The WiiMotion Plus will clip on to the bottom of the Wii Remote and provide more precise motion control.

The WiiMotion Plus will clip on to the bottom of the Wii Remote and provide more precise motion control.

E3 2008: Nintendo has unveiled a brand new peripheral for the Nintendo Wii console at the E3 2008 tradeshow this year, titled the WiiMotion Plus.

The WiiMotion Plus is a new plug-in attachment for the existing Wii controller, the Wiimote, and will function as a new and more precise accelerometer.

Nintendo is hoping that the WiiMotion Plus will allow more precise translation of physical movements to actual gameplay thanks to the presence of another accelerometer.

"The Wii MotionPlus accessory attaches to the end of the Wii Remote and, combined with the accelerometer and the sensor bar, allows for more comprehensive tracking of a player’s arm position and orientation, providing players with an unmatched level of precision and immersion," says Nintendo on the launch site for the new device.

"Every slight movement players make with their wrist or arm is rendered identically in real time on the screen, providing a true 1:1 response in their game play."

More information is expected to be revealed over the course of the E3 show, but right now Nintendo has not offered any information about when the WiiMotion Plus will be available or how much it will cost.

The WiiMotion Plus certainly sounds like a good idea to us, though it may be flawed by the fact that games will still have to offer support for those who don't have it. What are your thoughts though? Let us know in the forums.
Quote Timmy_the_tortoise 15th July 2008, 12:18
So it'll be even easier to play by just flicking my wrists?

Great going, nintendo...

The only people who still play the Wii with full gestures are OAPs, Kids, and Women.
Quote p3ri0d 15th July 2008, 12:31
Another thing to get money from players, bah oh well...
Quote adamc 15th July 2008, 12:33
I think if good developers other than Nintendo make use of 1:1 control (come on Lucasarts) this will be great! Also depends how much that little widget costs, of course.
Quote lewchenko 15th July 2008, 12:47
This will no doubt result in even more dumbed down graphics... The little wii only has so much processing capability and by now having to process extra physics in relation to whatever new game they come up with will mean less cpu resource available for other elements.

We have already seen games where motion is core to the input method resulting in low quality graphics.

Gameplay can only go so far when your characters/interactive world looks like its being rendered on a Commodore 64 !
Quote Timmy_the_tortoise 15th July 2008, 12:52
Just a question...

Who honestly thinks that the Wiimote provides a more immersive experience?
Quote mmorgue 15th July 2008, 12:58
Great, so we can get just as bored of it but more precisely...
Quote Romirez 15th July 2008, 13:09
So.... is this going to be backward compatible with old games, or will it need to be coded in to new ones to work? If it makes the motion sensing in Red Steel work properly then it won't be a bad idea, so long as it's around the £5-10 mark.
Quote wuyanxu 15th July 2008, 13:45
what about the numchuk?
Quote StephenK 15th July 2008, 14:11
I suppose the Plus will have a port in the bottom allowing you to plug the Nunchuck in...
Quote Silver51 15th July 2008, 14:15
Quote:
Originally Posted by Timmy_the_tortoise
Just a question...

Who honestly thinks that the Wiimote provides a more immersive experience?

My brother and I spent most of Sunday playing Lego Starwars, Wii Sports and Worms, and we had a blast. We chilled, talked about stuff, drank tea and later on, beer.

I think people who don't get the point of the Wii, who complain bitterly and at great length about it, are also the same people who don't have friends.


On topic, a more precise controller would be nice, but I haven't played anything yet they requires it. Perhaps when Force Unleashed come around it'll be or more use.
Quote Timmy_the_tortoise 15th July 2008, 14:25
Quote:
Originally Posted by Silver51
Quote:
Originally Posted by Timmy_the_tortoise
Just a question...

Who honestly thinks that the Wiimote provides a more immersive experience?

My brother and I spent most of Sunday playing Lego Starwars, Wii Sports and Worms, and we had a blast. We chilled, talked about stuff, drank tea and later on, beer.

I think people who don't get the point of the Wii, who complain bitterly and at great length about it, are also the same people who don't have friends.


On topic, a more precise controller would be nice, but I haven't played anything yet they requires it. Perhaps when Force Unleashed come around it'll be or more use.

Was that a dig at me? Because I can assure you that I have friends. And I can assure you that I get the Wii.

I own a Wii.. I just don't use it, because it is a party console... and I don't really have many parties. Playing the Wii alone is just boring, end of.

