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Fallout 3 rights purchased by Bethesda...

Fallout 3 rights purchased by Bethesda...

"War. War never changes." Fallout set a benchmark in storytelling and style when it was originally released

It's not been a secret that Bethesda, maker of the massive Oblivion, have been working on Fallout 3 for a while, but it seems as if the stakes have been upped recently.

Where as Bethesda was originally licensing Fallout 3 from Interplay, it has now decided it wants to purchase the rights completely shelling out $5.75 million for the IP rights on the 9th of April this year.

Meanwhile, because of the switch in property rights, the original owners are now licensing the rights to a Fallout MMO from Bethesda with some tight deadlines laid down in the contract regarding release dates.

Interplay has also agreed it must gather an investment of at least $30 million for their MMO, or they face forfeiting the license to the property they just sold.

For those that aren't immediately familiar with the Fallout series (shame on you) the original RPG and it's sequel were regarded as landmarks in their genre and regularly feature high on 'Top 10' lists. The series is often praised for its 50's style portrayal of a post-apocalyptic America.

Many Fallout fans remain nervous of how Bethesda will handle the development of the new sequel, though it insists it is committed to keeping the feel of the original games.

Anyone wanting to know the intricacies of the deal would do best to pop along to No Mutants Allowed to read a breakdown of the agreement.

Think Bethesda can't handle such a classic project, or are you looking forward to what a modern Fallout can offer? Either way, waltz on over to the forums and tell us what you think!

39 Comments

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specofdust 13th April 2007, 15:19 Quote
Anyone nervous of Bethesda is quite frankly, crazy. Bethesda have been the best name in RPG's in the last 10 years, and if anyone can make a fantastic product it's them.
The Bart Man 13th April 2007, 15:21 Quote
Hope to see a verry nice game will come out couse I really liked the fallout series
Have played 1 2 and tactics fore to many houres.
Tactics is still installed on my pc!!
CardJoe 13th April 2007, 15:26 Quote
I'm nervous and with good reason. What made Fallout stand out was its style and goryness, as I said in the article. Most of the famous Bethesda games (read: Elder Scrolls) have become rather bland lately IMO, sacrificing scale for style.

Oblivion was massive and the best thing to happen to RPGs since Planescape: Torment, but I think a mjaority would agree that without the modding community we would have just had a bunch of fetch quests. Beautiful and expansive, but fetch quests just the same.

Fallout and Oblivion are different creatures and even changing from isometric to first person may be to big a shift fo the fanbase.

Mainly, I'm just hoping that they keep the SPECIAL stats system, the perks system was the funniest and most involving thing in Fallout character development system.
kye 13th April 2007, 15:38 Quote
I think they will make it cleaner, no gritty atmopshere, run-of-the-mill rpg with fairy dialog and little violence, too scared to touch on drugs and prositutes, trying to water it down to appeal to every boy and girl.

I dont think they were ever prepared to make a game to follow in fallout. even one step down to make it broadly appealing, they take out the dark bleak atmosphere.

most of this, is because of there past rpg's. i like obivion, but its not hardly anywhere near in depth as baldurs gate series or fallout.

I might be over critial. I think, anything that does not have an isometric fixed view, cant ever be fallout.

Kye.
CardJoe 13th April 2007, 16:04 Quote
Quote:
Originally Posted by kye
I think they will make it cleaner, no gritty atmopshere, run-of-the-mill rpg with fairy dialog and little violence, too scared to touch on drugs and prositutes, trying to water it down to appeal to every boy and girl.

I dont think they were ever prepared to make a game to follow in fallout. even one step down to make it broadly appealing, they take out the dark bleak atmosphere.

most of this, is because of there past rpg's. i like obivion, but its not hardly anywhere near in depth as baldurs gate series or fallout.

I might be over critial. I think, anything that does not have an isometric fixed view, cant ever be fallout.

Kye.

I agree completely. Bethesda will cut out all the prostitutes and drugs etc to make it better. It's funny because even when I played Fallout as a kid that stuff wasn't offensive to me because it was presented so well and appeared to be simply part of the fantasy universe Fallout created. Bethesda may not be able to present it as well and, thus, will either fudge it up or cut it out completely.

