Doom 3 was mainly criticised for not evolving the gameplay much as time went on.

Doom 3 was mainly criticised for not evolving the gameplay much as time went on.

Todd Hollenshead has spoken out in defense of Doom 3, one of the most controversial (among gamers anyway) games that the company has made. While the game was undeniably ground-breaking in several areas, the repetitive nature of the gameplay has tarnished the reputation of the series in the eyes of many.

Or not, if you listen to Hollenshead, who defended the game in an interview with Kikizo recently.

"I think there are three people on the internet that keep making these posts that Doom 3 was 'bad', and they get no credibility from any other people... there's some mass-misperception out there," he said when asked if there were any 'weaknesses in Doom III that need to be corrected.'

"I get this occasionally - why don't I think Doom III was successful? We sold over three million units! It's the most successful game in id's history," continued Hollenshead.

Doom 3 was well-received when it was first released, but was criticised for the repetitive gameplay and limited selection of environments and enemies - there's only so many times you can fight an imp in a dark hallway.

Personally, we reckon Doom 3 was an excellent game which only really failed in the later levels when it became obvious the bar wasn't really going to get raised. The graphical side of the game is excellent though and the title can still hold its own with the big boys of this year.

What did you reckon to Doom 3 - was it over-rated or under-appreciated? Which was your favorite id game? Let us know in the forums.
Quote fakeN 9th July 2008, 10:52
I have never made any posts about Doom3, and it was awful.

Lets see if we can find 3 more ppl to disprove his theory
Quote mmorgue 9th July 2008, 10:53
I guess I'm one of the three then...

Hey Todd -- yes, I thought it was bad. Boring, repetitive and samey. Yes, the graphics and visuals were good, at least those that were visible as most of it was in very dark hallways. Which I guess allowed for the overuse of "swinging overhead lights"

But graphics don't make the game -- gameplay does and I found it far too repetitive. Sorry :|
Quote Gareth Halfacree 9th July 2008, 10:55
The main problem I found with Doom 3 was related to the lighting - it's fair enough that things are dark when the facility has gone to pot, but at the start of the game, before any demons appear, it was pitch black too. Who the hell wants to do research in an unlit facility?
Quote Gunsmith 9th July 2008, 10:57
Doom 3 was awesome, tense and evil, just how i wanted Doom 3.
Quote Cptn-Inafinus 9th July 2008, 11:06
Ductape mod made the game infinitely better for me. It just made the experience seem far more plausible...
Quote Mister_X 9th July 2008, 11:24
I played through Doom 3 and its add ons recently, must say i enjoyed it.
Quote Hg80 9th July 2008, 11:32
I’m with Gunsmith here.
Doom 3 was an awesome game, the first game that truly made me jump and made me nervous of what may be round the next corner.
To fully enjoy the game you needed a nice size screen dark room and a 5.1 speaker set up. The amount of times I span round quickly in game because I thought something was behind me... or the cries and screams around you made for some tense gameplay
Quote Baz 9th July 2008, 11:33
Quote:
Originally Posted by Gunsmith
Doom 3 was awesome, tense and evil, just how i wanted Doom 3.

this
Quote mclean007 9th July 2008, 11:35
Hollendhead, Hollenshead or Hollenhead?
Quote CardJoe 9th July 2008, 11:39
Quote:
Originally Posted by mclean007
Hollendhead, Hollenshead or Hollenhead?

:o
Quote naokaji 9th July 2008, 11:39
the hallways where so dark and samey that I actually managed to get lot in the most linear game ever (doom 3).
really, the only way to tell you where going the right way was if you ket getting jumped by the same imps all the time, one wrong turn however and you end up running in circles with nothing to shoot anymore... great concept really, atleast if you consider getting lost with nothing to do anymore except uninstalling the game in frustration something great.
Quote Kúsař 9th July 2008, 12:07
Quote:
Originally Posted by Gunsmith
Doom 3 was awesome, tense and evil, just how i wanted Doom 3.

...same here.
Quote johnnyboy700 9th July 2008, 12:19
Yep, the duct tape mod made it more plausible but the game was essentially Doom with modern graphics and as long as you could accept that then it was fine. I thought it was very atmpspheric in some places and genuinely creepy in others with a fair bit of grosse chucked in as well.
I was happy enough to play it and hell, I might just dig it out again and see how it looks on my widescreen monitor.
Quote diasam 9th July 2008, 12:27
I didn't like how you had to hunt for PDAs and keep switching back and forth between flashlight and your weapon. It doesn't mean that I didn't enjoy Doom 3, it's just that it was not as fun as the classic ones. I still liked it though.
Quote Timmy_the_tortoise 9th July 2008, 12:27
Loved the first Doom.. but Doom 3 never really appealed to me... It just looked too dark... and only being able to hold a torch or weapon at once (not together) is just absurd.
Quote Denis_iii 9th July 2008, 12:45
doom3 sucked, i would have prefered a direct copy of the origanals, graphics? well i suppose they were good when was able to see anything. Why evolve the gameplay when that was already sweet, give me another quake, no story no thinking just run and gun!!!!!! p.s. quake 4 sucked to, shame on you ID
Quote D3s3rt_F0x 9th July 2008, 12:48
It was dire for the fact it tried to be scary yet after the 4th time you jumped you then knew where and when things would happen.