What I don't get is how changing the flick of a thumb to the flick of a wrist is adding immersion.. It's the same, basically, just a slightly different form of input.
Quote DXR_13KE 15th July 2008, 14:28
this means it can detect twisting on the Z axis....and other twisting motions better... sweeet!!!
about the graphics going bad because of physics... the wii has a cpu and a gpu, so i very much doubt this accessory will affect its graphics.... plus, the wii has about double the power the game cube had, and it had very nice graphics in certain games....
fun does not come exclusively from graphics, a game could have the most insane and lifelike graphics but still be utter crap and unfun.
Quote kenco_uk 15th July 2008, 14:30
Quote:
Originally Posted by Timmy_the_tortoise

What I don't get is how changing the flick of a thumb to the flick of a wrist is adding immersion.. It's the same, basically, just a slightly different form of input.

Well then, you don't get the wii, do you? :(
Quote Timmy_the_tortoise 15th July 2008, 14:34
Quote:
Originally Posted by kenco_uk
Quote:
Originally Posted by Timmy_the_tortoise

What I don't get is how changing the flick of a thumb to the flick of a wrist is adding immersion.. It's the same, basically, just a slightly different form of input.

Well then, you don't get the wii, do you? :(

I do. It is a social console, for playing with friends and family at parties.

Immersion is nothing to do with it.

Gimmick is everything to do with it.
Quote Silver51 15th July 2008, 14:42
Quote:
Originally Posted by Timmy_the_tortoise
I do. It is a social console, for playing with friends and family at parties.

Immersion is nothing to do with it.

Gimmick is everything to do with it.

It wasn't a dig at you, rather people who write off the Wii out of hand.

Immersion is a tricky one, before it was available we sold on the idea of waving swords around dungeons with 1:1 accuracy, blocking with our shield nunchuck... but this never quite happened. What we ended up with is a system which approximates our gestures no matter how large or small.

Immersion is up to us. If you play Wii Sports, (tennis for example) I and the people I play with find it's not only more natural to use full gestures, but more satisfying. Button mashing imo is the sole domain of other consoles such as the Xbox and Playstation.
Quote Timmy_the_tortoise 15th July 2008, 14:48
Quote:
Originally Posted by Silver51
Quote:
Originally Posted by Timmy_the_tortoise
I do. It is a social console, for playing with friends and family at parties.

Immersion is nothing to do with it.

Gimmick is everything to do with it.

It wasn't a dig at you, rather people who write off the Wii out of hand.

Immersion is a tricky one, before it was available we sold on the idea of waving swords around dungeons with 1:1 accuracy, blocking with our shield nunchuck... but this never quite happened. What we ended up with is a system which approximates our gestures no matter how large or small.

Immersion is up to us. If you play Wii Sports, (tennis for example) I and the people I play with find it's not only more natural to use full gestures, but more satisfying. Button mashing imo is the sole domain of other consoles such as the Xbox and Playstation.

True...

Only the Wii can caim the arm flailing domain. :P
Quote Thacrudd 15th July 2008, 15:19
Quote:
Originally Posted by Silver51
It wasn't a dig at you, rather people who write off the Wii out of hand.

Immersion is a tricky one, before it was available we sold on the idea of waving swords around dungeons with 1:1 accuracy, blocking with our shield nunchuck... but this never quite happened. What we ended up with is a system which approximates our gestures no matter how large or small.

Immersion is up to us. If you play Wii Sports, (tennis for example) I and the people I play with find it's not only more natural to use full gestures, but more satisfying. Button mashing imo is the sole domain of other consoles such as the Xbox and Playstation.

Very well put.
Quote:
Originally Posted by Timmy_the_tortoise


Immersion is nothing to do with it.

Gimmick is everything to do with it.

The Wii was not made to be a gimmick. When it sold so many units because of it's abilities, people decided to call it a gimmick to explain it's success.
Quote Shielder 15th July 2008, 15:33
wrt the graphics argument, how many people still play games like Command and Conquer (all of them) and the Civ franchise (inc Pirates!) because of the gameplay, not the graphics. If it plays well then who cares about the graphics, if it looks pretty but is shite, who cares about the graphics? In the first case, you'll go on playing it, in the second, you won't care about the graphics, cos it'll stay on the shelf!

Andy
Quote Timmy_the_tortoise 15th July 2008, 15:38
Quote:
Originally Posted by Thacrudd
Quote:
Originally Posted by Silver51
It wasn't a dig at you, rather people who write off the Wii out of hand.

