More Left 4 Dead coming soon

Even more gore-riffic Zombie Blasting is on the way - huzzah!

Following on from the success of its Zombie co-op shooter masterpiece Left 4 Dead, Valve has announced that the first major content update for the game will be coming this spring, bringing with it an entirely new game mode and more versus support.

The update, headed to both Xbox 360 and PC versions of the game, will include the as yet un-detailed “Survivor” game mode, which we wouldn’t be too surprised if it turns out to be something along the lines of the very popular Horde mode in Gears of War 2 or the Zombie Survival bonus level in Call of Duty: World at War, with the survivors defending a single position against ever increasing mountains of enemies.

The new versus content, currently described as just two new campaigns, will likely be the much anticipated versus play of the original’s Dead Air and Death Toll campaigns which was left out of the retail release – good news for those who enjoy the glee of authorised griefing with the help of 40ft prehensile tongues and exploding fatties.

The update will also bring with it the much anticipated Left 4 Dead SDK, finally allowing the mod community to start creating its own campaigns and levels – something that Left 4 Dead, with its limited four campaigns, has been crying out for.

No news on release dates or pricing yet, but we thoroughly expect Valve to release the pack as a free update as it has done previously with new content and maps for Team Fortress 2.

Excited about the prospect of the new game mode and versus play or disappointed these features weren’t included in the retail release? Either way, let us know in the forums
Quote steveo_mcg 6th February 2009, 14:01
Can't wait, i'm really looking forward to what the modders can do when they get the sdk.
Quote badders 6th February 2009, 14:18
I think the new Versus maps will be Dead Air and Death Toll - I was playing Blood Harvest a few moments ago ;)
Interested to see what survivor mode is though!
There's no bad news in this article!
Quote docodine 6th February 2009, 14:24
Valve needs to finish rolling out weapon updates for TF2 before they go crazy on Left4Dead...
Quote Mentai 6th February 2009, 14:32
As much as I love L4D the extra vs maps should have been in the retail package. Being that the maps are already made, porting them to vs mode isn't anything to write home about. It's also hard to be excited about a new mode with zero details. If it's surviving wave after wave it could get boring, that's essentially a finale that doesn't end, and the finale is already the most boring part of the game (it's the one time the AI is idle, no variation). And then the shoddy press release that implies there will be a cost, then they later say it MIGHT be free. Why keep that in the dark? Overall, quite unimpressed with Valve after this piece of news :(
Quote:
Originally Posted by docodine
Valve needs to finish rolling out weapon updates for TF2 before they go crazy on Left4Dead...

They're two separate teams within Valve, they can do both at once. The TF2 team only helped out pushing the game into release, scout update should be sometime in the next couple of weeks.
Quote Vode 6th February 2009, 14:38
Quote:
Originally Posted by docodine
Valve needs to finish rolling out weapon updates for TF2 before they go crazy on Left4Dead...

Yeah, and Blizzard need to stop with that WoW thing until I get my Diablo 3 fix. ;)
Quote DXR_13KE 6th February 2009, 15:01
i love Valve!!!
Quote Jenny_Y8S 6th February 2009, 15:04
Quote:
Originally Posted by docodine
Valve needs to finish rolling out weapon updates for TF2 before they go crazy on Left4Dead...

Because I'm sure they don't have a single person dedicated to one game!
Quote Goty 6th February 2009, 15:22
I can see Dead Air being fun, but I'm not too sure about Death Toll. No Mercy is certainly much better than Blood harvest, and it's a similar kind of comparison. It's simply much harder to create an effective ambush outside.
Quote Cadillac Ferd 6th February 2009, 17:21
Great game but I've gotten pretty bored with it, new levels would be awesome.
Quote B1GBUD 6th February 2009, 19:00
TF2 was a pretty polished game on release and the additional content was a bonus, but they're dragging their heels finishing off the rest of the class updates. I hope that this whole release a game with a few maps / campaigns whatever will tire pretty soon.

Just look at BF 1943, it's gonna come with 3 maps!! and only god knows how long before you'll see more... and possibly at further cost.

I'm not comparing Valve to EA... hell no, but I remember a day when games used to be complete when bought them?
Quote frontline 6th February 2009, 19:14
Come on Valve, it's DoD source's turn for some updated content and fixes! :)
Quote Omnituens 6th February 2009, 19:36
I think valve are going to charge for it - what with them bringing out a critics choice version of the game with the survivial pack in it.
Quote crompers 6th February 2009, 19:52
no new levels bah, got really excited when i first read the news heading

ah well a few new things to play with and im sure the mods will rock
Quote lewchenko 6th February 2009, 20:47
What this game really needs is new campaign chapters, new zombie bosses,new weapons and new characters to play.

