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Adobe Flash Player 10.1 released

Adobe Flash Player 10.1 released

The latest release of Adobe Flash Player offers hardware acceleration along with multi-touch and accelerometer support - but not on the iPad.

The latest version of the Flash Player has finally gone gold, and offers those capable of running it some pretty nice enhancements over previous releases.

As reported over on DownloadSquad, Adobe has released Flash Player 10.1 to the masses, which brings hardware acceleration to the platform - finally offering systems with the relevant hardware an way to increase the performance of Flash playback and to take some of the load away from the system's CPU.

That's not all that Flash Player 10.1 brings, though: in response to some of Apple's concerns about Flash as a viable rich-media delivery system for future browsing platforms Adobe has added full support for multi-touch displays - although individual developers will still be required to make their Flash apps understand what to do with multi-touch input. Accelerometer support - which would be ideal for use on the iPad if only Apple and Adobe would kiss and make up - is also included in this release.

The feature which might interest some more than others is the announcement that Flash Player 10.1 is designed to play nicer with browsers' private browsing modes - previously, Flash Player would keep its own cache and history intact despite the main browser being in private browsing mode, but now Flash Player will detect the mode of the browser and obey its current settings.

The full release of Adobe Flash Player 10.1 is available to download now, while Chrome users can expect Google to update the in-built Flash plugin in certain versions of Chrome over the next few days.

Do you think this latest release shows that Apple is wrong to dismiss Flash as irrelevant for platforms such as the iPad, or is the software still too resource-hungry and buggy for you to want to cheer it on? Share your thoughts over in the forums.

19 Comments

Discuss in the forums Reply
eddtox 11th June 2010, 12:16 Quote
A big consideration in my books is the hardware supported. GPU accelleration is great, but not if I have to buy a new graphics card to make use of it. Anyway, hopefully nokia will pull its finger out and make it available for the N900 :)
rickysio 11th June 2010, 12:36 Quote
Indeed!
Hustler 11th June 2010, 13:15 Quote
Haha!!!!

just wonderful, installed it, first 720p video i go to play hard locks my PC and i have to power off....as everything is completely frozen...

FFS!!!!!!!!!!!!!!!!!!!!!!!!.......
Almightyrastus 11th June 2010, 13:48 Quote
Is 64 bit support really still too much to ask?
mi1ez 11th June 2010, 13:50 Quote
Quote:
Originally Posted by Hustler
Haha!!!!

just wonderful, installed it, first 720p video i go to play hard locks my PC and i have to power off....as everything is completely frozen...

FFS!!!!!!!!!!!!!!!!!!!!!!!!.......
That's what you get running beta sof.... no, wait...
alastor 11th June 2010, 14:03 Quote
60-80% CPU utilisation while playing the 1080p Write the Future advert before the update, 60-80% afterwards. Meh.

Does it not support 4870s?
cyrilthefish 11th June 2010, 15:52 Quote
Been running it since the first beta with no real problems.

BTW: good way to see if it's using the GPU for ATI owners:
Go into the control panel overdrive section. you should find the GPU clocks up to a medium clock (500mhz on my 4890) and the activity monitor shows extra usage when playing flash content
rickysio 11th June 2010, 15:57 Quote
Quote:
Originally Posted by alastor
60-80% CPU utilisation while playing the 1080p Write the Future advert before the update, 60-80% afterwards. Meh.

Does it not support 4870s?

9600GT + Q6600, now it's under 15%
Vigilante 11th June 2010, 16:19 Quote
Quote:
Originally Posted by Almightyrastus
Is 64 bit support really still too much to ask?

I wonder if Adobe realises how much it's holding back the progress of browser development by not creating a 64-bit version of Flash for Windows. Many of the security problems faced by flash would likely be mitigated from the change, and in doing so (and through use of 64-bit browsers), I'm sure we could all appreciate this.
TomH 11th June 2010, 20:54 Quote
Quote:
Originally Posted by Vigilante
Quote:
Originally Posted by Almightyrastus
Is 64 bit support really still too much to ask?

I wonder if Adobe realises how much it's holding back the progress of browser development by not creating a 64-bit version of Flash for Windows. Many of the security problems faced by flash would likely be mitigated from the change, and in doing so (and through use of 64-bit browsers), I'm sure we could all appreciate this.
+1

There's a lot to be desired from their development methodologies. Why is it so difficult to cross-compile native 64-bit software? Every single open-source project manages, for next to no cost.

And talking of Linux, guess who doesn't get to take advantage of GPU acceleration, despite a community that's crying out to help drive its adoption. Adobe's Linux developer (I'm fairly sure that's not meant to be plural) has publicly spoken out about how difficult it is, but does so without working with the community, mucking in, or even as much as formally requesting anything.

Don't get me wrong, I'm glad they make a plugin for Linux, but they could be doing a lot better across the board.
HourBeforeDawn 11th June 2010, 23:47 Quote
I have been using 10.1 for a while and my netbook has had zero issues with playback :)
Gradius 12th June 2010, 00:54 Quote
My notebook went to +100C now.

Thanks a LOT ADOBE!!!
daveloft 12th June 2010, 08:42 Quote
works perfect for me and makes 720P perfectly playable on my 1.3GHz Core 2 Solo w\ GMA 4500 notebook.

http://lettersfromdave.wordpress.com/2010/06/10/adobe-flash-player-10-1-release-candidate-is-now-officially-available/
Pookeyhead 12th June 2010, 10:08 Quote
I have no recollection of updating to this, so Firefox kindly did it for me Grrrr...

Fortunately, no issues here.

the above 1080p link plays full screen with 4% CPU usage.
general22 12th June 2010, 10:51 Quote
ATI mobility on windows 7 x64, there seems to be intermittent GPU offload, CPU usage spikes from sub 10% to 80%. Still smooth playback I guess.
Phil Rhodes 12th June 2010, 14:09 Quote
It's tricky enough to get any computer system to use the semi-mythical h.264 decoder assist that may or may not exist on its GPU core; I somehow doubt Adobe have solved that issue at a stroke.

Honestly I wouldn't be surprised to find that the GPU manufacturers are making it up. Honestly, guv, there's a 264 decoder in there. Seriously. You need SuperPlayer 10.06 and to manually install the proper version of wtf.dll to make it work, and it's only active on fully patched versions of Windows 7 Ultimate (oh, but don't install the last patch, it'll break everything).

God, it's like using Linux.

P
Queelis 13th June 2010, 08:57 Quote
All well here; don't know about CPU load (constantly folding), but the GPU load does go up to 7% while watching 1080p youtube clip - so it must be doing something :)
Pookeyhead 13th June 2010, 12:10 Quote
It does work. Here's a vid. (go 1080p full screen)

7F49EuaMNw4

Watch the GPU clock speeds in EVGA when the vid starts playing.

Pay no attention to the CPU usage, as that's due to the FRAPS overhead, but note how it doesn't increase when the vid plays. Without FRAPS my CPU usage is 4% when playing that 1080 link full screen.
lacuna 16th June 2010, 14:06 Quote
Had an issue the other day (following installation of 10.1) that when I fullsized a video it just gave me a white screen. Apparently the hardware acceleration is a default setting and my laptop can't manage (Geforce 420Go). I think there will be quite a few people running old hardware that won't understand the problem. Lots of income for PC World I suppose...
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