Sony has reportedly irked publishers by charging them 16 cents per gigabyte downloaded by gamers.
Sony has, according to reports from MTV, irked a large proportion of the games publishing industry by continuing to use a system that charges publishers for putting content on the PlayStation Network.
The PlayStation Network Bandwidth Fee, which went into effect in October last year, puts a charge of 16 cents per gigabyte on publishers who host free content on PSN, to help Sony cover bandwidth costs. Free content only has to pay this for the first 60 days, while paid content continues to be charged at this rate as long as it is available.
As
MTV points out, while 16 cents may not sound like much, it can quickly add up. A one gigabyte demo might be downloaded a million times, in which case the publisher is landed with a $160,000 extra cost for just hosting a demo. If you're adding trailers or free DLC on top of that it can quickly spiral costs upwards and publishers are apparently a bit unhappy that they have to pay that on top of the original licensing fees to have games on the PS3 in the first place.
"
It definitely makes us think about how we view the distribution of content related to our games when it is free for us to do it on the web, on Xbox Live, or any other way - including broadcast - than on Sony's platform," one publishing source told MTV. "
It's a new thing we have to budget. It's not cool. It sucks."
Sony hasn't given a solid comment on the topic, but MTV did get a quick word from SCEA spokesman Patrick Seybold, who promised that Sony works closely with all publishers and that it does not believe the system affects the quality or quantity of content on PSN.
Would you baulk at such costs, or do you think Sony is in the right? Let us know your thoughts in
the forums.
that's a rediculous long-term cost though! Sony are soon going to find themselves losing publishers...
It's a simple question. Who pays for bandwidth? Microsoft's answer was you, Sony's answer was the publishers? I like Sony's approach because I don't download much, I hate to think I'm paying for someone elses' download. I do disagree with the free stuff having a 60 day limit and the paid stuff a lifetime fee, shouldn't it be the other way around?
No, because what you pay for is YOURS. You own what you buy. The free things you dont, its more of a rental which last time I checked you have to return rentals.
@tejas - not at all. Sony is doing a wonderful job at making a really good open platform. The PSN can easily surpass Xbox Live in the future.
I'm glad, I'm a PC! And yes, I use Windows, too. :)
one million download a demo costing the company $160k
The game costs around ?$50? upon release say around 300k are shipped at least, that's like 15million?
And the likely hood of any decent game selling more than 300k units is pretty high...
peace
fatman
£40 gets me the most functional online service in a console ever, means that developers have a unified base to build on with the help of Microsoft, and means that the ability to play the games I like will be running indefinitely. I'm all for it.
Actually if you're a silver member (no fee) you can download demos, etc. fine, although usually a week or so later than gold members. No fee to the user, no fee to the publisher. I found the xbox live fees to be perfectly reasonable back in the original xbox days and especially reasonable now with all the extra stuff we have now.
The only thing the PSN charges to the developers does is make them less likely to release demos and the like on PSN.
Yes, because all the retail cost of a game goes back to the publisher doesn't it.
:(
What about all licensing fees? Registration fees? Fees that go into putting the game onto shelves? But most importantly, you have the massive employee salaries. That 15 million goes by REALLY quickly.
Like I said before if they don't want to develop on PS3 then they don't have too, they will just lose customers, and a lot of customers too...
Very true, but as a gold member since the start of xbl on the original xbox when it was nothing more than online gaming with VoIP, I was happy to pay the fee back then and I'm more than happy to pay the fee now with all the additional services on offer. As shown by the old PSN on the PS2, making the developers pay for it doesn't work out too well with many games now unplayable online due to the developers shutting down their servers. Developers have enough trouble making mends meet sometimes without additional costs laid on them.
Yes, that's true, but you can't make them look as bad because the Gold subscribers do get some fairly nice benefits for their money. Whereas developers paying for bandwidth aren't necessarily getting any return for their money since they most likely have other marketing avenues apart from PSN which are probably cheaper and offer more for their $$.
Indie developers are currently using PSN exclusively as their avenue for their games, so I'm sure it's not what it's all cracked up to be or what's it being made out to be. For the big publishers, $160,000 (what some are quoting) really isn't that much to reach thousands upon thousands of possible customers and if the title truly is quality and what gamers want then they should make that cost up quickly. Hopefully Sony is doing the most they can to try and keep the costs down and hopefully it will get less as bandwidth costs drop.
They get a third party to manage it :! like Fileplanet , Gamespot , Filefront... like if you go to ea site to download a BF patch you see loads of 3rd party links for the patch as they don't want to host it as it cost them alot for their bandwidth.
Now steam manages huge bandwidth cost with exceed XBOX live and PSN by selling loads of games to cover it. They use over 10,000TB bandwidth. They also get free hosting servers from ISP that want to free advertising like iinet does steam content hosting in Australia and they get free advertising in game. Like when you play TF2 and connect to server you will see a small banner with a iinet add. I do expect one day for steam to release a year subscription model as their business model may fail one day as games get bigger in size.
XBOX LIve will probably reduce its subscription fee as its number grow. Currently people are paying :
$50 a year :: $4.16 per month
But you can probably find it cheaper like i did at JB Hifi for $40 on sale
$40 a year :: $3.33 per month