S.T.A.L.K.E.R ripping off Half-Life 2?

We imagine Gordon isn't very happy that someone may be copying his moves...

Shack News has reported the latest gossip in the gaming community recently, namely that the just released S.T.A.L.K.E.R. may have copied assets from other games without permission.

Apparently light textures in S.T.A.L.K.E.R. have been found which are nearly identical to textures in DOOM 3 and which bear the same filename. That the filename is "lights_impflash.dds" adds weight to the argument, since there are no Imps in S.T.A.L.K.E.R.

The same seems to be true of a water texture that may have been copied from Half-Life 2. Again, the filename was identical between the two games.

While Valve and THQ / GSC have been unwilling to comment just yet, Todd Hollshead of id Software went on the record over at Shack News;

"I've seen a post on a web forum that claims DOOM3 assets are used in another game, but we've been working hard on Enemy Territory: Quake Wars as well as our own internal project and have not had the time to fully investigate or otherwise verify that the claim is true. Only from what I've seen on the Web, it's concerning. However, it may turn out to be nothing. Nevertheless, it would be improper to make any decision about a course of action until we find out whether the claim is true, and what assets from DOOM3, if any, have potentially been used."

It's early days in this brewing controversy but the ramifications are potentially massive if two of the largest and most respected games companies have been ripped off by one of the most anticipated games of the last decade. Either way, we'll try and keep you posted on how this develops.

If you've ever stolen from a computer games company, or been wrongly accused, or even if you just want to pretend you have, then our forums are the place for you! Drop on by and tell us what you think.
Quote Duste 11th April 2007, 10:53
Honestly, how would someone have found this in the first place? Why would they have been randomly looking through files? And as if they'd be able to memorise filenames from other games.

Kinda sad in my opinion...
Quote Herbicide 11th April 2007, 10:55
Heh, oops!

- H.
Quote will. 11th April 2007, 10:55
Seriously, I hope that the both (especially Valve) just give the guys who made STALKER a ticking off and ask them to make some changes for future versions. If this ends up in a big law suit I will lose respect for Valve and THQ / GSC.

Yes, they did wrong copying (if its true) the textures, and in the future, they should be given a bill and told to pay up or else, but I hate this "You sue me I sue you" culture we seem to have adopted world over and I'm sure it can be settled out of court.
Quote lamboman 11th April 2007, 11:00
I found the address quite interesting, I never knew Doom 3 and HL2 were the the same thing? I agree with the above post.
Quote Lazlow 11th April 2007, 11:40
Having played S.T.A.L.K.E.R for a few hours, I thought it reminded me of Half Life 2 in many ways, but not in a "wow those light textures look awfully familiar" kinda way.
Quote CardJoe 11th April 2007, 11:40
I wouldn't say it's an example of a legitious culture myself. After all, THQ are taking something that someone else did and using it to generate profit. If it's the case of only two textures then I agree, a slap on the wrist for THQ and leave it at that. If however we later find out that they've stolen A.I from Far Cry, sounds from F.E.A.R and animations from Prince of Persia as well (for example) then I'd expect to see THQ get financially bitch-slapped.

Imagine if you wrote a book and someone stole a chapter or two from it to use in theirs.

That said, I massively support games like THQ and games that are free-roaming or innovative and therefore don't want them to go under because of this. Hopefully it'll all be proved to unfounded nonsense.
Quote dragontail 11th April 2007, 11:41
Wuh oh!
Quote TommyVD 11th April 2007, 11:44
Dindn't early versions of Stalker (and some early trailers) get lambasted because they used Half Life sound effects? Could be wrong on that, it's been a while...
Quote konsta 11th April 2007, 11:48
Maybe it's just because I'm a law student specialising in Intellectual Property... but I'd love to see a lawsuit over this!

It's absolutely shocking to steal property in this way, especially for companies that are such big players in the industry. It doesn't set much of an example for the smaller ones. Moreover, a lawsuit for this type of action would not provide "punishment" - it would give measured damages that compensate for the actual loss - as closely as can be calculated. The problem obviously is that the company that makes STALKER is Russian, and will therefore be hard to sue, due to jurisdictional issues. The most likely outcome therefore would be for Valve and Id to seek an injunction preventing sale of STALKER until things have been sorted out... That's tough for gamers though.