Im not that impressed with the new content announcement. VS mode is OK.. but not as much fun as working through a campaign with your mates on Advanced mode.
Quote docodine 6th February 2009, 21:38
Wow, quoted three times. I didn't expect completely separate teams for the two games, so I guess that it'll be just fine. It's mostly because I wasn't very impressed with L4D compared to TF2.
Quote eeevan 6th February 2009, 21:50
Quote:
Originally Posted by lewchenko
What this game really needs is new campaign chapters, new zombie bosses,new weapons and new characters to play.

=sdk
Quote badders 6th February 2009, 21:52
Agreed, the SDK will really open it up.

Weren't there supposed to be more weapons though? As I recall, both Tier 1 and Tier 2 Weapons were available in the Demo, yet the screens at the end of the Demo mentions new maps and new weapons.

Or am I missing something?
Quote 1ad7 6th February 2009, 22:08
the "weapons" are all there its like 16 or so but It appears they count single pistol as 1 and double pistol as another stuff like that plus the bombs etc... they kinda tricked us on that it seems either way the game ROCKS i didn't even know a SDK or a update was coming.... first valve game for me :) love it so much.
Quote aron311 6th February 2009, 23:35
I do wish they wouldn't keep releasing unfinished games.
Quote wafflesomd 7th February 2009, 02:10
Fix the smoker and we'll talk.
Quote Goty 7th February 2009, 03:41
Quote:
Originally Posted by wafflesomd
Fix the smoker and we'll talk.

+ ~1,000,000,000
Quote Horizon 7th February 2009, 06:34
Quote:
Originally Posted by Goty
I can see Dead Air being fun, but I'm not too sure about Death Toll. No Mercy is certainly much better than Blood harvest, and it's a similar kind of comparison. It's simply much harder to create an effective ambush outside.

sometime the game would glitch and would let us play versus on a leg of death toll, then it would switch to no mercy or or blood harvest. but i can say death toll will be fun.
Quote roshan 7th February 2009, 06:45
who says L4D is a masterpiece?
only multi player is good.
single player sucks big time
Quote speedfreek 7th February 2009, 08:24
I know there is already at least one custom campaign, I played through it. You make sure everyone has the map and you do changemap in the console.
Quote V3ctor 7th February 2009, 08:57
It feels like an unfinished game, but look at the past, with other Valve titles, and you'll see that Valve always gets new maps, new weapons, new achievements as time goes by... L4D as TF2 will never be "finished", they evolve with Valve and with modders thanks to the SDK.
Quote impar 7th February 2009, 09:42
Greetings!
Quote:
Originally Posted by wafflesomd
Fix the smoker and we'll talk.
One of the last patches fixed it/him for me.
Quote wafflesomd 7th February 2009, 09:55
He will never be fixed until his smoke does damage.
Quote impar 7th February 2009, 10:10
Greetings!
Quote:
Originally Posted by wafflesomd
He will never be fixed until his smoke does damage.
Hummm... It is a good idea!
And let the witch's scream provoke a horde.
Quote Horizon 7th February 2009, 11:20
Quote:
Originally Posted by wafflesomd
He will never be fixed until his smoke does damage.

that's retarded, i can understand it attracting all zombies in vicinity to attack those coughing, but doing damage is a little much.
Quote phuzz 7th February 2009, 11:31
Quote:
Originally Posted by Horizon
sometime the game would glitch and would let us play versus on a leg of death toll, then it would switch to no mercy or or blood harvest. but i can say death toll will be fun.
Interestingly, I've played a couple of games where at the finale the rescue vehicle never turned up, forcing us survivors to hold out against the infected for as long as we could (we probably would have quit and let them play, but they started trash talking us so we decided to hold out as long as poss). All of which sounds like Survival mode (and it was fun).
Maybe this is Valve's way of extending beta testing, randomly drop new game modes on people and see what they do?
Quote Veles 7th February 2009, 12:25
Quote:
Originally Posted by roshan
who says L4D is a masterpiece?
only multi player is good.
single player sucks big time

It was never meant to be a single player game.
Quote capnPedro 7th February 2009, 12:53
It had better be free!
Quote Goty 7th February 2009, 14:07
Quote:
Originally Posted by roshan
who says L4D is a masterpiece?
only multi player is good.
single player sucks big time

The same can be said for Counter Strike.

[/sarcasm]
Quote wafflesomd 7th February 2009, 16:12
Quote:
Originally Posted by Horizon
Quote:
Originally Posted by wafflesomd
He will never be fixed until his smoke does damage.

that's retarded, i can understand it attracting all zombies in vicinity to attack those coughing, but doing damage is a little much.

Why is it retarded?

It only makes logical sense for it to cause damage. At the moment, it's useless. There's absolutely no point in the smoker actually releasing a smoker cloud when it is killed.

