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Unigine unveils new Valley Benchmark

Unigine unveils new Valley Benchmark

Unigine's Valley benchmark creates an impressively detailed simulation of 64,000 square kilometres of Siberian countryside.

The Heaven 4.0 benchmarking tool, released to the world earlier this week, isn't the only thing Unigine has been working on, it seems, with the company announcing the availability of an all-new benchmarking tool: Valley Benchmark.

Based on the same Unigine Engine as the popular Heaven benchmark, Valley ditches the steampunk-inspired floating village for something a little more down-to-earth: a digital representation of the company's native Siberia. 'Living in Siberia, we wanted to show how beautiful the nature is here' claims Andrey Kushner, Unigine's lead technical artist, of the decision to relocate the benchmark's setting. 'It is full of contrasts, and flowers can grow through the deadfall right next to brutal mountains. It was an interesting challenge to create this huge, yet detailed world. Moreover, our engine is so flexible that we could place all objects procedurally and recreate this valley with photorealistic graphics.'

As with Heaven, Valley is designed to put some serious stress on even the most powerful graphics card. The benchmark allows for per-frame GPU temperature and clock monitoring, supports stereoscopic monitors and multi-monitor setups, and comes with a range of benchmarking presets for easy comparisons between PCs. Where Valley differs from Heaven is in scale: Unigine's latest benchmark features 64,000 square kilometres of detailed terrain modelled on the Siberian countryside through which users are free to fly or hike when not in benchmarking mode.

Other advanced features include user-controllable dynamic weather settings, a dynamic sky with volumetric clouds, sun shafts, impressive depth of field effects and ambient occlusion, while the company has worked on a procedural placement engine for the valley's varied vegetation and rocks - with the result that Unigine claims the valley is 'unique in every corner.'

As with the most recent Heaven release, Valley Benchmark is available for free in a Basic Edition for Windows, OS X and Linux, while a $19.95 Advanced Edition - $5 more expensive than Heaven 4.0 Advanced, interestingly enough - brings benchmark looping, command-line automation and CSV exports of results to the mix. As with Heaven, professional use is limited to Valley Benchmark Professional at a cost of $495.

If you're curious to check out the latest Unigine benchmark, the free version can be downloaded now from the official site - and while you're waiting, here's a little taster of what's in store.

20 Comments

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mi1ez 15th February 2013, 11:10 Quote
Pretty beautiful!
damien c 15th February 2013, 11:15 Quote
Look's nice.

Would love to see these kind of graphics in games.
Gareth Halfacree 15th February 2013, 11:28 Quote
Quote:
Originally Posted by damien c
Would love to see these kind of graphics in games.
I'm less enthused about the prospect: the only way I can get >30fps in Valley on my desktop (an A10-5800K with no dedicated GPU, which - as clear from the spec - was not bought for high-end gaming tasks) is to turn the quality to Low and the resolution to 960x600...
Parge 15th February 2013, 13:13 Quote
GeorgeStorm 15th February 2013, 13:18 Quote
That is pretty, only issue for me was the draw distance and things popping up.

Liked the uneven surfaces.
Parge 15th February 2013, 13:20 Quote
Quote:
Originally Posted by GeorgeStorm
That is pretty, only issue for me was the draw distance and things popping up.

Liked the uneven surfaces.

Tessellation to the max!
tozsam 15th February 2013, 14:21 Quote
Anyone Care to help me out?
I originally set up my gfx card OC using heaven, which hit a max temp of 75ish, even on 4.0. However Far Cry 3 has been burning a hole in my gfx card, hitting temps of 90+, but no crashes ingame. If this is a stress test/benchmark, why isnt it giving me the max temp of my card?
What prog can I use to find the max temp so I can clock my gfx card down a bit? I've heard my card clocks down itself (580gtx) with Furmark, so you dont get a realistic result.
SchizoFrog 15th February 2013, 14:27 Quote
The video doesn't state what hardware they used to run it but as with all graphics benchmark suites, they are designed to kill even the very highest of current GPUs and give an indication of where future development can push forwards. I am guessing that the draw distance and some other settings had to be lowered just to get it to run that smoothly but even that was a little jerky at moments. However it did look amazing... All i could think was 'I hope 'The Elder Scrolls VI' looks like this'. :-)
Gareth Halfacree 15th February 2013, 14:48 Quote
Quote:
I've been considering that, but I haven't been able to find anything definitive about running Hybrid Crossfire, or Dual Graphics, or whatever AMD is calling it this week under Linux. The performance difference between a standalone Radeon HD 6770 and the A10-5800K's integrated GPU is negligible if you're not using both together, and I don't want to waste my cash if it turns out to be a Windows exclusive like Nvidia's Optimus!

Might give it a shot when they're £20. Then I'll have to decide whether 2GB of DDR3 or 1GB of GDDR5 will give me the best performance, when the APU is using DDR3 system RAM...
MrGumby 15th February 2013, 17:56 Quote
I think that max gpu for hybrid is 6670 not 6770 afaik. So i probably wouldnt bother.
Gareth Halfacree 15th February 2013, 18:02 Quote
Quote:
Originally Posted by MrGumby
I think that max gpu for hybrid is 6670 not 6770 afaik. So i probably wouldnt bother.
Typo on Parge's part that I then blindly parroted, 'cos I'm a genius like that. His link goes to the same card I was looking at earlier today: a £45 MSI Radeon HD 6670 with 2GB DDR3. I was balancing it up against a Sapphire Radeon HD 6670 with 1GB GDDR5 - but at an extra £20, which seems steep for half the RAM even if it is faster.
MrGumby 15th February 2013, 18:19 Quote
I think that max gpu for hybrid is 6670 not 6770 afaik. So i probably wouldnt bother.
schmidtbag 15th February 2013, 20:05 Quote
Quote:
Originally Posted by Gareth Halfacree
Quote:
Originally Posted by damien c
Would love to see these kind of graphics in games.
I'm less enthused about the prospect: the only way I can get >30fps in Valley on my desktop (an A10-5800K with no dedicated GPU, which - as clear from the spec - was not bought for high-end gaming tasks) is to turn the quality to Low and the resolution to 960x600...

