NFS: Carbon uses the same game engine as the last addition to the franchise, Most Wanted.
EA has released the demo for its upcoming addition to the incredibly popular
Need For Speed franchise in readiness for
Carbon's full release on the 3rd November.
The demo includes a Circuit track and a Drift track, as well as a Canyon Duel that is unlocked once you've completed the other two races. You can grab the demo over at
FileShack.
Minimum system requirements are as follows, according to the readme file:
- Windows XP Service Pack 2 (32Bit Edition only), Windows 2000 Professional Service Pack 4 operating system;
- Intel Pentium 4 (or equivalent) CPU running at 1.7GHz or higher;
- 64MB DirectX 9.0c compatible video card (NVIDIA GeForce 4 Ti/ATI Radeon 8500 or higher) using a supported chipset (see full details here);
- 512MB RAM;
- DirectX compatible sound card
Let us know what you think of the new Carbon demo in the forums.
Aggies
Main differences:
- Dark instead of light (MW daytime looks prettier IMHO)
- Can custo car more
- Improved Multiplayer (this wasn't in the demo). You can play as the cops now, which is nice.
Gonna see how the demo plays out with my Momo Wheel. It ain't true racing without a racing wheel ;)
I abhor the drifting race type though. I thought I was done with that after Underground :(
Aggies
Im suppose to be out at 10pm, downloading this demo is more important lol
lol join the club... I find them utterly dull and repetative with poor graphics and rearly don't get how people can like them too :P
Ok, the idea of Need For Speed ever since the NFS2 (the first one I played) is that you race but really quickly. The perceived speed is notched up to a little beyond realistic levels. To compensate for this, the tracks are usually wider than your average race track, and there are always some nice big corners you can take at full pelt.
Since NFS Underground though the feel of the cars has perhaps been made even less realistic but I would say definitely more fun. Handling is usually responsive, braking and acceleration are quick. Along with that came the whole addition of customisability of your car's internal and external parts along with unlockables and everyone loves unlockables in a game.
The last four games then have maintained this feel more or less with new features to make things more interesting such as a roam-able city, nitrous, various race types such as drift, sprint, etc. Then came police chases and challenges in Most Wanted which I think was done really well (although totally unrealistic) and was the best NFS yet.
Oh yeah and one other thing before someone mentions it, NFS has always had a good selection of proper cars by real makes. Sometimes you might even believe you feel like you know what it's like to drive a Lamborghini Gallardo and assuage somewhat your hopes of ever doing it for real.
Anyway back to the demo. My first thoughts are:
I don't like the night-time setting. The daytime was one of the good things about MW.
The normal racing seems pretty easy as usual.
The drift mode sucks and I actually liked the drifting in NFSU2 on occasion. Somehow they've made it ridiculously easy to turn the car from left to right and yet at the same time that's made it harder to do a proper drift.
The canyon racing is pretty tough but it's not bad. Somehow though the constantly switching camera down to the side of your car makes it a lot harder to control.
And what the hell is that Crew Member stuff about? Why the hell would I want the help of a crew member and have him constantly tell me how well I'm doing?
Oh and how do you change the settings as there were no in game options? I really don't fancy playing it at 640x480 again. :|
So I have been playing the drift track over and over for about 1.5 hours now. I find it much easier to use the manual transmission for chaining large drifts together without smashing into the wall.
Current record:~402,000 points over 2 laps on the demo track.
I must agree, the crew member feature sucks big time. Can you turn it off?
Dex: at the main menu, press 1 for Options, then press the down key on your keyboard to scroll through the available system options.
Alas that score sucks my brother in law has been getting in the 700,000 range for the last week or so but he has been playing it non stop for like 2 weeks (how long its been on xbox live) much to the annoyance of me.
I would like to say THPS Project 8 DEMO came out not to long ago for 360 which i gotta say plays well and looks great.
