"War. War never changes." Fallout set a benchmark in storytelling and style when it was originally released
It's not been a secret that Bethesda, maker of the massive
Oblivion, have been working on
Fallout 3 for a while, but it seems as if the stakes have been upped recently.
Where as Bethesda was originally licensing
Fallout 3 from Interplay, it has now decided it wants to purchase the rights completely shelling out $5.75 million for the IP rights on the 9th of April this year.
Meanwhile, because of the switch in property rights, the original owners are now licensing the rights to a Fallout MMO from Bethesda with some tight deadlines laid down in the contract regarding release dates.
Interplay has also agreed it must gather an investment of at least $30 million for their MMO, or they face forfeiting the license to the property they just sold.
For those that aren't immediately familiar with the Fallout series (shame on you) the original RPG and it's sequel were regarded as landmarks in their genre and regularly feature high on 'Top 10' lists. The series is often praised for its 50's style portrayal of a post-apocalyptic America.
Many Fallout fans remain nervous of how Bethesda will handle the development of the new sequel, though it insists it is committed to keeping the feel of the original games.
Anyone wanting to know the intricacies of the deal would do best to pop along to
No Mutants Allowed to read a breakdown of the agreement.
Think Bethesda can't handle such a classic project, or are you looking forward to what a modern
Fallout can offer? Either way, waltz on over to
the forums and tell us what you think!
39 Comments
Discuss in the forums ReplyHave played 1 2 and tactics fore to many houres.
Tactics is still installed on my pc!!
Oblivion was massive and the best thing to happen to RPGs since Planescape: Torment, but I think a mjaority would agree that without the modding community we would have just had a bunch of fetch quests. Beautiful and expansive, but fetch quests just the same.
Fallout and Oblivion are different creatures and even changing from isometric to first person may be to big a shift fo the fanbase.
Mainly, I'm just hoping that they keep the SPECIAL stats system, the perks system was the funniest and most involving thing in Fallout character development system.
I dont think they were ever prepared to make a game to follow in fallout. even one step down to make it broadly appealing, they take out the dark bleak atmosphere.
most of this, is because of there past rpg's. i like obivion, but its not hardly anywhere near in depth as baldurs gate series or fallout.
I might be over critial. I think, anything that does not have an isometric fixed view, cant ever be fallout.
Kye.
I agree completely. Bethesda will cut out all the prostitutes and drugs etc to make it better. It's funny because even when I played Fallout as a kid that stuff wasn't offensive to me because it was presented so well and appeared to be simply part of the fantasy universe Fallout created. Bethesda may not be able to present it as well and, thus, will either fudge it up or cut it out completely.
I think the best we can hope for is a fairly lame version of Vampire The Masquerade: Bloodlines in a desert.
And Skooma Dens? Pfft. It wasn't even nearly close to interesting. A few khajits with stock dialgoue that consisted of "Oh noes, i'm on skooma. Traders won't trade with you unless you drop it on the floor first."
If the slavery stuff in Morrowind and the vampires had been intergrated as better antagonists then I'd see your point.
The important thing to remember is that Fallout wasn't and shouldn't be Sandbox style gameplay. It has to be like Deus Ex - lots of different paths and solutions, not wandering around into random but generic events.
I always thought that the oblivion engine would be amazing to use for an FPS. FEAR was good but the graphics engine balks when given more than a small area to draw. (as HardOCP found out when the FPS in certain areas dropped to zero even with an 8800GTX during their testing)
Oblivion is much less CPU-dependent, and can draw out the full power of a graphics card. (I was able to get good grass density with max sight distance on an old dell with a 1.6 P4 and a 7600GS on AGP 8x near Anvil)
You rock for liking torment, SUCH a quality game. But you should wait until 70 to get your avatar wings like the rest of us :)
I hope they make it turned based 3-D and continue the whole 50's art themes used in 1&2.
I really hope not, there wasn't really much attention to detail or quality in the scenery in Oblivion.
I do have to say though that the ES games arn't all happy prance around the wilderness games that some people are making them out to be, some of the quests can be quite twisted.