I think the best we can hope for is a fairly lame version of Vampire The Masquerade: Bloodlines in a desert.
specofdust 13th April 2007, 16:11 Quote
I dunno, ES games have skooma dens afterall. I think perhaps those who've only really experienced Oblivion might have an understandable reason for fearing. But imo if something like morrowind is taken into consideration there isn't much to worry about at all. Maybe I just didn't play enough Fallout I guess.
CardJoe 13th April 2007, 16:21 Quote
I played Morrowind and a whole bunch of other Bethesda games, but even the semi-dark ones don't capture what I'd hope to see in Fallout. Call of Cthulu was maybe close, I guess.

And Skooma Dens? Pfft. It wasn't even nearly close to interesting. A few khajits with stock dialgoue that consisted of "Oh noes, i'm on skooma. Traders won't trade with you unless you drop it on the floor first."

If the slavery stuff in Morrowind and the vampires had been intergrated as better antagonists then I'd see your point.

The important thing to remember is that Fallout wasn't and shouldn't be Sandbox style gameplay. It has to be like Deus Ex - lots of different paths and solutions, not wandering around into random but generic events.
Bluephoenix 13th April 2007, 16:27 Quote
I just hope they keep the style but give it the same attention to detail and quality of scenery they gave Oblivion.

I always thought that the oblivion engine would be amazing to use for an FPS. FEAR was good but the graphics engine balks when given more than a small area to draw. (as HardOCP found out when the FPS in certain areas dropped to zero even with an 8800GTX during their testing)

Oblivion is much less CPU-dependent, and can draw out the full power of a graphics card. (I was able to get good grass density with max sight distance on an old dell with a 1.6 P4 and a 7600GS on AGP 8x near Anvil)
Nature 13th April 2007, 16:36 Quote
Quote:
Originally Posted by CardJoe
Oblivion was massive and the best thing to happen to RPGs since Planescape: Torment, but I think a mjaority would agree that without the modding community we would have just had a bunch of fetch quests. Beautiful and expansive, but fetch quests just the same.

You rock for liking torment, SUCH a quality game. But you should wait until 70 to get your avatar wings like the rest of us :)

I hope they make it turned based 3-D and continue the whole 50's art themes used in 1&2.
Veles 13th April 2007, 16:37 Quote
Quote:
Originally Posted by Bluephoenix
I just hope they keep the style but give it the same attention to detail and quality of scenery they gave Oblivion.

I really hope not, there wasn't really much attention to detail or quality in the scenery in Oblivion.

I do have to say though that the ES games arn't all happy prance around the wilderness games that some people are making them out to be, some of the quests can be quite twisted.

I do hope this doesn't turn out to be a fallout mod for Oblivion, that would suck big time. IMO, Call of Cthulhu's atmosphere was done pretty damn well, I hope they do a good job of Fallout 3.
Bluephoenix 13th April 2007, 16:40 Quote
by quality of scenery, I meant the attention to making it look resonably realistic, and not as cookie-cutter as most other games end up being.

some duplication is unavoidable unless you want a game directory the size of a windows vista install.

overall I think the scenery was well done, and didn't seem disjointed or unrealistic. (as the bit review said, it doesn't seem as if they tried to cram every conceivable environment into one small area)
specofdust 13th April 2007, 16:43 Quote
Agreed, I'm sure I've done many many far worse things in games, but I don't thinK I ever felt like such a sick b*****d when I went to that little old farmllady for the Dark Brotherhood quest and she thought I was the gifts delivery guy, so gave me a list of where her entire family were.
Bladestorm 13th April 2007, 16:51 Quote
Well, you'd have a hard time coming up with a better test of wether bethesda are a broadly talented team or a one-trick pony I think. One way or the other it will definetely be interesting.
Baz 13th April 2007, 19:24 Quote
I wonder how much interplay would sell the IP rights for Freespace - now there's a franchise that REALLY deserves another sequel!
Bluephoenix 13th April 2007, 19:38 Quote
Quote:
Originally Posted by Baz
I wonder how much interplay would sell the IP rights for Freespace - now there's a franchise that REALLY deserves another sequel!

