+

So yeah...
(And knowing the Penny Arcade crew, it might be done in 16-bit intentionally.)

*shrugs*

Quote CardJoe 10th May 2007, 15:51
I thought Sin:episodes was quite good. Not groundbreaking, but fun and the challenge system was great. Shame it got dropped.

BUT

Thats FPS's. Which take a lot more effort and time to make than some genres. Episodic adventure games, like Sam and Max or Bone have been great thus far as well as regular.
Quote DXR_13KE 10th May 2007, 16:54
episodic = suck.
Quote Mord 10th May 2007, 16:57
Am I the only one that thought the 2D flash intro looked like a better game then the actual ingame footage?
Quote Temet Nosce 10th May 2007, 17:09
Quote:
Originally Posted by Mord
Am I the only one that thought the 2D flash intro looked like a better game then the actual ingame footage?

I agree, some games just work better in 2D. The best example of this I can think of (apart from the obvious Sonic) is the Broken Sword series. The 2D games were classics, the 3D ones suffered from bad cameras and too much block moving. I think its about time game developers learned that just because they can do 3D doesnt mean they should.
Quote CardJoe 10th May 2007, 17:46
Episodic CAN work. It just needs the right approach and it needs a game suited to it. If Broken Sword had been broken down into sensible, 6 hour chapters and sold for a 7 quid each (assuming 3 episodes) then it would have been just as good. The benefit with it would be that you could package making ofs with it, get feedback and improve it, let players decide story pathes. Stuff like that.

Penny Arcade episodes? Awful. Looks awful. Should have been a 2d adventure wityh profits going to childs play.
Quote Faulk_Wulf 11th May 2007, 17:05
@Card-Joe:

That was my ignorance coming into play. I'm an avid FPS fan with some strong RTS roots and some MMO-ing in there somewhere.

I was only familiar with episodic content in th realm of Steam Online. I did not realize other genres and games had successfully excuted the method. So I appologize for that.

I also didn't mean that SiN itself was a bad game. I merely meant to use it as an example of why I didn't have faith in Episodic Content.

Maybe I picked the two bigest frustrations (HL2:EP2 / SiN) instead of standard examples. So I appologize for that too.

Sorry for n00bing it up.
Quote CardJoe 11th May 2007, 17:14
Lol, no worries dude. I'm seriously pissed off about Valves handling of episodic content too. What annoys me is that they were the ones who came out and acclaimed it would be fantastic, yet they are the ones who can't make it work for them.
Quote Cabe 11th May 2007, 17:28
it had better be LACED with humour otherwise its not going to work, however the funny detective genre has been sown up by Sam + Max, so it is going to have to be something special. I know I wont be preordering this though.
Log in

You are not logged in, please login with your forum account below. If you don't already have an account please register to start contributing.







Mobile Phones

LG Arena ReviewHTC Magic Review

Compare over 250 mobile phones &
52,000 deals!



Broadband

Mobile Broadband

Compare over 100 broadband & mobile broadband deals online!