If there's one thing I cant stand, it's logical fallacies in games. Why does a car alarm attract zombies to the players, but a pipe bomb attracts zombies to the pipe bomb? Simply allowing the smoke to cause damage over time, will allow players to solve some of the problems currently plaguing the game, such as closet camping. It would create an entirely new way to play the smoker.

This concept is the general consensus of the Left 4 Dead community. We're all just waiting for it to happen.

But yes, you're argument is good too\
Quote steveo_mcg 7th February 2009, 16:51
Valve said in the dev commentary they kept the smoke as a visual indication that the smoker had been killed as he is often at a distance, which makes sense.
Quote Horizon 8th February 2009, 08:50
Quote:
Originally Posted by wafflesomd
*snip*
This concept is the general consensus of the Left 4 Dead community. We're all just waiting for it to happen.

because if it just inflicted damage on the survivors it would lead to spamming, and we already have enough of that with players who don't know how to play hunters.
Quote Stickeh 8th February 2009, 12:17
Quote:
Originally Posted by Horizon
because if it just inflicted damage on the survivors it would lead to spamming, and we already have enough of that with players who don't know how to play hunters.

How can you spam as a smoker? WTF?

I agree that the smokers cloud should cause damage, most of the time you wont be affected by it, as the smoker drags from afar, but if you are in a room, or camping in a closet, it would be the perfect answer to being more effective.

No way does it need to be a big damage hit, but just one that makes the survivors think, **** we cant stay here in the closet so close together beating each other with the rear end of our rifles.

I just cant wait for the new stuff to come out, i still love the game but i want MORE COWBELL.
Quote wafflesomd 9th February 2009, 06:05
Quote:
Originally Posted by Horizon
Quote:
Originally Posted by wafflesomd
*snip*
This concept is the general consensus of the Left 4 Dead community. We're all just waiting for it to happen.

because if it just inflicted damage on the survivors it would lead to spamming, and we already have enough of that with players who don't know how to play hunters.

How would you spam with this....

That's like saying people will spam with the boomer explosion.
Quote Stickeh 9th February 2009, 08:16
Quote:
Originally Posted by wafflesomd
How would you spam with this....

That's like saying people will spam with the boomer explosion.

But they do! They just walk in and boom, i get spammed in the face!
Quote reaper1984 9th February 2009, 15:12
Is there a video option anywhere in this? I'd love to be able to watch a successful escape again, it'd be just like watching a good horror film
Quote Goty 10th February 2009, 00:16
There's always the "record" option.
Quote Dark_Master_Dragon 10th February 2009, 00:41
I saw that game in Steam i was wondering is it aready out?:|
Quote Dark_Master_Dragon 10th February 2009, 00:41
Thats because im not sure but can you tell me because im really confussed:|
Quote overdosedelusion 10th February 2009, 01:42
With regard to the smoker's "smoke" I think doing damage is a bit much, I think a better solution would be for a "disorientation" effect. The survivors become slow/partially blind for a certain amount of time. If the smoke did damage the smoker would be over powered. If you dragged a survivor and incap'd him, you could just hang around till you got shot, and deal damage to anyone trying to rescue him.
Quote Bungle 10th February 2009, 07:56
Quote:
Originally Posted by steveo_mcg
Can't wait, i'm really looking forward to what the modders can do when they get the sdk.
If it gets the modders attention like CS we could be seeing some superb custom maps. Still blows me away, the quality of the custom maps in CS:Source.

As for the smoker, I think he is fine now with the recent update. IMO he is the best counter for teams who try and rush through the level. Sure he's not a big damage dealer, but that misses the point of what he excels at, which is dragging the guy at the back of the pack away from the rest of the team. Lost track of the number of times I've managed to pull the last man back whilst the rest of his team are running hell for leather through the map.
The resultant confusion as they try and back track to rescue him buys the rest of my team enough time to mess up the others. Smoker requires a good understanding of tactical play. Makes me laugh seeing the number of people who spawn him ahead of the survivers.
Quote badders 10th February 2009, 09:29
^Agreed.

I managed to drag a survivor out of the lift on No Mercy finale, Just as the doors were closing.
Poor Bill had no chance.
That was awesome.
Quote Bauul 10th February 2009, 10:01
Agreed, the smoker is fine. I've never understood the argument that survivors and infected are unbalanced. They're supposed to be unbalanced, that's the point. That's why the infected scores mean nothing, the competition is to see how many points you get as a survivor, which is based on distance through level, survivor numbers, infected killed and remaining health. As such, it's nearly impossible for two teams to score the same, but all anyone seems to care about is whether they get to the end or not, but that's not even the point. That's why both teams play as both sides.
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