On an unrelated note, I am sincerely unimpressed with STALKER as a game. The performance is abysmal, and it has a distinctly unfinished feel. There are large sections of the game where I will have to look at the ground, as the weather conditions make the framerate drop off to an unplayable level if i can see the sky - this is regardless of gfx quality settings, and I have a decent system. Furthermore, I have found missions where the objective has been forgotten to actually be placed on the map - very frustrating. The game will also periodically "lose" my mouse. The most recent patch apparently breaks savegames. Slight problem on an RPG....
Quote wafflesomd 11th April 2007, 11:54
Quote:
Originally Posted by will.
Seriously, I hope that the both (especially Valve) just give the guys who made STALKER a ticking off and ask them to make some changes for future versions. If this ends up in a big law suit I will lose respect for Valve and THQ / GSC.

Yes, they did wrong copying (if its true) the textures, and in the future, they should be given a bill and told to pay up or else, but I hate this "You sue me I sue you" culture we seem to have adopted world over and I'm sure it can be settled out of court.

Not true, the files could've been purchased, if not free already.

And honestly, who even cares?
Quote:
Originally Posted by konsta




On an unrelated note, I am sincerely unimpressed with STALKER as a game. The performance is abysmal, and it has a distinctly unfinished feel. There are large sections of the game where I will have to look at the ground, as the weather conditions make the framerate drop off to an unplayable level if i can see the sky - this is regardless of gfx quality settings, and I have a decent system. Furthermore, I have found missions where the objective has been forgotten to actually be placed on the map - very frustrating. The game will also periodically "lose" my mouse. The most recent patch apparently breaks savegames. Slight problem on an RPG....

Regardless of the graphics settings? Dude, performance in this game is all about its graphical settings.

Your pc is clearly not fast enough to run this game, and you can't blame the game for that.
Quote konsta 11th April 2007, 11:58
2GB Ram, 7800 GTX 512MB, AMD 3500+ (OK the processor isn't _new_, but it can do this, and I said that the performance is irrespective of gfx settings i.e. those areas run like crap if i turn everythign off...and most of the time I can run with everything on full, it's just random when it slows down.)

Also, on occasion rain will artifact horribly. Sometimes savegames are inexplicably unplayable, and I have to go to the previous quicksave. That's not hardware related.
Quote CardJoe 11th April 2007, 12:29
I have a lower system than that and run it beautifully. There are some tweaks out there on the nets that fix hidden settings I found useful initially. Try looking on the NMA forums.

My major gripe with STALKER has been the story, it's broken and hard to follow at times with poor translation that makes coherence impossible. I'm currently invstigating underneath Yantar and I have no idea why.
Quote L2wis 11th April 2007, 13:39
i think that if it's proven that they stole the textures then they deserve to be made to pay for them! Hows that wrong? If i had designed anything like a texture in a game and then seen it being used without my knowledge i'd be ticked off!
Quote Phil Rhodes 11th April 2007, 14:12
Stalker was very late.

They were under a lot of pressure to finish it quickly.

They're known to have used third-party assets during testing.

I think it's entirely likely that stuff could have leaked through. It's not really that outlandish a thing to do; when editing movies and TV ads, temporary soundtracks are often used. I'd characterise it in the same way.

We do usually expect people to have removed them by the time they show the film to paying customers, though...
Quote will. 11th April 2007, 14:13
But at the potential risk of it escalating and the company being sued into oblivion? I'd rather see more up-and-coming game studios than one *******ised one that sued anyone for anything. Oh... wait.. That's what EA is...
I genuinely think that if someone ran me over with their car, I'd ask them nicely to pay for any medical care and lost pay and leave it at that.. If they didn't cooperate.. then, and only then would I consider suing them. If they did it again the day I walked out of hospital, then I'd go for the throat.
Quote Nix 11th April 2007, 14:17
Note that the article said "nearly identical", from what i know it has to be completely identical to the said texture that its being copied to. I think theyre allowed to take someones texture, add to it and use it as its not the copyrighted material anymore as they have added onto it.

If the only thing that is identical is the file name but the texture itself looks a lot like it, but isnt 100% the same, then i dont think valve have got a case.
Quote mad4it 11th April 2007, 14:26
I beleive they used doom and half life files as placeholders during testing and creation. and as many have said the game seems rushed so either they just changed the file and didnt bother to change the names or they were so rushed and it went somthing like this.
Manager:We need this out the door this week
Coder:But we have all these assets we need to replace with our own
Manager:What you talking about the game looks done
Coder:But its not our stuff....
Manager:So no one will ever know
coder: But....
Manager: But nothing. Have it ready or you wont get to make that train simulator game youve been dreaming of making
coder: ok :(
Quote CardJoe 11th April 2007, 14:29
So if I drew a moustache on an original picture of Charlie Brown then I invented it? No. All I did was draw a moustache on an iconic figure.