I do hope this doesn't turn out to be a fallout mod for Oblivion, that would suck big time. IMO, Call of Cthulhu's atmosphere was done pretty damn well, I hope they do a good job of Fallout 3.
some duplication is unavoidable unless you want a game directory the size of a windows vista install.
overall I think the scenery was well done, and didn't seem disjointed or unrealistic. (as the bit review said, it doesn't seem as if they tried to cram every conceivable environment into one small area)
QFT
I for one look forward to it, if I can't have my starcraft MMO, a fallout MMO would be the next best thing
@awoken
you've missed a lot of rpg stuff then.the best time's i ever had on a pc are fallout and world of warcraft lately and i'd rate fallout over it.
Plus the story was totally linear, which was amazing given how none linear the engine was, but they still managed to put zero choice into the narrative. It felt like you were hoop jumping, and there was only one set of hoops. The world even ground to a hault around you if you stopped hoop jumping, it felt totally mechanical and none organic. What little of Fallout I have played (or watched Joe playing) I got the feeling there was so much more to the game than that. Can you imagine being bullied into marrying a man following drunken gay sex by an angry father in Oblivion?
Lots of people saying this, but you have to ask yourself why bethesda are buying the rights to the franchise. Fallout isn't exactly a MASSIVE name by any stretch of the imagination, most of my friends who are pretty intensive PC gamers never played the original fallout series, but bethesda wish to carry on the series because they are pretty hardcore fans of the original series, and recognise are fairly largish demand from fans of 1 & 2. If their version of the game fails to titilate fans of the first two games, then how on earth do they plan to make any money from it? IMO it's going to be as good, if not better (because of the new format) than the single player RPGs.
Obviously, all that's speculation as we've not seen any proper details or screenies yet, it could be a bag of ****
* at one point I interupted a rape for example
**Don't they already have the engine for this game and so won't it have lots of awsome content :D?
Some companies are good at technology, others are good at design, it's not often you come across a company that's genuinely good at both. Just look what happened when John Romero tried his hand at design over technology. I'm just worried that Bethesda's speciality is making games that are carried by amazing engines, when left to develop a game that requires so much style and design they may suffer somewhat. This is just speculation, but history dictates very few developers are both amazing technically and amazing design wise at the same time.
(though feel free to come up with an example to prove me wrong)
They bought in the engine? I'll admit I didn't know that, but oh dear, that means they don't have anything going for them as a company! Come on you must admit whilst Oblivion was good on a minute to minute basis, overall it was woefully simplistic compared to other (older) rpgs, totally linear storyline with usually pretty one dimensional quests (which involved fetching stuff, with or without killing stuff in between). I'm not meaning to bash Oblivion, I did thoroughly enjoy it, but without it's tech it would have been a pretty forgetable game.
Compared to the older RPGs though I just really got the feeling with both Morrowind and Oblivion that the tech was running the day, not the story/design/style/whatever. I'm not one for saying tech isn't important, I love id software's games and their all tech driven, but just that there was so much personality in the orignal Fallout games I'm a little aprehensive about them pulling it off. Though I am hoping I'll be pleasently surprised.
"Fallout : A Post Apocalyptic RPG"
I hope they will keep the distinctive feel Fallout had.
"Chosen One, get the water chip / G.E.C.K.".....Ah, good memories flow back.
Beth aren't nearly as good as much of their hype suggests. They made some decent stuff but we see in Oblivion how they became too dependant on the mod community to fix gameplay flaws.
The first ones played since the begining. From the old ones like ultima series and saw that the genre became a comercial genre since Never Winter Nights. The second begin to like RPGs since morrowind.
I am of the first generation, and always loved games (particulary RPG) and i have ultima 7 (part I and II), fallout 2 and recently installed Ultima Online again in my machine and i still have fun with them. Ultima Online is the first MMORPG btw.
Oblivion is obviously from the second generation of rpg players. It's a wonderfull game... "for being from the second generation computer rpg"!!! And it's a game for kids!
IMO the only game capable of catch some of the atmosfere (FPS/RPG) of Fallout is dark Messiah of Might and magic. Not because it's a nice RPG or tha gameplay is fantastic, but because it really catches a really dark atmosfere. So, if u get Dark Messia, NWN 2 and Deus Ex toghether, them we could mek a game near fallout.
I tottaly agree that my greatest fear is that bethesda makes a commercial game and let aside the experience we had in the past with Fallout.
Fallout is a game of prostitutes, addiction to drugs, hyper violence, high sarcasm, adult content... In other words, it's a post apocalypt (never know how to spell this word) world. And if u take these elements off FO, it will be not Fallout anymore!