Well to be fair, this benchmark is pretty punishing to even the best GPUs out there. So if you can get 30fps at those settings I'd say you're doing alright. I have a HD5750 and I can only get around 40FPS at the lowest settings, but 1080p resolution.
Waynio 16th February 2013, 03:02 Quote
Nicest looking benchmark I've used, I hope elder scrolls ends up looking this nice.

http://i433.photobucket.com/albums/qq59/waynio_2008/valley.jpg
Inconsistent though like heaven, glitchy min FPS on scene switches over various runs but it mostly rolls along at 60 to 80 FPS on my 2500k @4.2 & SLI 670, highest temp on both cards reached 70c.

And yes I don't feel any need at all for higher than 2x AA on 1440P, you may think you lose in performance going from 1080p to 1440p but you don't when you factor less need for AA, 2x AA works nicely. :D
Ayrto 16th February 2013, 03:07 Quote
Quote:
Originally Posted by damien c
Look's nice.

Would love to see these kind of graphics in games.

Teamed with OLED Oculus Rift , would anyone want to leave that VR world?


Maybe, when the next gen games get ported across to PC, on max settings it'll look somewhat similar?
Waynio 16th February 2013, 04:28 Quote
Quote:
Originally Posted by Ayrto
Teamed with OLED Oculus Rift , would anyone want to leave that VR world?


Maybe, when the next gen games get ported across to PC, on max settings it'll look somewhat similar?

I would so I can maintain a reasonable level of health & sanity in the game we call reality but for sure I'd go & get lost in an awesome virtual world for a day now & then, beats getting wasted because it doesn't fry your brain cells while enhancing your imagination & costs less too, key is to have other interests besides tech & gaming. :D

I could sprint to a cliff edge & do a long jump & while jumping past a bird could grab it, pet it & let it go before I plummet to the ground in a fake world just for the heck of it to see the world a bit differently without consequences, no can do in reality without training & a wing suit & a great height to do it from. :)

I've got high hopes for next gen consoles, hope they don't fluff it up & take things in a wonky direction due to the money that can be made from crap games on phones these days.

Game devs if they want to grab bigger audience they'd have to mix awesome grade adventure game with awesome grade action game that seamlessly switches between the 2 types so you get a quality deep complex highly interactive story that can change paths to the end of the story along with great action that pumps the adrenaline into the game, if the new Aliens game was done like that it would have rocked the world probably more than the movies did & made a lot of none gamers get interested as well as really impress gamers because Alien was far more than just shooting things.

Bit of a ramble there.
PingCrosby 16th February 2013, 10:56 Quote
Quote:
Originally Posted by SchizoFrog
The video doesn't state what hardware they used to run it but as with all graphics benchmark suites, they are designed to kill even the very highest of current GPUs and give an indication of where future development can push forwards. I am guessing that the draw distance and some other settings had to be lowered just to get it to run that smoothly but even that was a little jerky at moments. However it did look amazing... All i could think was 'I hope 'The Elder Scrolls VI' looks like this'. :-)

Yeah The Elder Scrolls VI and GTA would look class
TheDarkSide 16th February 2013, 12:37 Quote
it looks amazing, makes you want to time travel forward just to have open game words in such environments.
The PC community have waited too long. At least we're almost there, next gen consoles will finally allow games worthy of our hardware.
Ayrto 16th February 2013, 14:47 Quote
Quote:
Originally Posted by Waynio
I would so I can maintain a reasonable level of health & sanity in the game we call reality but for sure I'd go & get lost in an awesome virtual world for a day now & then, beats getting wasted because it doesn't fry your brain cells while enhancing your imagination & costs less too, key is to have other interests besides tech & gaming. :D

I could sprint to a cliff edge & do a long jump & while jumping past a bird could grab it, pet it & let it go before I plummet to the ground in a fake world just for the heck of it to see the world a bit differently without consequences, no can do in reality without training & a wing suit & a great height to do it from. :)

I've got high hopes for next gen consoles, hope they don't fluff it up & take things in a wonky direction due to the money that can be made from crap games on phones these days.

Game devs if they want to grab bigger audience they'd have to mix awesome grade adventure game with awesome grade action game that seamlessly switches between the 2 types so you get a quality deep complex highly interactive story that can change paths to the end of the story along with great action that pumps the adrenaline into the game, if the new Aliens game was done like that it would have rocked the world probably more than the movies did & made a lot of none gamers get interested as well as really impress gamers because Alien was far more than just shooting things.

Bit of a ramble there.

Crytek and a few others are more than capable of producing visuals like that now, just look at their latest engine demo. Of course, there are the well known problems with the API limiting PC performance . Top end PCs may even have problems running PS4 games at the same level of visual fidelity because of this API handicap . Maybe on- chip GPGPU solutions will solve this , if/ when the GPU can function independently setting up work for itself.
Jimbob 17th February 2013, 23:51 Quote
TBH It's OK but not amazing, the popup and draw distance isn't great. Does look pretty though.
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