Molyneux got his start as a game designer with games like Theme Hospital, Dungeon Keeper and Theme Park.
Peter Molyneux obviously isn't all to keen on PCs these days and in the run-up to the
Fable 2 launch as an Xbox 360 exclusive the respected developer of
Black and White and
Theme Hospital has been sharing his views on the PC market.
Molyneux, who it is worth remembering got started with the PC market and who knows it very well thanks to his time at Bullfrog and Lionhead, goes as far as to say that the PC scene is 'in tatters' in an interview with
Videogamer.
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If you look at the gamer market on PC, I'll be quite honest with you, it's in tatters. There aren't that many releases on PC," said Molyneux frankly.
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There are some high points like Crysis and what Blizzard is doing, but other than that you are restricted to The Sims and World of Warcraft, they seem to be dominating the PC side."
Molyneux then went on to discuss the copy protection system behind EA's
Spore and says that while he understands the frustration of gamers, he doesn't have a huge problem with SecuROM.
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I would say while me as a player hates any restrictions, I can understand that publishers need to do something to give them the confidence to make games for the PC, to spend the huge amounts of money necessary to spend on development and to get their return," he said.
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Anything that may give them more confidence on the PC means that ultimately we as gamers will come out better off because they will invest more in the game."
Hm. We have a bit of a suspicion that
bit-tech readers will be a little biased here, but tell us what you think anyway. Is PC gaming dying out? Let us know your thoughts in
the forums.
I hope so...
=D
DRM is retarded, super-mega-stupid even, but I can see why it's done. How can we, as a PC gaming collective, ask for the publishers trust when half of the PC users world wide are pirating whatever the hell they feel like, because they're too lazy to go out and buy it.
Too 'poor' to buy a PC game? Stop paying for the best service your ISP offers, you half-wit.
A shame that someone like Molyneux would make such a throwaway comment about what is, after all, a very important topic. I suppose that now that he's no longer involved in PC gaming he doesn't really care/know about the issues involved there anymore. Still, he could at least just say that instead of giving the pro-DRM mob more ammunition....
I mean 90% of all the good console games come out on the PC anyway. I mean who would have though burnout would come to the PC.
Why is it, its my PS3 that sits all alone and my two PCs are getting all the gaming done.
Ignoring the PC platform because of piracy is silly, as is overloading products with DRM. I know some Sony DVD's won't copy easily, designed purposely to give CRC errors if you try. This and the old CD key system is enough to stop Bob Public from copying the disk for their mates. Anything else is just punishing genuine customers.
Personally i put a great deal of blame on EA for this. with their double-whammy of buying out half the industry then running them into the ground, followed by their massively excessive and totally ineffectual DRM schemes :(
It's left developers so completely paranoid about piracy that they've started moving to consoles, even though piracy levels are pretty much the same as they've always been in the past.
It's the gaming equivalent of health scares / terrorism levels and so on
+1
i think that game did pretty well on the PC didn't it ?
I've never owned a console, and i've been gaming since the 80's....
Piracy is a problem, but adding restrictive measures for those who purchase the game is wrong.
That isn't enough though in a community of sharers. It only takes one person who isn't bob public to make a rip and then that can be shared a billion times.
As mentioned DRM is only a problem for legitimate users, punishing them for daring to pay for a game rather than downloading one with the copy protection stripped off. If it worked I would have no problem with it but since it only causes problems for legitimate users it is farcical.
You install it and it works. Just how a game should work.
Bizarrely I don't know anybody who has pirated oblivion. I own it twice for some bizarre reason. (One for PC and one for XBox 360)
Spore on the other hand... or in fact anything by EA. TBH I play Kane's Wrath every day and don't mind the bugs and the imbalances and having to have the CD in the drive because it's fun. But I couldn't say the same for games like spore where it's not that fun and it really is restrictive.
+1. Piracy might not actually be killing the PC games market, but it's killing the big dev's enthusiasm for it, which is tantamount to the same thing imo.
Good games sell, average games get pirated and bad games, who cares?...