The final scenes that u kill The super mutant boss with a shot in the eye is still one of the most impressive scenes i ever saw in a game.
U know what? I think ROCK STAR GAMES should make Fallout 3!
As long as I can pick bloody mess as a perk I'll be a happy puppy!!
And by the way: aren't all quests of the kill this, fetch that type?? Is there an other kind?? I mean, even the kill him to get that to combine with this is still basicly a sum of the same kind of quests.
I'm a fan of both actually. I loved Dark Messiah and Morrowind especially. I also loved Deus Ex, STALKER and System Shock and all the other hybrids. But I also loved PS: Torment, Fallout, Baldurs Gate and Vampire: Bloodlines.
I don't really think its a genre arguement because, genres aside, all of love good games. I'm not a big fan of Strategy Games, but I play them when a good one comes along.
Like I say, the thing that made Fallout for me was the SPECIAL stats system (Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck) and perk based development. If Bethesda keep that and Pipboy then I'll be happy. The best part of the games were levelling up and choosing what perk you wanted next - I ussually went high perception, high intelligence, high agility and low everything else. Then I'd use perks to boost up luck and charisma and increase my critical hit and doctor abilities. Give me a semi-accurate rifle and watch me roar.
The problem is, even the quests in Oblivion that were darker - like the nightmare one - didn't really feel dark or stylish. That quest still boils down to five or six rooms with predictable tests in them and a load of corpses on the walls. It's like using a sledgehammer when what you really need is a scalpel.
Granted, there were quests in Oblivion which were stylish, but they were very rare and small. Going into the Painters painting and fighting the painted trolls with turpentine? Stealing an Elder Scroll from the blind monks? They were inventive but few. In fallout EVERY mission showed that creativity or posed an ethical dilemma - like sleeping with the mafia bosses wife or starring in a porn film for money.
That said, my favourite quest types were in PS: Torment. In that you could complete or ignore quests as you wished. When a quest was offered you could VOW to complete it, LIE and say you'll do it, REFUSE it or just promise to TRY. Based on which you chose your alignment would change to alter your future choices - brilliant.
Oh, and whoever said that Bethesda are the only good RPG makers is a fool. Thats like saying only id can make a shooter - just because they are the biggest name doesn't mean they are the only ones.
If Fallout 3 gets a bit more child friendly then bear in mind if everything in the originals could be shown is super-spangly-3D-o-vision there's a fair chance it never would have just been banned.
Personally, I do hope they keep the adult tone up and use the new tools to push it even further! We're all responsible people who want a chance to explore the dark side of life. Hopefully Bethseda will place the product as a counterpoint to their 'cleaner' stuff, but I have a nagging feeling the Fallout will be influenced more by Beth. than Beth. will be by Fallout.
Combat text was also an important part of it. Nothing like putting the gamers' imagination to use, much better than the approach of, say, SoF (= Soldier of Fortune) in my opinion. Lifelike violence is not entertaining.
With high perception you can get that a lot, but my favourite is still:
"You hit the bandit in the groin for 30 damage, knocking him to the floor and seriously wounding him", just because it is occasionally followed by cool combat dialogue (Count them, count them!)
To short by far and entertaining on so many levels I forgave it all of its faults. I cannot say it challenged my morality, with the possible exception of having a human as a pet. It tackled adult subject matter with the correct amount of humor. It had an edge. It gave you a sense of power yet fragility, had atmosphere and a level of credibility that kept me captivated for many a happy week. They could do much worse than follow in the spirit of Bloodlines.
But that is not a TES game, so what chance?
Morrowind had a darkness to it, but skirted lightly around content considered adult in nature. I lost many months to Morrowind, it is certainly a sandbox and, from a technical point of view, a beautifully crafted one at that. Not, perhaps, what one would want for Fallout 3.
What could be taken from Morrowind is atmosphere and the way the game manipulated the emotions and psyche. I was lost, the scenery was bleak, I was desecrating a tomb, I was not liked and the Telvanni classic, I was not welcome. While I've not played Fallout it sounds like it it would also benefit from the character-centric as opposed to player-centric approach taken by this game.
As for taking anything from the happy, smiley, everyone's on prosac world of Oblivion. A linear world devoid of cross plot and complications where FPS style epic battles lead to epic boredom. I hope not. Ok, it has nice graphics used at times with excellent attention to detail, but even today I occasionally check out the box for a McDonnalds logo.