Immersion is a tricky one, before it was available we sold on the idea of waving swords around dungeons with 1:1 accuracy, blocking with our shield nunchuck... but this never quite happened. What we ended up with is a system which approximates our gestures no matter how large or small.

Immersion is up to us. If you play Wii Sports, (tennis for example) I and the people I play with find it's not only more natural to use full gestures, but more satisfying. Button mashing imo is the sole domain of other consoles such as the Xbox and Playstation.

Very well put.
Quote:
Originally Posted by Timmy_the_tortoise


Immersion is nothing to do with it.

Gimmick is everything to do with it.

The Wii was not made to be a gimmick. When it sold so many units because of it's abilities, people decided to call it a gimmick to explain it's success.

Whether intended or not.. The whole think reeks of gimmickery.
Quote Bladestorm 15th July 2008, 16:02
Wether this is any good would depend on the price and the support for it.

One of the biggest pitfalls of the wii controls it seems to me is when poor developers make use of the motion control to set actions on fuzzy gestures when they really would be better on a button (swinging the sword in zelda comes right to mind - I got a tiny bit annoyed and ended up with a sore wrist after working through that, even though it makes little to no difference to the end result)

One of the biggest advantages though is the pointing - I'd take a well programmed game using that (metroid prime corruption, resident evil 4 for instance) over a gamepad any time. And when used both well and sparingly the motion control can add a bit to immersion (activating manual door locks in metroid prime, dodging traps in resident evil 4 come to mind)
Quote DXR_13KE 15th July 2008, 16:44
when i first heard of the wiimote and numchuck i was imagining using the wiimote for a gun and the numchuck for my left fist... you would be able to go near the guy, grab him by the throat and then shoot him were you wanted, pull his grenade pins and then throw him into his companions.... all with SOF2 graphics!!! shame it only has cute and cuddly party games...
Quote GoodBytes 15th July 2008, 17:30
Quote:
Originally Posted by Timmy_the_tortoise

Who honestly thinks that the Wiimote provides a more immersive experience?

I do! Just play Metroid Prime Corruption, and you will NEVER use a keyboard and mouse, nor a 6-axis controller EVER again.
Quote Bionic-Blob 15th July 2008, 17:43
Quote:
Originally Posted by GoodBytes
Quote:
Originally Posted by Timmy_the_tortoise

Who honestly thinks that the Wiimote provides a more immersive experience?

I do! Just play Metroid Prime Corruption, and you will NEVER use a keyboard and mouse, nor a 6-axis controller EVER again.

unless you wish to play a different game
Quote pendragon 15th July 2008, 17:49
this is AWESOME... I really hope they released this in preperation for The Force Unleashed.. 1:1 motion lightsaber combat!?!?!? YES PLEASE! :D
Quote wuyanxu 15th July 2008, 17:52
Quote:
Originally Posted by GoodBytes
I do! Just play Metroid Prime Corruption, and you will NEVER use a keyboard and mouse, nor a 6-axis controller EVER again.
how do you get around the shaky crosshair problem? even if i hold it perfectly steady, the crosshair still shakes
Quote Timmy_the_tortoise 15th July 2008, 18:51
Quote:
Originally Posted by Bionic-Blob
Quote:
Originally Posted by GoodBytes
Quote:
Originally Posted by Timmy_the_tortoise

Who honestly thinks that the Wiimote provides a more immersive experience?

I do! Just play Metroid Prime Corruption, and you will NEVER use a keyboard and mouse, nor a 6-axis controller EVER again.

unless you wish to play a different game

LOL

I never liked FPSs on the Wii... It seemed like the perfect console for them.. but it failed with dodgy control implementation. CoD3 was a bitch to control at times.. it all seemed over sensitive... if I have a 10kg rifle in my hands.. I don't expect to move it around like it's a feather...

Having said all this, I still love my Wii, and I'll never get rid of it... SMG was great.. and I'm a real Zelda Fanboy.. so any new Zelda games will be on my shopping list...
Quote Bladestorm 15th July 2008, 19:02
Quote:
Originally Posted by wuyanxu
how do you get around the shaky crosshair problem? even if i hold it perfectly steady, the crosshair still shakes

The few times I've had an issue with the cursor, its usually come down to the sensor bar not being quite positioned right, or the distance being a bit off, thus interfering with the detection .. though there was that one time I left a curtain a bit too open and it started picking up the sun instead ;).
Quote TreeDude 15th July 2008, 19:56
Will this increase precision for games that are already out, or must they support it?
Quote GoodBytes 15th July 2008, 20:54
Quote:
Originally Posted by Bladestorm
The few times I've had an issue with the cursor, its usually come down to the sensor bar not being quite positioned right, or the distance being a bit off, thus interfering with the detection .. though there was that one time I left a curtain a bit too open and it started picking up the sun instead ;).