Because even when you put DRM on a game it will still get pirated. This has been gone over in many threads here, DRM =/= an end to piracy, all it does is anger customers who bought the game, and it also pushes people to pirate the game as well so they can bypass it.
While I agree that developers should be able protect their IP, look at companies like Stardock, no DRM there at all, the only thing is you need to register a CD key to an account to play online. Are they getting stung by pirates? Yeah, they are, but not really any more so that other companies who put this DRM in place. What EA is saying when they put DRM in place is, "Hey all you paying customers, we don't trust you, you little criminal shits"
Whereas Stardock go, "Hey, here's the game you paid for, oh you criminals, sure go ahead and steal it, it's not like we could stop you anyway."
QFT
But it's going to happen anyway, so why even bother wasting money on stuff like SecureROM, it's like building a little garden fence around a dragon. It's just gonna fly away anyway.
Piracy has nothing to do with the big dev's enthusiasm. It's been there all the time and it only become problem when it's easier to download and play pirated game than to buy it and have endless problems with the game or realise that it does not worth the money.
Yes.
If it can be played or viewed, it can be pirated. Pirates have to be dealt with separately from your paying customers. All DRM does is annoy your customer base, or in the case of Spore, stop people buying the game in the first place.
Bottom line is, DRM doesn't do what its supposed to.
It DOES have serious side-effects like annoying paying customers and people who don't want to knowingly install rootkits etc on their systems.
Its the metaphorical equivalent of using chaemotherapy to try to cure a headache.
ie, Does more harm than good!
It might've been there the whole time, but thanks to the proliferation of Bit-torrent, and how easy it has become to pirate a game, I'm sure it's a rising problem.
Let's put it this way, if I went over my profit and loss accounts, the PS3 and 360 will look better than the PC, simply because it's harder to pirate games for them, and most people won't bother. How many people do you know who'd have no issues with pirating a PC game?
I can think of a whole bunch of people, and that's the bottom line tbh, people are prepared to pirate PC games because they don't think it makes a difference.
When you look at the number of PC releases lately, it's pretty poor compared to how it was 5 years ago.
I actually see more people (that I know anyways...) working to pirate console games, just due to the fact that they are more expensive.
Don't get me wrong - DRM can suck my man bits. It is a useless piece of ****, no argument.
However, when it comes to companies like EA they have to be seen to be TRYING to protect their PC game launches - They are a much bigger entity than Stardock. The fact that DRM doesn't work, and as is so rightly pointed out, just pisses people off (Myself included - Most particularly with Tages and The Witcher) doesn't mean a damned thing when it comes to big businesses. If they're not seen to be trying, someone will fire them. They like their jobs, or at least, the pay.
I bet my socks that the people making the game know just as well as you or I that DRM is pointless, and that it's the suits who're pushing these massive cheques into SecuROM for a useless bit of software.
We won't see the back of DRM, regardless of what happens with piracy. Even though, personally, I'd rather see pirates getting the shaft and us legit users getting the easy ride.
wrong... I saw people playing spore before it was even released... the crack was already out here and all they had to do was not let the game connect to the spore server...
spore's a singleplayer game... so... not much of a need for an internet connection unless you're dloading some stuff on the background... :P
yeah seriously, pretty much what i wanted to post after reading that quote.
Nothing on PC but Crysis, WoW and The sims? please, thats total bullshit...
I think the only time i've been 'jealous' of console gamers (in that they have a game i really want to play and PC doesnt) is GTA4, but thats out for PC next month anyway
pretty much every other game thats xbox/ps3 exclusive looks rubbish :\
I think molyneux is an ass anyway, no one tells so mUch bull about their own game and doesn't deliver then him.
I agree. I wish I hadn't bought spore. whats his next game out? just so I dont buy it...
Good point.
Though there is a fair bit of cost involved with 'porting' games to the PC which may not be offset by sales.
I doubt it though, unless the game is cack and nobody buys it in which case shame on them for releasing it in the first place... :D
Perhaps Starcraft 2?
