The latest release of Adobe Flash Player offers hardware acceleration along with multi-touch and accelerometer support - but not on the iPad.
The latest version of the Flash Player has finally gone gold, and offers those capable of running it some pretty nice enhancements over previous releases.
As reported over on
DownloadSquad, Adobe has released Flash Player 10.1 to the masses, which brings hardware acceleration to the platform - finally offering systems with the relevant hardware an way to increase the performance of Flash playback and to take some of the load away from the system's CPU.
That's not all that Flash Player 10.1 brings, though: in response to some of Apple's
concerns about Flash as a viable rich-media delivery system for future browsing platforms Adobe has added full support for multi-touch displays - although individual developers will still be required to make their Flash apps
understand what to do with multi-touch input. Accelerometer support - which would be
ideal for use on the iPad if only Apple and Adobe would kiss and make up - is also included in this release.
The feature which might interest some more than others is the announcement that Flash Player 10.1 is designed to play nicer with browsers' private browsing modes - previously, Flash Player would keep its own cache and history intact despite the main browser being in private browsing mode, but now Flash Player will detect the mode of the browser and obey its current settings.
The full release of Adobe Flash Player 10.1 is available to download
now, while Chrome users can expect Google to update the in-built Flash plugin in certain versions of Chrome over the next few days.
Do you think this latest release shows that Apple is wrong to dismiss Flash as irrelevant for platforms such as the iPad, or is the software still too resource-hungry and buggy for you to want to cheer it on? Share your thoughts over in
the forums.
19 Comments
Discuss in the forums Replyjust wonderful, installed it, first 720p video i go to play hard locks my PC and i have to power off....as everything is completely frozen...
FFS!!!!!!!!!!!!!!!!!!!!!!!!.......
Does it not support 4870s?
BTW: good way to see if it's using the GPU for ATI owners:
Go into the control panel overdrive section. you should find the GPU clocks up to a medium clock (500mhz on my 4890) and the activity monitor shows extra usage when playing flash content
9600GT + Q6600, now it's under 15%
I wonder if Adobe realises how much it's holding back the progress of browser development by not creating a 64-bit version of Flash for Windows. Many of the security problems faced by flash would likely be mitigated from the change, and in doing so (and through use of 64-bit browsers), I'm sure we could all appreciate this.
There's a lot to be desired from their development methodologies. Why is it so difficult to cross-compile native 64-bit software? Every single open-source project manages, for next to no cost.
And talking of Linux, guess who doesn't get to take advantage of GPU acceleration, despite a community that's crying out to help drive its adoption. Adobe's Linux developer (I'm fairly sure that's not meant to be plural) has publicly spoken out about how difficult it is, but does so without working with the community, mucking in, or even as much as formally requesting anything.
Don't get me wrong, I'm glad they make a plugin for Linux, but they could be doing a lot better across the board.
Thanks a LOT ADOBE!!!
http://lettersfromdave.wordpress.com/2010/06/10/adobe-flash-player-10-1-release-candidate-is-now-officially-available/
Fortunately, no issues here.
the above 1080p link plays full screen with 4% CPU usage.
Honestly I wouldn't be surprised to find that the GPU manufacturers are making it up. Honestly, guv, there's a 264 decoder in there. Seriously. You need SuperPlayer 10.06 and to manually install the proper version of wtf.dll to make it work, and it's only active on fully patched versions of Windows 7 Ultimate (oh, but don't install the last patch, it'll break everything).
God, it's like using Linux.
P
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Watch the GPU clock speeds in EVGA when the vid starts playing.
Pay no attention to the CPU usage, as that's due to the FRAPS overhead, but note how it doesn't increase when the vid plays. Without FRAPS my CPU usage is 4% when playing that 1080 link full screen.