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3DMark 11 High Temple Trailer Released

3DMark 11 High Temple Trailer Released

More DirectX 11 eye-candy

Futuremark, the developer of the long-running 3DMark series of graphics benchmark tools has released some new footage of its next-gen benchmark, 3DMark 11.

The company was keen to stress that the trailer was shot on non-final code, so you can expect to see some graphical improvements in the finished version.

However, it's already clear that 3DMark 11 is a huge leap forward in graphical quality over the previous version, 3DMark Vantage.

Of particular note are some really good diffuse lighting effects between objects in front of the camera.

However, the complete lack of movement in the vegetation, something that games even as old as Arma and Crysis managed in 2007 is a bit worrying.

Check the footage out for yourselves below.


Futuremark hopes to release 3DMark 11 before the end of the year. In the meantime, let us know your thoughts in the forum.

42 Comments

Discuss in the forums Reply
Waynio 20th October 2010, 19:18 Quote
Looks nice, I'd love to see a top notch action/adventure/rpg with graphics like this .
Krayzie_B.o.n.e. 20th October 2010, 19:26 Quote
Would of been better if the there was wind so the vegetation would move. maybe a slight sun shower for water physx and so more movement in objects utilizing tessellation.

All in all I think 3Dmark is geared to show better performance towards the highest bidder. So if Antech makes a GPU watch out!
Locknload 20th October 2010, 19:48 Quote
........and this post is interesting because?
Jipa 20th October 2010, 19:51 Quote
Meh atleast it's nicer to watch for the next couple of years than Vantage ever was.
knuck 20th October 2010, 19:54 Quote
By watching the video, I thought about the nature scene in 3dmark2001. Back then we thought "oh I can't wait for games to look like that !". It eventually happened, although never with as much movement in the foliage.

Then I realized games in 2010 don't even look better than 3dMark2003, and that at this pace, they won't for another long time.

That's when I came up with the quote in my sig
Kaihekoa 20th October 2010, 19:54 Quote
Wow, these are the closest to real life graphics that I've ever seen
knuck 20th October 2010, 19:57 Quote
Don't get your hopes up
thehippoz 20th October 2010, 20:16 Quote
long as physx isn't factored into the scores.. posted on this in the tech forum http://forums.bit-tech.net/showpost.php?p=2456010&postcount=7
Krayzie_B.o.n.e. 20th October 2010, 20:27 Quote
Quote:
Originally Posted by Locknload
........and this post is interesting because?

background animation is an important feature in graphic performance
Moving water stream and maybe flopping leaves for physx
Rain and water puddles also provide a higher level of lighting reflection than just HDR effects.
Tessellation on static objects are cool but tessellation on a fast moving object would really push the performance of a GPU

The Antech reference is a funny towards the obvious sponsor, So yeh this post is interesting to those who want to really know what their GPU's can do when running a HIGHER quality game.
Woodspoon 20th October 2010, 20:29 Quote
Meh....
not impresed
but at least it's better than Vantage
cgthomas 20th October 2010, 20:29 Quote
Quote:
Originally Posted by Waynio
Looks nice, I'd love to see a top notch action/adventure/rpg with graphics like this .

+1
Developers will stay tied to the capabilities of the current gaming consoles. I'm afraid we won't be at the receiving end of quality graphics unless new consoles with significantly improved hardware come out
wuyanxu 20th October 2010, 20:36 Quote
release date is....?
Lizard 20th October 2010, 20:38 Quote
Quote:
Originally Posted by wuyanxu
release date is....?
Quote:
Originally Posted by Article
Futuremark hopes to release 3DMark 11
wuyanxu 20th October 2010, 20:40 Quote
before the end of the year isn't very descriptive.

before or after rumoured ATI 6900 or nVidia 500? i would love to see benchmarks done with this and those new cards.
HourBeforeDawn 20th October 2010, 21:11 Quote
Wow nice for some reason I expect a Dinosaur like a T-Rex to come out of the trees lol.
Waynio 20th October 2010, 21:21 Quote
Here's another tech demo of 3DMark 11 (Deep Sea in 1080p).
http://www.youtube.com/watch?v=xEQrPZntkU8&feature=related

Link didn't work with the youtube insert :?.
Ravenheart 20th October 2010, 22:58 Quote
So would it be fair to say this won't work on any other graphics cards other than ones that support DirectX 11?

