A recent study has shown that games like BF2142 change your way of thinking, sometimes for hours afterward.
There has been a lot of noise about violence in video games ever since Wolfenstein 3D was released (waaaaaay back when). Many of us gamers have heard just about every idea under the sun, from videogames rotting your brain to them giving you a predisposition towards shooting up a school. Well, it turns out they actually
do alter some thought patterns - just not in the way your mother always told you.
A study was conducted by the head of radiology at Indiana University School of Medicine, Dr. Vincent Mathews. In it, 44 subjects were randomly assigned to play either a violent (
Medal of Honor: Frontline) or nonviolent (
Need For Speed:Underground) video game for 30 minutes. Then, the subjects were given MRI scans and monitored while working on tests of inhibition and concentration.
Results were interesting and fairly definitive. All of the people who played the violent game had very strong emotional arousal, but lowered inhibitions and a much lower ability to concentrate. One could liken this to the "fight or flight" reactions, as the gamers moved toward instinctual playing styles and more predatory and survival based thinking. Effects lasted well after the games ended, slowly returning back to baseline sometimes as long as hours later.
Sadly, the report didn't go into much detail about the effects that the non-violent video game had versus a baseline. This leaves a critical question unanswered: Do certain games
improve your concentration ability?
Dr. Mathews is looking to do further study on these finding in an effort to find out if there is an actual long-term effect on the way the brain processes information. Could certain games actually be creating a PTSD-like effect?
Tell us your thoughts
over in our forums.
Brain age anyone?
Every time I see a study on the effects of violent games I cringe at the testing ethic.
Although, TBH, I reckon he's right, but watching a scary or action packed film will have the same effect, as will reading a scary/action packed book (if you're one of those people who can really get into books).
As for the games increasing concentration, thats what Dr Kawashima's Brain Training is designed for, doing the various things activates parts of your brain, not just improves them over time (just like say, a jog warms up your boday as well as giving it good cardio training).
Wouldn't the effects he claims to see via MRI after an intense gaming session also be similar to what you'd see if you thoroughly focused on something of a similar nature? Meaning, that all he's doing is merely reporting on the physical brain functionality when exposed to a specific external stimulus?
To me that doesn't say anything about how people "behave" when exposed to (violent) games. Simply saying that the water is boiling when you apply a constant heat source doesn't indicate anything more than it's boiling.
Weird analysis, to me....
However, giving them the benefit of the doubt - does that slight increase matter much? Empirical evidence suggests that the bulk of the population can handle violent games and those which did result in tragedies are isolated incidents whose other factors are often overshadowed by politicians, interest groups, and Jack Thompson.
While video games are more emersive than TV, books, or magazines (since one can interact), how is this debate much more different from past criticisms of TV, comic books, and anti-church treatises to name a few?
I can understand how an action game vs. a violent game and a calmer game may produce different mental responses - but are those responses that powerful that they have a good chance of manifesting itself into physical violence?
some random people can't even move the mouse and press the keyboard the same time, and they get fragged and they get nervous because they suck :D
Of course your going to have different brain activity, playing FPS games are very fast paced and requires strong eye hand coordination. Very different compared to some games. If you're playing say an RPG, there's points in the game where you don't need to be focused strongly. In FPS games you are always focused because you don't know what's going to happen. It's the unknown factor that gets you.
Why can't the rest of the world catch up?
The argument that such subtle differences in thinking could result in violent behaviour or Columbine-style tragedies would be very shakey, I think. For starters, we have recently seen a similar tragedy in an Amish community where, I suspect, they have yet to introduce a Playstation to the household (perhaps in a tasteful wodden enclosure?).
I can also think of other games that are pretty violent, competitive and oppositional, and are likely to tap into that fight-flight, instinctual emotional thinking. Perhaps they should repeat that study with some American football players? Or how about rugby, or soccer? I think they would be amazed by the results. We certainly see enough proneness to violent behaviour on the spectator pitch...
Perhaps it is time to ban competitive sports along with video games. It is the only way to be safe. :p
I really worry about some of you people... :p
Does playing violent games increase your tolerance to addrenaline and aggression or does it make you more sensitive to them?