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Crytek: Next engine to debut in 2012

Crytek: Next engine to debut in 2012

Crytek reckons that the new generation of consoles will be available in 2012, including the PS4 and Xbox 720.

Crytek has revealed that it is currently working on the next Crysis-topping engine and that it will be available by 2012 if all goes according to plan.

Speaking at the start of this year's Leipzig Games Convention, Crytek founder Cevat Yerli spoke about what the company had learned from Crysis and how they were going to apply this to their next game engine.

According to comments made to IGN it's a good thing that Crytek is so eager to learn too - Crysis cost a whopping $22 million to develop all-in-all, though the game did turn out to be profitable despite the affects of piracy said Cevat.

"If it wasn't profitable I wouldn't be able to stand here," he commented to IGN.

Right now, Crytek is working on putting the finishing touches to Crysis: Warhead, the standalone expansion to the first Crysis game, as well as developing a new next-gen engine. Interestingly, the new engine looks like it won't just be focused on PC platforms either, with new consoles factoring heavily into the plans of the previously PC-only developer.

Crytek is expected to begin full-time production on the new engine in the latter half of 2009 with an aim to release the new engine by 2012, which is when Cevat thinks that the new generation of consoles (the PlayStation 4 and Xbox 720) will be upon us.

If you're hungry for more details about Crysis then you can check out our Crysis review and graphical analysis, or our latest hands-on preview of the upcoming Crysis: Warhead. Pass on your thoughts in the forums.

12 Comments

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wuyanxu 20th August 2008, 10:16 Quote
so, they are saying: after Crysis Warhead, they will be focusing on console solutions, only releasing new engine when new generation of console is availabe.

hopefully Crytek won't be anther developer gone down the route of dumbing down games (graphics, controls and gameplay) for consoles. they NEED to keep pushing the boundary of PC gaming
Jordan Wise 20th August 2008, 10:20 Quote
yup, sounds like they're going console too

and btw, they're not really going to call it the xbox 720 are they?
bowman 20th August 2008, 10:35 Quote
Oh great, another console engine that will compete with Unreal 4. Thanks guys, we really needed that. <_<
Gunsmith 20th August 2008, 11:39 Quote
ive siad it once and i'll say it again, the xbox was and still is the worst thing to happen to the gaming indusrty since...well ever really
Timmy_the_tortoise 20th August 2008, 12:14 Quote
HOW can they top CryEngine 2.0??!?!?!?!
wuyanxu 20th August 2008, 12:19 Quote
Quote:
Originally Posted by Timmy_the_tortoise
HOW can they top CryEngine 2.0??!?!?!?!
by that time, Ray-tracing?

shadow maps implementation got to be improved. so does POM implementation, where it doesn't allow AF to work if POM is enabled.
oh, don't forget water reflections and better beach splash effect, such as ray-trace of each water drip. though FFT water waves are very well implemented
Timmy_the_tortoise 20th August 2008, 12:32 Quote
Quote:
Originally Posted by wuyanxu
Quote:
Originally Posted by Timmy_the_tortoise
HOW can they top CryEngine 2.0??!?!?!?!
by that time, Ray-tracing?

shadow maps implementation got to be improved. so does POM implementation, where it doesn't allow AF to work if POM is enabled.
oh, don't forget water reflections and better beach splash effect, such as ray-trace of each water drip. though FFT water waves are very well implemented

I don't understand most of that.. But I guess there are a lot of things to improve on...

I often just end up thinking "How can they make it any better?".. and then they make it better and I'm like "AWESOME"
MrMonroe 20th August 2008, 14:26 Quote
New engine to be available by 2012; kit to play it at above 2FPS to be available by 2018.
eeevan 20th August 2008, 15:23 Quote
Hopefully by that point, it will all be ray-traced. Then, we will see a true photorealistic game.

*crosses fingers.
Timmy_the_tortoise 20th August 2008, 15:25 Quote
Quote:
Originally Posted by eeevan
Hopefully by that point, it will all be ray-traced. Then, we will see a true photorealistic game.

*crosses fingers.

Don't expect the first real-time ray traced games to look as good as the photo realistic ray tracing now which takes a long time to render one frame.

A mix between ray-tracing and rasterization is most likely in the near future.. with a full shift eventually a probability.
Zeus-Nolan 20th August 2008, 15:47 Quote
I think it could support ray tracing in some form e.g. Some extra test level or only for the really really high end gear on like medium graphics or something along thoses lines.
@ Timmy you said it
r4tch3t 23rd August 2008, 03:59 Quote
Quote:
Originally Posted by Jordan Wise
yup, sounds like they're going console too

and btw, they're not really going to call it the xbox 720 are they?
Probably, first they released the Xbox, it was mediocre and massive and was quickly ditched in favour for their next generation console, the Xbox 360, a full revolution and then they kept going in the same direction. Now for the 720 spin round twice, now your dizzy but still facing the same way.

As for improvements it has been said, better graphics, better AI, better physics (by that time the whole PhysX, Havoc etc will have been sorted out or they will use their own) I believe ray tracing will start slow for small things, water splashes, bullet flight, chicken trajectory.
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