The Ptex texture mapping library - as used in the Disney Pixar film Bolt - is now available for all under a BSD licence.
The cause of open-source 3D rendering just got a shot in the arm from a somewhat surprising source - the Disney corporation.
As announced over on
Monophyl.com - via
Slashdot - the corporation's animation arm, Walt Disney Animation Studios, has released its Ptex 3D texture mapping code under a BSD open-source licence.
The move - which is thought to be the brainchild of the company's chief technology officer Greg Brandeau - was announced by developer Brent Burley last week, who stated that the open-source edition of Ptex is "
the same production-proven code used at disney and included with Pixar's PRMan."
Promising "
full support for reading, writing, caching, and filtering Ptex texture files," the project brings the same technology to the open-source community that was first used in Disney Pixar's short Glago's Guest before making its feature-length debut in 2008 kids' film Bolt - and pretty much all subsequent Disney Pixar animations.
According to Burley, the release of Ptex as a BSD-licensed open-source package isn't a one-off event: in a statement the developer claims that "
[Walt Disney Animation Studios] expect to follow Ptex with other open source projects that we hope the community will find beneficial," with plans to launch a new page dedicated to its open-source projects on the official
Disney Animation site..
The Ptex source code is available now from the
official website, and a discussion group has been formed over at
Google Groups.
Any 3D coders finding the thought of using Pixar technology in their next project exciting, or is Disney simply trying to get some free help with improving its software from the open source community? Share your thoughts over in
the forums.
9 Comments
Discuss in the forums ReplyCommercially they are unlikely to make much out of selling the software, but may have come to a dead end with their own development team. This way they get a much larger pool of creativity working on it and will probably gain themselves in the long term with improved tools.
The main income is from the films themselves, so a speedier or improved set of tools is very beneficial.
Big thumbs up to Disney for playing the long game.
I mean, obviously this sits on top of having a huge community of people who will make improvements and changes to it so all in all...nice one Disney, nice to see some companies these days still know how to play the game.
The software shown in the demo is disney's propriety inhouse 3dpaint sofware which they aren't releasing :/ But hopefully Zbrush or Mudbox will support it soon enough, then it just needs to be picked up by more renders than PRman or other renderman compliant one (which I think will probably take the longest out of all the above)