I don't think PC gamming will miss all those "once big devs" that much.
It's only their wish for PC gamming to die. To "disarm" us, "PC pirates", and force us to move to consoles. So that we pay 150$ for mediocre games...
My biggest complaint about games in general is companies like EA that buy up all the talent then micro manage and pressure the devs to knock out a title that ends up flopping. DICE was one of my favorite companies then EA bought them out and rushed BF2 which later was abandoned for BF2142. It just makes me sick that what was once a great industry has now been torn apart for share holders and profit. I understand people need to make money but devs used to make game for the love of it not just profit.
IMO the whole blame piracy is crap. Easier access to games, less restrictions (DRM blah blah) and a quality game does make sales. GTA4 was pirated to hell and back yet Rockstar still made 500 million in sales. COD4 was pirated too and they had amazing sales. I support companies I like by buying games which I find worthy of getting my money. I've bought every FIFA title since FIFA 07 why?..because I knew EA FIFA dev team would improve the game not just abandon it for sales.
Great prebuyout companies: Westwood Studios, EA (with original CEO), Black Isle Studios, Maxis, 3DRealms, Blizzard, Squaresoft, Capcom, Redstorm Entertainment and tons of others I can't remember.
Agreed on that one!
They also need to provide multiplayer components to their games so the online CD Key will become blacklisted soon as it is duplicated. There are only ever around 10-20 cracked Cod servers playing at anyone time (check gamemonitor.com) so this will make most people buy the game if it is quality and worthy of its price tag.
Valve has the best model. Even then you can get the HL games Steam free if you so wish. But Valve prices things right and has the easiest install ever. I'll continue to support them.
This is one of the main reasons why they're not selling so well.
Spiraling cost? Costs for PC's have pretty much sataed the same for over a decade........................
That's what I meant, on the PC
hahaha.. and we have a WINNAR! :D Thread over! ;)
Actually, I pirate games on a £14.99/month DSL connection...and I don't pay for the connection, either :)
It may be fashionable to say PC gaming is out, but I'd hardly call it an accurate statement.
"OMG, we've discovered we can make money on consoles, everything else is suddenly crap and sooooo yesterday!"
Also, given Mr. Molyneux's track record, I wouldn't really listen to much he has to say - the man would hype-up a glass of lukewarm water as the most revolutionary beverage ever.
Indeed. As his main selling point for Fable II is.... if you make a mark in a tree with a sword... that mark will STILL BE THERE in a few years. Durrr
Ummm....not really
A bit of an over-zealous generalisation on my part - But the majority of pirates are likely to be paying top money for their internet connection, all the pirates I know do, and I would be very shocked if they were in the minority.
They have been brought in there millions.
Pc gaming is still and will always be the online gaming captital. Fps games is the same thing.
fable 2 on pc ? id guess microsoft payed big bucks for it to be exclusive.
rise of nations, command and conquer generals, age of empires. i used to buy those games because i liked that.
now with drm it pisses me of that i pay for something that doesn't work the way it whould.
i remeber those top titles costing 30 euros at there release. gevin inflation over the years it should be at around 35 but instead it's 60-75 for a top title game here in belgium.
what the hell happened? since all i can see that has changed is drm. i mean wtf guys? 25 euros premium for drm somewhere someone screwed up.
sell at a lower price with a cd key and i buy every game i like again.
All I need is my Valve, Blizzard, and Relic games, all the other crap can move to the consoles if you ask me..
The console offers much more in terms of return - Modding your console isnt as straight forward as simply downloading the game readly cracked and playing but requires effort and risk: flashing your firmware or adding a modchip etc mess with the console and people are reluctant or not as knowledged about such things in comparison to the pc...which is....unfortunately for developers, much easier.
A game will still however be a hit on the pc and generate allot of income if its good enough, e.g bioshock....although i question how good it is, but regardless it's a fine game and shows if you can make a decent game it will do well....its just that it will probably do better on a popular platform such as the wii.....