Tbh I hated most wanted, daylight all the way and the custimisation options
on the cars was pretty poor judjing from how many parts Underground 2 had.
And in MW ther where no drift races and drag sucked.
But thank god all of that is supposed to be back and better
/one hour left of downloading
EDIT: Just played it, The handeling on the tuner car was rubbish, the race was too dark anf the motion blur ruined it as i didnt know which way to go also that the team member was useless, also the drift was equally as horrible as the handeling was shite.
Also the game is too dark, i like my day time stuff.
Tho im not gonna rite this game off as its only a DEMO.
Might put my realism hat back on later and play a bit of GTR2. :D
The car customisation seems quite cool (althought I hope there are more options/paint jobs on the full version), and is certainly different from previous versions.
However, the driving, to me, seems less fun than it was in Most Wanted. I don't know why, I just enjoyed the gameplay more in MW than in this. This seems to be very similar to Underground, just with a few tweaks on the car customisation.
Drift mode sucks, I've always hated it. Probably why i can't get past it :p
racing seems OK, the handling on the cars annoys me for some reason.
*kicks EA* no... it doesn't.
the drifting while a bit more challenging is far more annoying than it wan in U2. visuals i wouldn't say were rubbish. but it seems like it took a step down from MW. i do have to say that i dont care if its light or dark. but it gets annoying when its constant, should be a little bit more dynamic. i think they have taken too many features from underground out. the higher level of parts available for visual upgrades. i don't think its one ill be buying though. doesn't impress me enough. a long awaited letdown imho.
Carbon is "OK" (from the demo, played it with my Logitech Momo Racing).
In general the Need for Speed is about balls out racing fun. Some would call it "arcade", as it's definitely nothing near a sim. Take a corner to fast, and you can bump into buildings/rails etc, without much of a penalty. However there is enough understeer/oversteer at times to still make it challenging (it's great with a FF wheel).
Carbon feels less like the open world of MW and more like the "set of strict races" like Underground.
The drifting I find is actually easier in Carbon. Initially I tried drifting like in Underground (Steep angles, ease off the gas to give time to fishtail etc).
However with Carbon, the car will naturally drift. My scores were low, until I just got pissed off and tried to drive through the track as fast as possible, screw drifting. Right away I got a 175k single drift. If you just drive fast, taking corners, the cars naturally drift. While terribly unrealistic, it looks like the driving model has been adjusted to make cars drift naturally. So it's easier. Don't try to force it, just drive fast and corner normally, and you'll drift into insane combos. After a few tries I was able to smooth it out a bit (making sure to stay inside bonus areas).
I still dont' enjoy drifting, and didn't miss it at all from MW.
All in all Carbon feels like a bit of a step backwards. With blurr off, the graphics are ok, but without daylight, everthing looks more dull/generic. The multiplayer may be the only saving grace.
Aggies
I gotta try that... I can't get past 240K with my beloved Keyboard.
Does anybody here know when the wireless 360 controller pc will be available?
Btw Drift just freaking rulezz
edit:/made it to over 262K...getting to the 300k step by step
god I'm adictet :)
I'll second everything said here! God knows why it doesnt run smooth, it's like that on my computer to. Very annoying! I much prefer NFSU:2
I always preferred a controller for race-type games they allow you more control and quicker response then a keyboard :o
I have to admit that's my least favourite part of the game. I don't mind the other cars catching me up so much but I don't like the fact that you can completely screw up a corner and be passed by every car and then still be in the lead a lap later. You can see the cars slow down straight away as soon as you crash. If I'm not punished for mistakes like that, how can you gain any satisfaction from winning? I remember in Underground 1 the best race was the last one. It hap 7 laps or something and took me about 10 goes before doing it without a mistake. In Most Wanted I think I only had to repeat a race 4-5 times.
Why don't they have a difficulty setting?!
I agree that catch-up sucks, but I'd rather the cars speed up to keep up with you rather than slow down so you keep up with them.