QFT
Luukas 13th April 2007, 21:18 Quote
Quote:
Originally Posted by kye
I think, anything that does not have an isometric fixed view, cant ever be fallout.
I have to agree. Ideally FO3 should be based on the Fallout Tactics engine. Or Silent Storm, just to please the 3D fanatics. :p
Awoken 13th April 2007, 22:41 Quote
I missed out on fallout 1 & 2 somehow - should I still pick them up (bit of a 'post apocalyptic' scenario fan, I also like rpgs)? FO3 could be my introduction to the series.
dire_wolf 14th April 2007, 00:58 Quote
not a bad rake considering interplay was all but dead

I for one look forward to it, if I can't have my starcraft MMO, a fallout MMO would be the next best thing
Axel 14th April 2007, 08:19 Quote
I'd prefer interplay.Its an old star rpg,they had great ideas in it,i fear that it might turn into some everyday commercial rpg now.

@awoken
you've missed a lot of rpg stuff then.the best time's i ever had on a pc are fallout and world of warcraft lately and i'd rate fallout over it.
Bauul 14th April 2007, 09:17 Quote
I underatand the caution about Fallout 3; Oblivion, whilst quite good, wasn't nearly the same level of personality many of the older RPGs were. It was pretty good, but felt more like the developers spent 70% of their time on the engine (which was a damn nice engine), 25% of their time on coming up with content and 5% of time on story and style. The Dark Brotherhood quests were pretty cool, and that Daedra sub quest where you enter enter that bloke's permanent nightmare and everything's just covered in blood and corpses was memorable, but you hardly went away all shaken and stirred by it when you left the game.

Plus the story was totally linear, which was amazing given how none linear the engine was, but they still managed to put zero choice into the narrative. It felt like you were hoop jumping, and there was only one set of hoops. The world even ground to a hault around you if you stopped hoop jumping, it felt totally mechanical and none organic. What little of Fallout I have played (or watched Joe playing) I got the feeling there was so much more to the game than that. Can you imagine being bullied into marrying a man following drunken gay sex by an angry father in Oblivion?
dire_wolf 14th April 2007, 12:11 Quote
Quote:
Originally Posted by Axel
i fear that it might turn into some everyday commercial rpg now.

Lots of people saying this, but you have to ask yourself why bethesda are buying the rights to the franchise. Fallout isn't exactly a MASSIVE name by any stretch of the imagination, most of my friends who are pretty intensive PC gamers never played the original fallout series, but bethesda wish to carry on the series because they are pretty hardcore fans of the original series, and recognise are fairly largish demand from fans of 1 & 2. If their version of the game fails to titilate fans of the first two games, then how on earth do they plan to make any money from it? IMO it's going to be as good, if not better (because of the new format) than the single player RPGs.

Obviously, all that's speculation as we've not seen any proper details or screenies yet, it could be a bag of ****
DarkReaper 14th April 2007, 15:01 Quote
Quote:
Originally Posted by Bauul
It was pretty good, but felt more like the developers spent 70% of their time on the engine (which was a damn nice engine), 25% of their time on coming up with content and 5% of time on story and style.
Doesn't seem like such a bad thing here in terms of the prospects for F3 - use the same spangly engine, turn down the lights and turn up the grime, then spend the ~60% of time saved from making a new engine on making the game play fantastically
Kipman725 14th April 2007, 20:54 Quote
I haven't played oblivion but morrowind although loosing out to nwn at the time I think for me at least eventualy came out as the better of the two RPG's as it involved the player more (and was alot more open). I am a big fan of the first person prospective as it's more involving than isometric. As for cleaning it up, I doubt that, morrowind was pretty damm rotten if you went deep enough into it :)