Yes, you can take someone elses picture (like a bit of clipart) and then alter it and not have to pay them, but you have to do it so that it is not deemed recognisable as once having been the original. At least, thats my understanding.
Quote sadffffff 11th April 2007, 15:28
there absolutly should be a lawsuit over this. this is where IP lawsuits belong.

taking bits and pieces from other games and then reselling them as your own without paying the owners or getting permission from the owners of said pieces.. fits perfectly
Quote Tanaban 11th April 2007, 16:16
Wouldn't surprise me if they used other games textures during testing. Then created their own to replace them and never renamed it for one reason or another.
Quote Mathmarauder 11th April 2007, 16:52
THQ is just the publisher, GSC should be held accountable.
Quote Speedo 11th April 2007, 17:05
From skipping through the latest copy of EDGE I got the impression that the devs had gone ***s up and this was patched up alpha code, anyone know if there's any truth in that?
Quote Major 11th April 2007, 17:14
Quote:
Originally Posted by CardJoe

My major gripe with STALKER has been the story, it's broken and hard to follow at times with poor translation that makes coherence impossible. I'm currently invstigating underneath Yantar and I have no idea why.

Obviously you haven't understood the story line correctly. Thought the story line was easy to follow to be quite honest.
Quote CardJoe 11th April 2007, 17:30
BEWARE: STALKER SPOILERS FOLLOW!!





Well, no and maybe yes. Maybe I haven't understood it because the storyline was difficult to follow for me. I wake up after a jittery cutscene and a trader makes me work for him. He sends me off on tasks and at some point I hook up with a bartender who for no known reason helps me find and kill strelok who has a stash somewhere underground that these random guys help me find that tells me about Fang and Ghost. Tracking Ghost leads me to Lab X18 and lab X16 after the Agroprom centre where I got a load of confusing things about emmissions and a Brain Scorcher in the north.

I kind of know whats going on then, but I had to piece it together myself the hard way. It should have been relayed to me better.


END OF SPOILERS
Quote DougEdey 11th April 2007, 17:44
CardJoe: use the [ spoiler ] tags ;)
Quote Bauul 11th April 2007, 17:52
I followed this story from when it was broken originally on doom3world.org back on April 1st.

One of the main problems with this debate is also to do with the use of the textures. IIRC, Battlefield 1942 shipped with RTCW textures left over in the pak files from testing days. They weren't used in the game, so no-one seamed to mind. All m!chi:be did was discover D3 alike textures in Stalker's equivilent pak files, as far as I'm aware no-ones actually seen them in the game, which adds more grey area to all this.

As for Stalker using HL sound effects, it acutally used CS sound effects, but this was one a leaked internal beta, as such wasn't illegal because it wasn't published.

It's also worth pointing out id's Todd Hollshead's statement implies not only did GSC not get the textures for free, (Hollshead states that any asset used from Doom 3 is a problem) but id are prepared to look futher into this and take action, he didn't seem to think it was no big deal.

Time will tell I guess.
Quote Cobalt 11th April 2007, 18:00
Quote:
Originally Posted by Duste
Honestly, how would someone have found this in the first place? Why would they have been randomly looking through files? And as if they'd be able to memorise filenames from other games.

Kinda sad in my opinion...
Probably interested in seeing the texture files for modding purposes or something like that. They noticed that the file name contained "imp" (and as was stated in the article imps aren't in the game) so they looked up textures from games that did have imps. Doom3 comes up positive and then they search for more similar textures, which isn't that hard if you are just comparing file names.

Who knows, there could be more textures which have been renamed.
Quote OtakuHawk 11th April 2007, 18:13
Quote:
Originally Posted by Duste
Honestly, how would someone have found this in the first place? Why would they have been randomly looking through files? And as if they'd be able to memorise filenames from other games.

Kinda sad in my opinion...

modders dude. they were modding the game and came across something familiar from other games. they were not friggin auditing it.

IDK what the big deal is. they won't get much money from it. stalker ain't exactly a smash hit.
Quote pendragon 11th April 2007, 18:36
Quote:
Originally Posted by OtakuHawk
IDK what the big deal is. they won't get much money from it. stalker ain't exactly a smash hit.

The 'deal', as I understand it, is that even if they don't get 'much money' from a lawsuit, they get restitution either through an injunction or monetary compensation for another company illegally using their property. You know - breaking the law 'n such? Which if nothing else, sends a message of "you can't do this and get away with it" to other such companies.
Quote dire_wolf 11th April 2007, 18:40
Quote:
Originally Posted by Duste
Honestly, how would someone have found this in the first place? Why would they have been randomly looking through files? And as if they'd be able to memorise filenames from other games.

Kinda sad in my opinion...