People wouldn't pirate if the games were decently priced for what they were (i.e. ~60 for Assasin's creed? I mean... great graphics and gameplay, but it was short and had little replay value).
Then you have WoW (yes monthly fee) but, you can get the game itself for 20$ and then go play on private servers if you don't feel like paying.
PC gaming isn't dieing, the big companies have just gotten into a repeating spiral in which they screw us over.
erm... molyneux didn't design spore... that's Will Wright's game... O_o
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anyway, if PC gaming's dying then what about consoles? I mean come on, GTA 4 was leaked out onto the tubez 2 weeks prior it went to sale (yeah the "oh they don't pirate anything" console owners had the ISOs available and there where already 5 thousand dloaded copies of it in the 1st day it showed up online);
every single day you look at torrent sites and you see a crap load of console games being shared...
but hey, guess what, PC gamers are the bad guys here, not console gamers... I mean... geesh, a PC gamer might dload some games, but he ends up buying one or two, console gamers, as soon as they get those consoles chipped or software patched its bye bye to buying games and hello to dloading ISOs and converting/burning them (which, btw, can easily be done by so much software out there as easy as the click of a lil button and 1h later voilá... you have yourself a properly burned and usable copy for your chipped console)
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and then the industry goes like... "wha? copied console games? are you insane? that's not possible"
but I'm pretty sure than soon they'll start thinking about DRM for consoles... that's when the *beep* will hit the fan and the console fanboys are all gonna start whining as all the proper gamers currently do...
Peter, if you're reading this, not all of us play "The Sims" and "WoW". If anything, I still play Theme Hospital, a great game that you made before selling out.
Not really, they own Lionhead
But then again I suppose the did, they had to pay the money to buy them, then pay the development and publishing costs.
There will still be a massive amount of sales though, and that's all they really count. They see a drop in sales by 20k. It's not due to the fact their game is ****, or they loaded it up with intrusive DRM, alienating their customers, or the fact only a fraction of people have the hardware to play the game. Nope, it's the pirates. ARRRR!!!
What would Molyneux know about the PC gaming industry anyway? He's only been in the business since the beginning and generated for revenue from it than any ten people here can claim! sheesh!
Yet sales of console games are still higher than PCs. This is the thing they're getting at. They can make more money developing for consoles than they can for PCs. Piracy debate is irrelevant to this point. The fact of the matter is the PC market can sometimes barely make them any money back with the mammoth cost of developing AAA titles, all this piracy talk is just trying to lay the blame on what is causing that lack of sales. It doesn't matter if piracy is the cause of this, in black and white, AAA games don't make a whole lot of money on PC, so developers are less inclined to develop them for the PC. Like it or not, this is a business, developers need money to make games.
Yes, there is console piracy, no-one is denying that. But console piracy is much less widespread than PC piracy. With a PC, almost anyone can pirate a PC game, for completely free no less. With consoles it involves voiding your warranty and paying money to do so, you need to buy the chip and you need to buy the media. You also can't play the games online (on the 360 at least) as xbox live detects you running the hardware required to run pirated games and stops it connecting to xbox live forever. Since online play is a massive draw for modern games, this is a big detriment to wanting to do it.
I don't see why it's "lazy" to develop for consoles. So it's easier. So what? Do you realise how stressful and time consuming developing a game is? If I were a developer, I'd much rather develop for the platform that has one hardware configuration across all units and makes me money than develop for a platform that has thousands of hardware configurations to take into account and makes little money. The choice is pretty obvious.
PC gaming is not in tatters, it is going strong and always will be. I can't think of more than a couple of upcoming titles for the consoles that I want (FFXIII) and few that have already been released (DMC and MGS) and yet there are several PC games that are upcoming (Starcraft 2, Diablo 3, Fallout 3 , X3: Terran Conflict, Left for Dead) and many that I just don't have the money to get yet (Crysis, Stalker, Civ IV, Spore (even with the DRM), RA3) and they just keep coming.
Veles in post #63: Spot on! ;)
Then, companies add absurd DRM schemes and alienate even more the paying PC gamers.