* at one point I interupted a rape for example

**Don't they already have the engine for this game and so won't it have lots of awsome content :D?
dragontail 14th April 2007, 23:04 Quote
Whilst Beth have done a great job with Oblivion, I'm not sure they can produce a game of that quality for Fallout (imho, the reason is that TES was originally started and created by Beth, whilst Fallout isn't, and when designing the game universe, it's a lot easier when you have the say). Not to say Fallout3 will be bad, just not the same class Oblivion was. Let's hope this ain't gonna be the case eh?
Bauul 15th April 2007, 11:33 Quote
Quote:
Originally Posted by DarkReaper
Doesn't seem like such a bad thing here in terms of the prospects for F3 - use the same spangly engine, turn down the lights and turn up the grime, then spend the ~60% of time saved from making a new engine on making the game play fantastically

Some companies are good at technology, others are good at design, it's not often you come across a company that's genuinely good at both. Just look what happened when John Romero tried his hand at design over technology. I'm just worried that Bethesda's speciality is making games that are carried by amazing engines, when left to develop a game that requires so much style and design they may suffer somewhat. This is just speculation, but history dictates very few developers are both amazing technically and amazing design wise at the same time.

(though feel free to come up with an example to prove me wrong)
specofdust 15th April 2007, 11:46 Quote
I'm frankly astonished at the implication that beth are good at making engines but not content. Their engines suck ass from a code point of view, and they buy them in from another company anyway. Beth are game makers dude. Call me a fanboy, I know I am. But I play most RPG's that get released and I havn't come across any other company in recent years doing a better job of RPG's than bethesda.
Bauul 15th April 2007, 12:05 Quote
Quote:
Originally Posted by specofdust
I'm frankly astonished at the implication that beth are good at making engines but not content. Their engines suck ass from a code point of view, and they buy them in from another company anyway. Beth are game makers dude. Call me a fanboy, I know I am. But I play most RPG's that get released and I havn't come across any other company in recent years doing a better job of RPG's than bethesda.

They bought in the engine? I'll admit I didn't know that, but oh dear, that means they don't have anything going for them as a company! Come on you must admit whilst Oblivion was good on a minute to minute basis, overall it was woefully simplistic compared to other (older) rpgs, totally linear storyline with usually pretty one dimensional quests (which involved fetching stuff, with or without killing stuff in between). I'm not meaning to bash Oblivion, I did thoroughly enjoy it, but without it's tech it would have been a pretty forgetable game.

Compared to the older RPGs though I just really got the feeling with both Morrowind and Oblivion that the tech was running the day, not the story/design/style/whatever. I'm not one for saying tech isn't important, I love id software's games and their all tech driven, but just that there was so much personality in the orignal Fallout games I'm a little aprehensive about them pulling it off. Though I am hoping I'll be pleasently surprised.
specofdust 15th April 2007, 12:34 Quote
I agree Oblivion was lacking, but I wouldn't call it an abysmal game..not by a long shot. I tend to consider Morrowind the best example of what good tech(for the time) and good gameplay are like together, and the best example of bethesdas capabilities. I guess because of that I'm not worried, as I've never played anything that topped it.
g3n3tiX 15th April 2007, 14:10 Quote
I can't express my love for Fallout games, (except Tactics, it was a fake one), and cannot wait to see what comes from it.
"Fallout : A Post Apocalyptic RPG"
I hope they will keep the distinctive feel Fallout had.
"Chosen One, get the water chip / G.E.C.K.".....Ah, good memories flow back.
Cobalt 15th April 2007, 15:36 Quote
Quote:
Originally Posted by specofdust
I'm frankly astonished at the implication that beth are good at making engines but not content. Their engines suck ass from a code point of view
Agreed. The engine looks nice at high settings but what kind of system do you need to run those kind of settings consistently? A pretty damn good one. Terrible optimisation aside the HDR is one of the least realistic implementations to date. The idea of HDR is to make lighting more realistic, not make everything glow. They also let it down with poor quality textures but thats a content issue.

Beth aren't nearly as good as much of their hype suggests. They made some decent stuff but we see in Oblivion how they became too dependant on the mod community to fix gameplay flaws.
Yemerich 15th April 2007, 22:20 Quote
I thonk theres one obvious problem here. We've got two schools. The peple who played rpgs (Ultima series, Planescape torment - NO plot like in PS: Torment - fallout series, baldurs gate etc) and the FPS/RPG mix (morrowind, oblivion and Darkmessiah).