Bladestorm is correct, check your Wii settings and your configurations.
Quote GoodBytes 15th July 2008, 20:56
Quote:

I never liked FPSs on the Wii... It seemed like the perfect console for them.. but it failed with dodgy control implementation. CoD3 was a bitch to control at times.. it all seemed over sensitive... if I have a 10kg rifle in my hands.. I don't expect to move it around like it's a feather...
Last time I hold a gun (toy), it did not felt like a mouse or keyboard either, same for the normal controller.

Very few games on the Wii have perfect controllers.
CoD3 is part of the bad list.
Newer games, tend not to have the issue as game companies are taking their time to learn and perfect the controls, and not do more vaporware.
Quote proxess 15th July 2008, 22:14
EEEETHREEEE... that still exists?
Quote modgodtanvir 15th July 2008, 22:34
They could tweak games like COD to make it feel more realistic - either that or you tie a sandbag to your wii controller.

I must say, I thought they did a pretty good job of making a motion sensitive controller. There were a thousand things which could have gone horribly wrong, but really, if we pick anything wrong out, we're just nit-picking. I found the shaky cross-hair problem could be solved by sitting down and playing...

And I don't think the Wii is for the sort of person who takes note of its FPS. Its meant to be plug and play fun. If you want state of the art graphics, framerates, anti aliasing and 3040284028 DPi controls, stick to PC (its what I do when I'm in that sort of mood :p)
Quote mikeuk2004 15th July 2008, 23:03
Wii mote, Nun chuck and now this widget? What a clever way to get more money from consumers by splitting a controller up into 3 pieces and charge for each piece.

Consumers a fools as they think its a clever idea and are happy to pay for it. I like to have a complete controller thanks.

Then you have the retro controller for the games the Wii mote dont work for.

Nintendo are pushing out the peripherals, shame about the games.
Quote C0nKer 15th July 2008, 23:32
I don't mind spending my money on the controller set. A lot of things you can do with it. After trying out Johnny Lee's codes and did a bit of my own changes. Wiimote is worth every penny.

Funny how people still perceive that it is Ninty's fault for all the bad games. Big name publishers/devs who make crappy ports, shovelware and lame waggle fest games run around scot free.
Quote BurningFeetMan 16th July 2008, 00:51
Lol at all the Nintendo haters in this thread. Got much angst? Shouldn't you guys be playing your Playstation 360's instead of slagging on Nintendo online? ...

Regarding the new gyroscope, I'd hazard a guess that it disables the old one, and then takes over and runs the show. If this is the case, then it should work with old games too. :)
Quote Xir 16th July 2008, 08:25
I suppose with the second motion controller, maybe it can detect the difference between "flicking a wrist" and a full movement. So forcing you to full movement again?

Just played once (never had the opportunity again), Sports olympics and lego star wars.

Sports olympics: archery had a pretty good aim, was surprised about it really.
Lego star wars i just used the buttons, would have been fun on any platform, I'll probably get it for PC.

Xir
Quote Timmy_the_tortoise 16th July 2008, 11:36
Quote:
Originally Posted by BurningFeetMan
Lol at all the Nintendo haters in this thread. Got much angst? Shouldn't you guys be playing your Playstation 360's instead of slagging on Nintendo online? ...

Regarding the new gyroscope, I'd hazard a guess that it disables the old one, and then takes over and runs the show. If this is the case, then it should work with old games too. :)

I've seen no Nintendo hate here...

Criticism doesn't equate to hate...

I'm just gonna assume you direct that at me because I was criticising the Wii, and I have to say you are wrong. I LOVE my Wii.. but it's not without its faults.. And it is especially not a Hardcore Gaming machine.. Which is a problem..
Quote Xir 17th July 2008, 12:03
Quote:
Originally Posted by Timmy_the_tortoise
... And it is especially not a Hardcore Gaming machine.. Which is a problem..

Only if you expected it to be
Quote p3ri0d 17th July 2008, 13:59
It can be one, but for family members xD

Like a World Gaming League section reserved for whole families! hehe
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