More DirectX 11 eye-candy
Futuremark, the developer of the long-running 3DMark series of graphics benchmark tools has released some new footage of its next-gen benchmark, 3DMark 11.
The company was keen to stress that the trailer was shot on non-final code, so you can expect to see some graphical improvements in the finished version.
However, it's already clear that 3DMark 11 is a huge leap forward in graphical quality over the previous version, 3DMark Vantage.
Of particular note are some really good diffuse lighting effects between objects in front of the camera.
However, the complete lack of movement in the vegetation, something that games even as old as Arma and Crysis managed in 2007 is a bit worrying.
Check the footage out for yourselves below.
Futuremark hopes to release 3DMark 11 before the end of the year. In the meantime, let us know your thoughts in
the forum.
42 Comments
Discuss in the forums ReplyAll in all I think 3Dmark is geared to show better performance towards the highest bidder. So if Antech makes a GPU watch out!
Then I realized games in 2010 don't even look better than 3dMark2003, and that at this pace, they won't for another long time.
That's when I came up with the quote in my sig
background animation is an important feature in graphic performance
Moving water stream and maybe flopping leaves for physx
Rain and water puddles also provide a higher level of lighting reflection than just HDR effects.
Tessellation on static objects are cool but tessellation on a fast moving object would really push the performance of a GPU
The Antech reference is a funny towards the obvious sponsor, So yeh this post is interesting to those who want to really know what their GPU's can do when running a HIGHER quality game.
not impresed
but at least it's better than Vantage
+1
Developers will stay tied to the capabilities of the current gaming consoles. I'm afraid we won't be at the receiving end of quality graphics unless new consoles with significantly improved hardware come out
before or after rumoured ATI 6900 or nVidia 500? i would love to see benchmarks done with this and those new cards.
http://www.youtube.com/watch?v=xEQrPZntkU8&feature=related
Link didn't work with the youtube insert :?.
I've only got a GTX 275 and Windows 7 has DirectX 11 but I have a feeling I won't be able to run the new 3DMark right? It'd probably be pointless anyway as even if I could everything would probably look like a slideshow!
~one love
~Druid
Nah PC gamers/geeks aren't screwed, there will ALWAY'S be PC games around, it doesn't matter how small GAME stores make the PC games section!! (TWATS....) lol, because the only reason consoles sell more games is because they don't have such strict requirements regarding activation and all that other sh*t PC games have (which ALL get hacked eventually anyway!) but they won't stop making games for PC's they'd be stupid to even try.
Lol,
Just download some p*rn, real boobs* to see in those (so I'm told) :D
*Sometimes they're fake ;)
The static foliage made the whole thing look boring anyway.
the fractal lighting and bump mapping with the ground tessellation is what DX10 couldnt do.
Is the fractal lighting the beams that shine over the statues? Because they had a similar effect in Crysis... but with moving foliage. And I can't see the difference between bump mapping with and without tessellation.
My point is, I know the buzz words that DX11 uses, but the differences visually are even less apparent to me than the difference between DX9 and 10. Looking through the screenshots of the DX10 and DX11 modes in Dirt 2, I wouldn't be able to tell you which is which. I've been waiting for the poster child of DX11 to impress me, and this 3DMark demo isn't it. Guess I'll just wait for the DX12 cards.
It's easy to say this 3DMark demo isn't the thing to impress you but like I've already said it was only a video and even I thought it didn't look fantastic, but I also thought when it is out and run through your own hardware then it will look much better, then and only then can you get a true representation of how good (or bad) it really is, right now it's all just speculation on whether it's going to look good or bad, my money is on it will look good but you're obviously a console fanboy Mentai ;)
problem with the last 3Dmarks is they are Not GPU only tests the Total score can be Swayed just by an high overclock or Physx (think 3dmark 2003 or lower is the only True benchmark that does not factor into the totals, it still performs the tests but does not mess with the final results)
I think you'll find for $250 you can get a pretty decent card actually.
Exactly, that's why I disable "bloom" or HDR effects whenever possible. It feels like adding 10 diopters to my sight, and my sight is already bad...
I know the benchmarkers will QQ at me but it is basically pointless. I care about what fps I get in games now. Not in fictional benchmarks that don't represent anything other than willy waving about how many 3d marks you got.
/End rant
Isn't DX11 about efficiency rather than new stand out features?
The first 3 seconds are like wow. the part when it fades in and lowers down to the ground. But then its.. how do i say this... liveless?
Given that OpenGL now offers greater compatibility across Windows versions (plus cross-platform compatibility with Linux/Mac) it would make good sense to use it rather than DirectX. Maybe Bit-Tech could ask games developers their views on this?
blame the consoles.
death to consolification!
E-PEENIE!!
It doesn't matter how much tesseratoryisation or schrodingery you throw up your Shader Model 8.0 pipe if the models are crap in the first place.
well the Haven benchmark really shows off bump mapping and tessellation on the ground so that would be a good way to get an idea of the difference but you have to remember each part of 3dMark bench has always tested for different aspects of graphics. This shows not just ray beams, this is also showing light refraction, how light curves around objects and reflects off of other objects and how there is added depth to what is basically flat graphics.
Another thing, I dont know if people noticed but those big letters at the top that says Work In Progress still means yup you guessed it that they are still working on it so there could be more visual effects that needs to be added or this is a way for them to find out what people would like to see added for the final version.
But listen I hear you people want action, movement and so forth but thats not always whats needed for a bench and Im sure they will in their other test but all I can say is lets hold judgment until its actual release then we can all tear into it ^_^