The first ones played since the begining. From the old ones like ultima series and saw that the genre became a comercial genre since Never Winter Nights. The second begin to like RPGs since morrowind.

I am of the first generation, and always loved games (particulary RPG) and i have ultima 7 (part I and II), fallout 2 and recently installed Ultima Online again in my machine and i still have fun with them. Ultima Online is the first MMORPG btw.

Oblivion is obviously from the second generation of rpg players. It's a wonderfull game... "for being from the second generation computer rpg"!!! And it's a game for kids!

IMO the only game capable of catch some of the atmosfere (FPS/RPG) of Fallout is dark Messiah of Might and magic. Not because it's a nice RPG or tha gameplay is fantastic, but because it really catches a really dark atmosfere. So, if u get Dark Messia, NWN 2 and Deus Ex toghether, them we could mek a game near fallout.

I tottaly agree that my greatest fear is that bethesda makes a commercial game and let aside the experience we had in the past with Fallout.

Fallout is a game of prostitutes, addiction to drugs, hyper violence, high sarcasm, adult content... In other words, it's a post apocalypt (never know how to spell this word) world. And if u take these elements off FO, it will be not Fallout anymore!

The final scenes that u kill The super mutant boss with a shot in the eye is still one of the most impressive scenes i ever saw in a game.

U know what? I think ROCK STAR GAMES should make Fallout 3!
specofdust 15th April 2007, 22:28 Quote
I wouldn't write all of us morrowind fans off as new to the RPG genre. I've been playing RPG's since I was about 3 years old in the days of shadowlands on the amiga 500.
Garbach 16th April 2007, 04:13 Quote
Ah yee of little faith.... Give the guys a chance and don't bash them before they even deliver a product. There's heaps of tallent at bethesda and they are fallout fans, just like us. I played Fallout 1, 2 & tactics over and over, but I'm happy to just wait and see what Bethesda come up with and then judge.

As long as I can pick bloody mess as a perk I'll be a happy puppy!!

And by the way: aren't all quests of the kill this, fetch that type?? Is there an other kind?? I mean, even the kill him to get that to combine with this is still basicly a sum of the same kind of quests.
CardJoe 16th April 2007, 09:05 Quote
[QUOTE=Yemerich]I thonk theres one obvious problem here. We've got two schools. The peple who played rpgs (Ultima series, Planescape torment - NO plot like in PS: Torment - fallout series, baldurs gate etc) and the FPS/RPG mix (morrowind, oblivion and Darkmessiah).QUOTE]

I'm a fan of both actually. I loved Dark Messiah and Morrowind especially. I also loved Deus Ex, STALKER and System Shock and all the other hybrids. But I also loved PS: Torment, Fallout, Baldurs Gate and Vampire: Bloodlines.

I don't really think its a genre arguement because, genres aside, all of love good games. I'm not a big fan of Strategy Games, but I play them when a good one comes along.

Like I say, the thing that made Fallout for me was the SPECIAL stats system (Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck) and perk based development. If Bethesda keep that and Pipboy then I'll be happy. The best part of the games were levelling up and choosing what perk you wanted next - I ussually went high perception, high intelligence, high agility and low everything else. Then I'd use perks to boost up luck and charisma and increase my critical hit and doctor abilities. Give me a semi-accurate rifle and watch me roar.

The problem is, even the quests in Oblivion that were darker - like the nightmare one - didn't really feel dark or stylish. That quest still boils down to five or six rooms with predictable tests in them and a load of corpses on the walls. It's like using a sledgehammer when what you really need is a scalpel.

Granted, there were quests in Oblivion which were stylish, but they were very rare and small. Going into the Painters painting and fighting the painted trolls with turpentine? Stealing an Elder Scroll from the blind monks? They were inventive but few. In fallout EVERY mission showed that creativity or posed an ethical dilemma - like sleeping with the mafia bosses wife or starring in a porn film for money.