I've only got a GTX 275 and Windows 7 has DirectX 11 but I have a feeling I won't be able to run the new 3DMark right? It'd probably be pointless anyway as even if I could everything would probably look like a slideshow!
druid 20th October 2010, 23:39 Quote
well looks pretty koolz but.... consoles :\ if THEY won't release something new we pc geeks r screwed :\
~one love
~Druid
LeMaltor 20th October 2010, 23:42 Quote
I liked the boobs on the last one, don't think anything else about it was good, so I hope there is bouncy boobs in this one too.
Ravenheart 20th October 2010, 23:45 Quote
Quote:
Originally Posted by druid
well looks pretty koolz but.... consoles :\ if THEY won't release something new we pc geeks r screwed :\
~one love
~Druid

Nah PC gamers/geeks aren't screwed, there will ALWAY'S be PC games around, it doesn't matter how small GAME stores make the PC games section!! (TWATS....) lol, because the only reason consoles sell more games is because they don't have such strict requirements regarding activation and all that other sh*t PC games have (which ALL get hacked eventually anyway!) but they won't stop making games for PC's they'd be stupid to even try.
Quote:
Originally Posted by LeMaltor
I liked the boobs on the last one, don't think anything else about it was good, so I hope there is bouncy boobs in this one too.

Lol,

Just download some p*rn, real boobs* to see in those (so I'm told) :D


*Sometimes they're fake ;)
tad2008 21st October 2010, 00:16 Quote
Well it's not finished yet and it looked more like a camera just being moved around, so there may be some hope for some motion and physics being included in the final version.
Mentai 21st October 2010, 01:47 Quote
I didn't see anything in that that DX10 couldn't do.

The static foliage made the whole thing look boring anyway.
HourBeforeDawn 21st October 2010, 01:55 Quote
Quote:
Originally Posted by Mentai
I didn't see anything in that that DX10 couldn't do.

The static foliage made the whole thing look boring anyway.

the fractal lighting and bump mapping with the ground tessellation is what DX10 couldnt do.
play_boy_2000 21st October 2010, 02:23 Quote
Great, one more benchmark to reduce my entire computer to a slideshow generator. I Can't wait.
Mentai 21st October 2010, 03:03 Quote
Quote:
Originally Posted by HourBeforeDawn
Quote:
Originally Posted by Mentai
I didn't see anything in that that DX10 couldn't do.

The static foliage made the whole thing look boring anyway.

the fractal lighting and bump mapping with the ground tessellation is what DX10 couldnt do.

Is the fractal lighting the beams that shine over the statues? Because they had a similar effect in Crysis... but with moving foliage. And I can't see the difference between bump mapping with and without tessellation.

My point is, I know the buzz words that DX11 uses, but the differences visually are even less apparent to me than the difference between DX9 and 10. Looking through the screenshots of the DX10 and DX11 modes in Dirt 2, I wouldn't be able to tell you which is which. I've been waiting for the poster child of DX11 to impress me, and this 3DMark demo isn't it. Guess I'll just wait for the DX12 cards.
Ravenheart 21st October 2010, 03:34 Quote
Well for what it's worth it was just a video people were watching and it's obvious to anyone that when 3DMark 11 is actually released it will look a damn sight better than the video we watched and will be a true indication of what DirectX 11 can do, or it should be.

It's easy to say this 3DMark demo isn't the thing to impress you but like I've already said it was only a video and even I thought it didn't look fantastic, but I also thought when it is out and run through your own hardware then it will look much better, then and only then can you get a true representation of how good (or bad) it really is, right now it's all just speculation on whether it's going to look good or bad, my money is on it will look good but you're obviously a console fanboy Mentai ;)
Star*Dagger 21st October 2010, 03:58 Quote
You will never see graphics like that if you refuse to leave XP or spend more than a paltry 250$ on a graphics card
leexgx 21st October 2010, 04:38 Quote
DX11 benchmarks should work on DX10 hardware most games i have seen do, (for the most part its missing tessellation in DX10)

problem with the last 3Dmarks is they are Not GPU only tests the Total score can be Swayed just by an high overclock or Physx (think 3dmark 2003 or lower is the only True benchmark that does not factor into the totals, it still performs the tests but does not mess with the final results)
Ravenheart 21st October 2010, 04:46 Quote
Quote:
Originally Posted by Star*Dagger
You will never see graphics like that if you refuse to leave XP or spend more than a paltry 250$ on a graphics card

I think you'll find for $250 you can get a pretty decent card actually.
south side sammy 21st October 2010, 06:16 Quote
Is it me or does everything look fuzzy or just a little out of focus ? Is this the "new" look of things to come. Notice the trend in most games of late. They all look like crap. I think the new things made available are being used too hard and they're not making games truly look better to a certain extent. Whatever happened to making things look crisp and clean. ( edges and whatnot ). I also noticed that the lighting in some games are not very good. ( FPS ) They're too dark or too bright, think it's the "bloom" thing. Just doesn't look right. MOH-BBC2 are 2 examples that come to mind quick. MOH is really terrible. What do you guys think ?
leexgx 21st October 2010, 07:33 Quote
it is work in progress as it says
Kúsař 21st October 2010, 07:44 Quote
Quote:
Originally Posted by south side sammy
Is it me or does everything look fuzzy or just a little out of focus ? Is this the "new" look of things to come. Notice the trend in most games of late. They all look like crap. I think the new things made available are being used too hard and they're not making games truly look better to a certain extent. Whatever happened to making things look crisp and clean. ( edges and whatnot ). I also noticed that the lighting in some games are not very good. ( FPS ) They're too dark or too bright, think it's the "bloom" thing. Just doesn't look right. MOH-BBC2 are 2 examples that come to mind quick. MOH is really terrible. What do you guys think ?

