Valve reckons that the new updates made to the freely available Steamworks system will make DRM obsolete.
Valve has just released an announcement that unveils several new features to the Steam and Steamworks platforms, some of which the
Half-Life developer reckons will make DRM a thing of the past.
Some of the new features that Valve announced for Steam were things we already knew about, like the ability for developers to make downloadable content available through Steam, which Ubisoft is already doing with a new set of weapons and such for
Far Cry 2.
The other updates though are much more interesting, namely a new anti-piracy feature called CEG that is being incorporated into the Steamworks system. Steamworks is a system of freely available tools for developers and publishers that allow them to make the most out of the Steam platform.
CEG, which stands for Customer Executable Generation, is Valve's latest anti-piracy effort and works by essentially creating a uniquely structured version of a game for each customer. The benefit for publishers and developers is that the game is then pretty hard to copy as it is distinctly identifiable to a specific user, while legitimate customers are able to use their unique copy on as many PCs as they want. No install limits, no SecuROM, no StarForce, no rootkits, no nuthin'.
Valve reckons that CEG is a system that only benefits customers and publishers and has hopes that it'll be adopted by the market quite quickly. Since Steamworks is free for any developer to use, there's no reason why not.
What are your thoughts on piracy and DRM? Let us know in
the forums.
although, it does still prevent re-sale of games, but Valve and Steam has never allowed that...
er. there is a backup tool built into steam. or, just back up the steamapps folder - they're just assets, and will be recognised as your games next time you reinstall and log in.
How would you feel if THREE squatters were living in your front room? What about SIX?
You see people steal your games for many reasons, it's too rubbish to buy, it's easier to torrent than walk to the shops and wait for it... it won't come packaged with shoddy anti-piracy code.
The way I see it is your going to have to think about the future of your industry, because you guys make these games.. .but I decide whether or not to BUY them.
Yours Sincerely T "If a dumb arse like me can think of a reasonable solution WTF" Farm.
P.S Dear SecuRom, if your anti-piracy measure is so badly coded that it actually fully spanners Explorer, so bad you have to release a patch to fix the problem, could you try and TELL ME YOU PR#@KS... it's quite frustrating to have endevoured over a period of several days to solve an issue beyond my technical competance only to find on a forum in the arse end of the web a tiny post mentioning it's your product that was causing my distress.
Aye - that's what we do for testing. Just copy the Steam folders you need and burn them to a disk or flash key, network drive etc. Copy at will.
That saves me from having to download a couple thousand CS and CSS maps. I just copy it from one PC to another
I say this because I play LAN games with friends on my home computers, and up until now my friend has just had to sign in to steam with his account.
Once he's signed in, all the games we both have bought show up as installed and ready to play. Games that we don't both have show up as installed but needs to be purchased to play.
This will mess that up won't it?
As long as I can play the games I have payed for, I'm happy, and that's why I've had problems with other drm, such as my £70 copy of spore, which I can't play because the DRM doesn't believe I have a legal copy... £70 down the drain.
Now if only they could get off there rears and get EA games (Mass Effect) on the UK steam, that would be nice :D
My original halflife CD has long dissapeared between moving bedrooms in my parents house and then moving into my own house. But I tied the CD key to steam as soon as it came out and now I can just log in and download it whenever i want with no additional costs. I bought HL2:EP2 ages ago, and have never got around to playing it, but I am happy to know that I can see it on my steam games list as ready to install if I wish.
Plus I still have a free version of HL2 and episode 1 invite to give away to someone sitting in my steam account.
Steam is an acceptable form of DRM (Valve says it isnt DRM!? :) ), but has lost its appeals as a store due to the rip-off prices.
That would be incorrect my friend. You see the way this works is just like a encrypt/store/decrypt method of class based authentication. Essentially it is the same as running the main executable of the game from a cloud source, i.e. the Steam Servers. Crypto-wrappers and make-shift class penetration modules have been around forever, since the 90's. The only issue I see is with Privacy of the customer. When you agree to the EULA for games that use this new form of mild DRM, you are allowing Steam/Valve, to friendly-bug your system with a set of public/private keys for remote authentication. Every time you launch that game, it will request verification from key to key, if the keys match, voila, if they don't, it will be sad day for someone. Overall this method is better for the consumer, and not so great for Steam. Every form of authentication can be broken, whether is is token-based, fingerprint, or even biometric, it will definitely be a two-factor method, which will be easy to break on the client side, but almost impossible to break on the server end. The real question here is who will find a way to manipulate this first and start using people's account to play games for free.
Any way you look at this situation, it is better for the customer on one front, but extremely risky for both consumer and manufacturer. You are asking people to start attempting theft of people's accounts, and by using this system you are inviting many new forms of malice against the system itself.
Overall this will be a strategic ploy for Steam rather than a marketing or PR campaign centered around sales. They are looking to survive and profit, not spread and dominate.
Peace
It isn't uncrackable, there are pirate Steam networks but the thing is, if you are willing to pay for the game in the first place pirating doesn't offer you anything extra like removing intrusive DRM.