It's quite possible that a mod group spotted it, they'd obviously be quite familiar with the files and names etc

[EDIT]

Beaten to it
Quote supermonkey 11th April 2007, 20:19
Regardless of the texture issue, I think Todd's quite clever.
Quote:
but we've been working hard on Enemy Territory: Quake Wars as well as our own internal project and have not had the time to fully investigate or otherwise verify that the claim is true.
Not only does he address the issue at hand, but he managed to throw in a little plug for his own game. Nice bit of marketing there, Todd. ;)

-monkey
Quote wafflesomd 11th April 2007, 20:54
Doom3 sucked anyways.

I don't see what the big deal is here... I mean, are ppl actually losing sleep over this stupid thing.

Movies do it:

http://www.youtube.com/watch?v=cdbYsoEasio
Quote knowyourenemy 11th April 2007, 22:22
Well, about Stalker... despite the gripes and downward comments about it, I must admit that I have not had this much fun playing a single player game in a very long while.
Quote Emon 11th April 2007, 22:24
Quote:
Originally Posted by Phil Rhodes
I think it's entirely likely that stuff could have leaked through. It's not really that outlandish a thing to do; when editing movies and TV ads, temporary soundtracks are often used. I'd characterise it in the same way.
Especially when artists are using their own database of textures they have accumulated over the years, it's possible for some to slip through.

And, yeah, who cares? If it were hundreds or even dozens of files, maybe it would be a problem. But just one or two? It doesn't make it right, but it's asinine to pursue legal action over something so trivial.
Quote Tulatin 11th April 2007, 22:24
TBH, if you rip off someone else's work, sell it, and take credit for it, you do deserve to get nailed.
Quote Stickeh 11th April 2007, 22:28
Who said they didn't buy them from the repective people?

Doom3 was really a showcase of the new 3d engine, so why were they not able to buy and modify certain parts of it....

You dont know the whole story, so dont start pointing the finger of blame guilt and theft :D
Quote Hezza 11th April 2007, 22:39
I completely agree with mad4it, they were probably used in testing and never got removed at crunch time when the artists had their managers breathing down their back. Also, when you've been working 80 hour weeks for a couple of months, its so tempting to just leave something in that you know is wrong. (as in, "f#@k it, who's going to notice these few little textures, i can leave work on time today")

I've recently started work at a TV production company as a 3d animator (who said all those hours working on mod's wouldn't pay pff :D ) and the amount of stuff like this that goes on is crazy. When your dealing with a project that has 1000's of textures, trying to keep track of them is bloody difficult, especially when you've got 7 or 8 people working on it, jumping between different shots. A test scene might be made to check something is going to work, textures are thrown on that were found on google images, that gets passed onto someone else and they just use that image as the basis for something, without knowing where its come from.
Quote zero0ne 11th April 2007, 22:45
Quote:
Originally Posted by CardJoe
So if I drew a moustache on an original picture of Charlie Brown then I invented it? No. All I did was draw a moustache on an iconic figure.

Yes, you can take someone elses picture (like a bit of clipart) and then alter it and not have to pay them, but you have to do it so that it is not deemed recognisable as once having been the original. At least, thats my understanding.


True, _BUT_ what now defines different in the binary world?

With the onset of md5 sums, etc its very easy to see if a file is identical to another file.

So:

Stalker coder steals the texture from HL2, then adds a few bits of data, then puts it in STALKER...

now when you md5 the files, you see that they are different, but when visually looking at them, they look identical, which do you go by?

Oh so you say they are the same? well maybe those few bits he added actually changed some colors here and there, just that you didn't notice.

or, Oh you say they aren't the same? maybe he just added a 0110010001 at the end of the file? (which should make the files different enough that their md5 hashes will be different.)
Quote smoguzbenjamin 11th April 2007, 23:25
To be honest, I thought I recognised the 'walking on metal' sound from HL2 also. It seems my initial reaction isn't unfounded after all.
Quote dgb 12th April 2007, 00:14
Quote:
Originally Posted by Stickeh
Who said they didn't buy them from the repective people?

Doom3 was really a showcase of the new 3d engine, so why were they not able to buy and modify certain parts of it....

You dont know the whole story, so dont start pointing the finger of blame guilt and theft :D

Presumably the quotes from the IP owners saying they know nothing about it implies that it wasn't a commercial transaction...
Quote wafflesomd 12th April 2007, 01:43
It's kinda sad when a good games rep. gets shot down because of a couple files.

