The recommended and minimum requirements for the PC version of Ubisoft's Far Cry 2 have now been released.
If, like us, you've been eagerly awaiting the release of Ubisoft's
Far Cry 2 then you'll be interested in the recently released technical specifications for the PC version of the game, in both minimum and recommended varieties.
Far Cry 2 is completely detached from the previous
Far CCry games and has not been developed by the original studio. Instead, the game tells the story of a mercenary outfit trying to take down an African warlord. The game features a vast, open sandbox to play in as well as multiple routes to victory.
You can find the full minimum and recommended specs for the game below.
Minimum requirements:
CPU: Pentium 4 3.2 Ghz, Pentium D 2.66 Ghz, AMD Athlon 64 3500+ or better
RAM: 1 GB
Video card: NVidia 6800 or ATI X1650 or better, Shader Model 3 required, 256 Mb of graphic memory
Media reader: DVD-ROM
Hard drive space: ~12 Gig or HD space. (tbd)
Recommended:
CPU: Intel Core 2 Duo Family, AMD 64 X2 5200+, AMD Phenom or better
RAM: 2 GB
Video card: NVidia 8600 GTS or better, ATI X1900 or better, 512 Mb of graphic memory
Sound: 5.1 sound card recommended
Supported Video cards:
NVidia 6800, NVidia 7000 series, 8000 series, 9000 series, 200 series. 8800M and 8700M supported for laptops. ATI X1650 – 1950 series, HD2000 series, HD3000 series, HD4000 series
If you want to know more about the game then you can check out our extensive
hands-on Far Cry 2 preview. Then, if you've got any questions or just want to share your thoughts then you can do so in
the forums.
peace
I hope that this game turns out great because the team behind is a very talented and young one and they really deserve to put out a good product.
A waste of time IMO
looks like i'll have to wait for Rage's recommended spec for an upgrade goal.
i highly doubt those recommended are what's required to max the game.
The minimum specs should be what it takes to run the game at half settings while maintaining the same 75 - 85Hz sustained frame rate.
Having a PC with specs higher than recommended should enable you to get up to 120Hz sustained frame rate on max settings, there is no point going above 120Hz as very few monitors can display it and your eyes cannot see any difference above that frame rate.
Contrary to popular belief the human eye can see above 60Hz, the limit is 120Hz, below 60Hz things start to strobe, below 25Hz you get the slideshow effect.
If you have a PC that falls below the minnimum you should still be able to run the game but at lower settings while maintaining at least 75Hz sustained frame rate even if you have to run the game at the lowest settings or you can then decide to set the frame rate lower to get higher resolution/effects settings.
You should have an option in the settings menu to set the frame rate and it should stay at that frame rate and not drop below it at all, if your PC can't sustain the frame rate you set it to then you decide on how to compromise, be it an option to have it automatically lower resolution to prevent frame rate reduction or have an option to let it lower the frame rate and maintain resolution.
As for consoles, they are made with a set system spec and are made for use with either 50Hz or 60Hz frame rate depending on what TV system it is used on, they should not have the frame rate dropping either.
Having a constant frame rate is part of the quality and enjoyment, a constant high frame rate of 75Hz or higher makes the game much more enjoyable and does not cause eye strain or fatigue, frame rates lower than 75Hz cause eye strain and fatigue, I can't have my monitor set below 75Hz, I have it set at 85Hz and keep it at that, if I set it at 75Hz I start to see strobing, if I set it to 60Hz I can't even look at it because it hurts my eyes.
I can watch TV at 50Hz but that is standard definition, I haven't watched high definition at 50Hz yet because of the cost of HDTV's.
Interesting idea, but it's not really that simple - anyone can tweak a computer to make it look like the minimum specs are lower if you have to achieve a certain framerate. As for the recommended settings being able to run it at max, what if the hardware doesn't exist? What if it's such a high spec it'll put people off?
All this is res-dependant anyway.
Look at all the crysis people are having over the game with that as a name. :p
This constant pushing against the boundaries of both hardware and software is what has driven the stunningly quick development of computers. And this is not a bad thing. I never would have thought a few years ago that I would be able to do DVD encoding on my home PC at the speed I can now.
I'll agree that Crysis doesn't scale well with multiple-GPU scenarios, and it doesn't really seem to do much multicore processors either... but when Far Cry was released, the 9800 Pro was the 'top card', and a fair number of people were complaining about how Far Cry was badly coded and ran terribly... yadda yadda. Then the series 6 cards from nVidia were released, and all of a sudden Far Cry was playable at max or close-to-max settings, depending on what sort of resolution you had in mind.
The situation has changed since then, however... due in no small part to the rapid growth in the market of high-resolution widescreen displays. When Far Cry was released, 1024x768 was 'standard', 1280x1024 was more or less 'power user' and 1600x1200 was rather seriously high end for the 'normal' consumer. Now, though... 1680x1050 is not exactly an uncommon res, and even 1920x1200 is quite affordable. 2560x1600 or 'TripleHead' are now the 'power users' (Matrox have just released triple 1680x1050 support for their TripleHead2Go) and, frankly, it's a heck of a lot easier to push 800,000 pixels than it is to push 2.3 million... let alone the 4 mil of 2560x1600 or 5.3 mil of some of the serious TripleHead setups.
I'll look at CryTek and say they should have gotten multi-GPU right (they should have, as Crysis has next to no multi-GPU scaling) particularly since the 'high end' now is multi-GPU... and has been since PCI-E and the series 6 cards were released with SLI, and the X800 series with CrossFire. They've got no excuse for blinkering themselves on that front. Equally, when I look at Crysis on medium, it doesn't look bad. It looks very good. On high is looks even better. But on very high... I don't notice a great deal of difference, aside from the nosedive on the framerate. Crytek could almost have left 'very high' out entirely (or added it in a patch later) and probably avoided some of the internet mauling they received for a game they tried to make push boundaries.
Pushing technological boundaries isn't a bad thing. Why make it seem like it is?
Whether this is recommended for 1920x1200 or not is a different story, though..
(Yes, yes, I know, I know, but christ.)
I assume an "NVIDIA GeForce 7600 GT", which is the bad news given to me by device manager, need not apply.
Heres hoping :)
Hell, I'm sure Crysis would run beautifully on its rec. specs on 640x480.
I think I'll stick to my 'wait for decent reviews' practice before I make any judgment of the rec. specs.
I'd imagine recommended will give acceptable performance on a standard 1280x1024 monitor, since that is a very popular resolution.
Luckily I am going to build a new pc so this should tie in nicely :)
Securom, limited activations, online authentications for single player game.
And Farcry2 Steam version also has that DRM scheme.