That said, my favourite quest types were in PS: Torment. In that you could complete or ignore quests as you wished. When a quest was offered you could VOW to complete it, LIE and say you'll do it, REFUSE it or just promise to TRY. Based on which you chose your alignment would change to alter your future choices - brilliant.

Oh, and whoever said that Bethesda are the only good RPG makers is a fool. Thats like saying only id can make a shooter - just because they are the biggest name doesn't mean they are the only ones.
Skutbag 16th April 2007, 12:47 Quote
Heres a point; no matter how adult, violent and gross Fallout was in tone, what you actually saw was pretty clean. It always faded out when anything adult happened, and how graphic could you get with isometric sprites anyway?

If Fallout 3 gets a bit more child friendly then bear in mind if everything in the originals could be shown is super-spangly-3D-o-vision there's a fair chance it never would have just been banned.

Personally, I do hope they keep the adult tone up and use the new tools to push it even further! We're all responsible people who want a chance to explore the dark side of life. Hopefully Bethseda will place the product as a counterpoint to their 'cleaner' stuff, but I have a nagging feeling the Fallout will be influenced more by Beth. than Beth. will be by Fallout.
CardJoe 16th April 2007, 13:55 Quote
You want to explore the dark side of life? Then grab Vampire the masquerade: Bloodlines. Made by a load of ex-fallout staff it really handles dark stuff in a mature and semi-realistic way. It's good stuff, but you really need to download the fan made patches to appreciate it.
Luukas 16th April 2007, 15:55 Quote
Quote:
Originally Posted by Skutbag
Heres a point; no matter how adult, violent and gross Fallout was in tone, what you actually saw was pretty clean. It always faded out when anything adult happened, and how graphic could you get with isometric sprites anyway?
Well... I would say those death animations were/are fairly graphic. Especially the ones involving a minigun and a critical hit. They'd propably look ridiculous in a 3D environment due to their overblown nature, though.

Combat text was also an important part of it. Nothing like putting the gamers' imagination to use, much better than the approach of, say, SoF (= Soldier of Fortune) in my opinion. Lifelike violence is not entertaining.
CardJoe 16th April 2007, 17:29 Quote
Yeah, somehow a headshot in Half-life doesn't even rival fallouts: "Your shot hits the child in the eye for 47 damage, blinding and crippling him. The blow knocks the child to the ground and kills him."

With high perception you can get that a lot, but my favourite is still:

"You hit the bandit in the groin for 30 damage, knocking him to the floor and seriously wounding him", just because it is occasionally followed by cool combat dialogue (Count them, count them!)
thEcat 16th April 2007, 18:39 Quote
Someone mention Bloodlines? There is a game that took me by surprise. Buggy, unfinished, ragged around the edges and the middle, it had me totally engrossed.

To short by far and entertaining on so many levels I forgave it all of its faults. I cannot say it challenged my morality, with the possible exception of having a human as a pet. It tackled adult subject matter with the correct amount of humor. It had an edge. It gave you a sense of power yet fragility, had atmosphere and a level of credibility that kept me captivated for many a happy week. They could do much worse than follow in the spirit of Bloodlines.

But that is not a TES game, so what chance?

Morrowind had a darkness to it, but skirted lightly around content considered adult in nature. I lost many months to Morrowind, it is certainly a sandbox and, from a technical point of view, a beautifully crafted one at that. Not, perhaps, what one would want for Fallout 3.

What could be taken from Morrowind is atmosphere and the way the game manipulated the emotions and psyche. I was lost, the scenery was bleak, I was desecrating a tomb, I was not liked and the Telvanni classic, I was not welcome. While I've not played Fallout it sounds like it it would also benefit from the character-centric as opposed to player-centric approach taken by this game.

As for taking anything from the happy, smiley, everyone's on prosac world of Oblivion. A linear world devoid of cross plot and complications where FPS style epic battles lead to epic boredom. I hope not. Ok, it has nice graphics used at times with excellent attention to detail, but even today I occasionally check out the box for a McDonnalds logo.
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