Exactly, that's why I disable "bloom" or HDR effects whenever possible. It feels like adding 10 diopters to my sight, and my sight is already bad...
Fizzban 21st October 2010, 09:01 Quote
It's pretty and very shiney.. but ultimately worthless. 3dmark doesn't represent what games actually are or what they put GPU's through. It's a pointless stress test that's several years ahead of what a GPU will ever need to achieve. And by the time they do need to achieve that standard you will have a much newer and better GPU.

I know the benchmarkers will QQ at me but it is basically pointless. I care about what fps I get in games now. Not in fictional benchmarks that don't represent anything other than willy waving about how many 3d marks you got.

/End rant
xaser04 21st October 2010, 10:19 Quote
Quote:
Originally Posted by Mentai
I didn't see anything in that that DX10 couldn't do.

The static foliage made the whole thing look boring anyway.

Isn't DX11 about efficiency rather than new stand out features?
delsinboy 21st October 2010, 14:00 Quote
why are games not pushing the limits of graphics? race driver grid looks better than f1 2010 and it's 3 years older. pathetic.
[USRF]Obiwan 21st October 2010, 15:41 Quote
DX9 crysis wannabe...

The first 3 seconds are like wow. the part when it fades in and lowers down to the ground. But then its.. how do i say this... liveless?
AstralWanderer 21st October 2010, 16:08 Quote
Quote:
Originally Posted by Star*Dagger
You will never see graphics like that if you refuse to leave XP or spend more than a paltry 250$ on a graphics card
Quote:
Originally Posted by Ravenheart
I think you'll find for $250 you can get a pretty decent card actually.
...and you can get tesselation on XP with OpenGL 4.0 (as the Unigine Heaven benchmark demonstrates) for what it's worth. In fact, tesselation was available in DirectX 8 (though an ATI-only option, known as TruForm or NPatch).

Given that OpenGL now offers greater compatibility across Windows versions (plus cross-platform compatibility with Linux/Mac) it would make good sense to use it rather than DirectX. Maybe Bit-Tech could ask games developers their views on this?
Gunsmith 21st October 2010, 16:36 Quote
Quote:
Originally Posted by delsinboy
why are games not pushing the limits of graphics? race driver grid looks better than f1 2010 and it's 3 years older. pathetic.

blame the consoles.
wuyanxu 21st October 2010, 16:39 Quote
it's consolification i tell ya!

death to consolification!
Locknload 21st October 2010, 16:53 Quote
....like I said, this post is interesting because?

E-PEENIE!!
batfink 22nd October 2010, 11:54 Quote
Looks pants.

It doesn't matter how much tesseratoryisation or schrodingery you throw up your Shader Model 8.0 pipe if the models are crap in the first place.
HourBeforeDawn 22nd October 2010, 19:03 Quote
Quote:
Originally Posted by Mentai
Is the fractal lighting the beams that shine over the statues? Because they had a similar effect in Crysis... but with moving foliage. And I can't see the difference between bump mapping with and without tessellation.

My point is, I know the buzz words that DX11 uses, but the differences visually are even less apparent to me than the difference between DX9 and 10. Looking through the screenshots of the DX10 and DX11 modes in Dirt 2, I wouldn't be able to tell you which is which. I've been waiting for the poster child of DX11 to impress me, and this 3DMark demo isn't it. Guess I'll just wait for the DX12 cards.

well the Haven benchmark really shows off bump mapping and tessellation on the ground so that would be a good way to get an idea of the difference but you have to remember each part of 3dMark bench has always tested for different aspects of graphics. This shows not just ray beams, this is also showing light refraction, how light curves around objects and reflects off of other objects and how there is added depth to what is basically flat graphics.

Another thing, I dont know if people noticed but those big letters at the top that says Work In Progress still means yup you guessed it that they are still working on it so there could be more visual effects that needs to be added or this is a way for them to find out what people would like to see added for the final version.

But listen I hear you people want action, movement and so forth but thats not always whats needed for a bench and Im sure they will in their other test but all I can say is lets hold judgment until its actual release then we can all tear into it ^_^
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