Graduate student Jenova Chen published "flOw" on the USC website - and ended up catching a big fish
Special thanks to forumite Buzzons for pointing us to this!
Graduate school is a daunting proposition for many people. Long hours of study, generally low pay, and little more than a footnote of credit at the bottom of someone else's research is rarely what one would consider a "good time." Every once in a while, though, something truly unexpected happens...much like Jenova Chen, the designer of
flOw is finding out right now.
flOw is a simple concept - you start out as a small sea creature in shallow water, eating smaller creatures to grow. As you grow, you can eat bigger and bigger things and survive at deeper and deeper depths. The addictive little flash game was posted in March of this year on the USC website as part of his graduate thesis in the Interactive Media division. Within two weeks, it had over 100,000 hits - with no intentional promotion.
Chen ended up hooking a lot bigger fish than he ever expected, though. First there was a phone call, then a deal...and now he and a partner are managing a small games company with a big customer - Sony. The game is now going to be upgraded a little from its Flash roots, and be sold on the new PlayStation Network.
The game was inspired by Chen's concept of the
Flow Theory - the point where a person becomes so engrossed in a single task that conscious thought is shirked and instinct takes over. The "flow" sits between the point where you become bored and where you become genuinely anxious. His game, he feels, is a symbol of that - a singular task that immerses you.
By the number of hits and the interest he's generating, it doesn't look like he's far off the mark.
What are your thoughts on this little masterpiece? Have you played it yet? Tell us your thoughts on the theory or the game
in our forums.
can't believe I haven't seen this little time waster before.
here
it's sooo simple yet, you want to grow and see how you evolve and your opponents change... amaaazing....
WARNING SOME CONTENT ON THE WEBSITE ATTATCHED TO THE LINK IS NOT CONSIDERED "WORK SAFE"
http://www.ebaumsworld.com/fishy.html
Funny if the game sucks so bad, how come it is on pretty much every flash website I have ever been to? So you are saying that they copied the whole way the other game played, but that doesn't mean anything? If the makers of Fishy have any brains at all, they would slap this guy with a lawsuit. The similarities between gameplay are immense, flOw just makes things look pretty, and gives the the illusion of having full 360 degree movement.
what is different about this game than any other hungry fish game is:
* control
* top down as opposed to side view
* stunning visuals
* enchanting music
* level changes (Very creative)
* the way you "grow" (new segments that evolve instead of just getting larger - in fact, the shape you end up with depends on what you eat.)
* the interaction of you and the larger monsters
it goes back to different racing games, different FPS games, mortal kombat vs. streetfighter vs. XXXXXXXXX
Basing a game off the simple concept of swimming around and eating stuff isn't stealing - it's just a starting point. It's what you do with it from there that matters. This guy came up with something that no one else did and it is absolutely stunning with great gameplay.
If I stick an Aston Martin badge on my Ford it does not become an Aston Martin. It is a dressed up version of the original game, with a small tweak on the control. It would be one thing if it was just a project, but it was his thesis, and he is profiting from it.
Using the AoE example above, they are both games where you mine resources and build armies but AoE offers more versatility, better graphics, more features and variety etc etc. Flow isn't a rebadged Ford, it's a better engineered, better build and more enjoyable Aston Martin
Your car analogy is flawed. What you're saying is more like saying that all carmakers "stole" the idea from steam locomotives and should pay royalties. Sure there are differences like a gasoline explosion pushing a piston VS. steam pressure pushing a piston; iron wheels on rails VS. rubber tires on concrete - but it's the same thing right? No - it's different. Doode.