Sad, really.
Quote Flyingsheep 12th April 2007, 06:47
Sue them?? Condemn them to hell?!!?! People, please stop jumping to conclusions so quickly here! The textures from Doom 3 and Half-Life 2 are placeholders that were never completely removed, since THQ rushed the game. They were placeholders for the alphas and betas, and doing that is totally normal. Many game developers do that and it's totally legit as long as they aren't used in the final version. They're just being borrowed.
Quote Bauul 12th April 2007, 08:13
Quote:
Originally Posted by wafflesomd
It's kinda sad when a good games rep. gets shot down because of a couple files.

Sad, really.

Have you actually looked at the comparison screenshots? It's not a couple of files, it's about 30. It's essentially every single pixel light shader file Doom 3 has (the "shape" of the light if you will, as oppose to a standard sphere).
Quote:
Originally Posted by Flyingsheep
Sue them?? Condemn them to hell?!!?! People, please stop jumping to conclusions so quickly here! The textures from Doom 3 and Half-Life 2 are placeholders that were never completely removed, since THQ rushed the game. They were placeholders for the alphas and betas, and doing that is totally normal. Many game developers do that and it's totally legit as long as they aren't used in the final version. They're just being borrowed.

Yeah... but what if they ARE being used in the final version? As their light shader files it's quite a bit harder to spot them in the game, you can't really say "ahh, I recognise that shadow!". Someone needs to crack open the Stalker map files or possibly the texture coding and have a look. They may well have just have been placeholders, but if they're not, and are still in the game, that's just plain cheeky. It's like stealing a riff from a good song and building something else around it.

"Yeah, I know that's the riff from smoke on the water, but it was just a placeholder before we came up with our own riff, and we just forgot to take it out, it's ok though right?"
Quote Flyingsheep 12th April 2007, 08:46
The game was rushed, I'm sure many things were left in by accident. If you actually think about why they would risk getting in a hell of a lot of trouble and being sued by stealing content from other games, it doesn't make any sense at all. Nobody wants to get sued, and game companies wouldn't want to take a risk like that... it's WAY too dangerous. There doesn't seem to be much logic in this assumption everyone seems to like to have.
Quote calib3r 12th April 2007, 11:25
Quote:
Laugh out loud. :)
Quote knowyourenemy 12th April 2007, 18:34
I seriously doubt we're looking at a deliberate scam. I am going to have to agree with the placeholder-art idea.
Quote ralph.pickering 12th April 2007, 23:20
Quote:
Originally Posted by zero0ne
With the onset of md5 sums, etc its very easy to see if a file is identical to another file.
...
or, Oh you say they aren't the same? maybe he just added a 0110010001 at the end of the file? (which should make the files different enough that their md5 hashes will be different.)

MD5 hashes aren't the only ones out there - they're just widely used to make sure a particular file has not been modified. But if you want to see if a particular file is similar to another you just use a hash designed for that purpose. The fuzzy OCR plugin for Spamassassin uses a hash that can tell (some of the time, at least) if an image is similar to a previously OCR'd image to save on CPU time. It can spot if an image is pretty much the same even if the spammer puts those random dots and lines all over it.
Quote wafflesomd 13th April 2007, 00:25
Valve and ID probably don't care.
Quote Cthippo 13th April 2007, 01:34
Hopefully they realize that making a stink about somthing pointless like this would do them more hard in the gaming community than good. Stalker has ben an anticipated title for, well, seems like forever. I don't think that Valve or ID want to be known as "The company that killed Stalker".

Now if it were EA on the other hand...
Quote quack 16th April 2007, 13:42
The Inq reports this nothing but a misunderstanding: http://www.theinquirer.net/default.aspx?article=38945
Quote pendragon 16th April 2007, 14:28
Quote:
Originally Posted by quack
The Inq reports this nothing but a misunderstanding: http://www.theinquirer.net/default.aspx?article=38945

..and the crowd goes silent.. good to know! thanks! ;)
Quote wafflesomd 16th April 2007, 21:18
Ha, congrats everyone, you couldn't have been more wrong!

I give my self a pat on the back for not being and idiot and jumping to conclusions, as well as suggesting the actual outcome.
Quote Freemanator 17th April 2007, 12:09
Quote:
Originally Posted by Bauul


"Yeah, I know that's the riff from smoke on the water, but it was just a placeholder before we came up with our own riff, and we just forgot to take it out, it's ok though right?"

Have you ever heard "Back to life, Back to reality"?
Log in

You are not logged in, please login with your forum account below. If you don't already have an account please register to start contributing.







Mobile Phones

LG Arena ReviewHTC Magic Review

Compare over 250 mobile phones &
52,000 deals!



Broadband

Mobile Broadband

Compare over 100 broadband & mobile broadband deals online!

Dragonage