I didnt want a story, I didnt want to fight 2 or 3 imps at the time in a small dark room. I wanted the original but better small enclosed areas that disorientated followed by expansive outside areas where you knew some heavy shizzle was going to go down.

Bioshock on mars with imps would of done me tbh, without any of the story....just really big guns and shed loads of monsters. Think a scary serious sam on crack
Quote Bungle 9th July 2008, 12:56
Doom 3 was like being stuck in Groundhog day, without the comedy.
Quote p3n 9th July 2008, 13:15
Got bored of trying to find x door key for x door ... scratch that .. got bored trying to find ANYTHING without a torch- d3 sucked.
Quote Lepermessiah 9th July 2008, 13:35
My god, another dev uses the ole It sold well so it must be good. Sorry, compared to other shooters, doom 3 is a bad game, bad games often sell well (See most console games). It was not scary, predictable, too claustrophobic, gameplay from 1996. Sorry, ID has not made a good game in ages, they are far from the best PC dev around, very medicore.
Quote Lepermessiah 9th July 2008, 13:38
How can anyone say it made you jump or was actually scary, or nervous? The lame monster closets, after 5 minutes you can tell exactly when a monster was going to jump out. Terrible scare tactic, that ended up maing the game lame and predictable. If you jumped ot scared playing D3, the tooth fairly must scare you too. Sorry, todd, considering uyou made the game you're a little biased. The sheer number of gamrs who were dissappointed and thought it was poor is to hard to ignore. Time for ID to modernize and catch up to other devs.
Quote Ninja_182 9th July 2008, 13:51
Played Doom 3, got bored. Moved on to Penumbra, got scared. Doom did not succeed in doing what I felt it was trying to do.
Quote Lepermessiah 9th July 2008, 13:53
The fact he even had to try and defend it is tellimng enough. You don't see Valve defending HL2, they don't need to. ID does not make good games, just good engines.
Quote SlickGnome 9th July 2008, 14:38
I survived as long as I could, but when I started predicting exactly where most of the mobs were coming out of next, I finally gave up and switched to something else. It was just too repetative.
Quote Xir 9th July 2008, 14:41
Quote:
Originally Posted by Lepermessiah
...If you jumped ot scared playing D3, the tooth fairly must scare you too.

She would...but in my head, she's a hottie and thus scared of me

Doom3 was really beautiful and it was too dark to see anything.
I...don't like scary games, well not the ones that rely on shockeffects alone. Blood and Gore, bring em on. But sneaking around in the dark just to be jumped at...nah. (Maybe I'm a little :'(baby?)
Skipped FEAR for the same reason too.

Played quake4 through in one session though

Howcome these nasty NPC come to jump (and scare) me but I don't get to chainsaw them till their head comes of and spray their in-the-dark-hiding-fellow-scoundrels with intestines?

Aahhhwel, back to the toothfairy-chick RRRRRRR!
Quote salesman 9th July 2008, 15:29
Quote:
Originally Posted by Xir
Quote:
Originally Posted by Lepermessiah
...If you jumped ot scared playing D3, the tooth fairly must scare you too.

She would...but in my head, she's a hottie and thus scared of me

Doom3 was really beautiful and it was too dark to see anything.
I...don't like scary games, well not the ones that rely on shockeffects alone. Blood and Gore, bring em on. But sneaking around in the dark just to be jumped at...nah. (Maybe I'm a little :'(baby?)
Skipped FEAR for the same reason too.

Played quake4 through in one session though

Howcome these nasty NPC come to jump (and scare) me but I don't get to chainsaw them till their head comes of and spray their in-the-dark-hiding-fellow-scoundrels with intestines?

Aahhhwel, back to the toothfairy-chick RRRRRRR!


You should try system shock 2 again, that game doesn't jump to scare you it just shows you that you are about to die and for me it really freaks me out.
Quote Bauul 9th July 2008, 15:54
Personally I thought D3 was the absolute shizzle, but I'm pretty sure everyone knows that by now.

However, I would say that it could have been one hell of a lot better, there were many, many things it missed out on that it could have included. I think the only reason I enjoyed it so much was that I made absolutely damn sure I enjoyed it. Never played it during daylight, never in company, always in the dark with the sound turned up. I made sure I got totally immersed in the game, and as such I thought it was brilliant.

On the other hand, I know Joe didn't think much of it when he first started playing it, but I discovered he did in the middle of the day, on a PC that could barely handle it, whilst next to him his younger sister played Monkey Island 2, and he kept stopping to help her out. If there was any a situation that was going to totally ruin the experience, that was it. A lot of your experience of a game depends on how you approach playing the game in the real world.
Quote [USRF]Obiwan 9th July 2008, 16:17
Forget Doom III, I have seen a ID tech demo a looooong while ago of a new ID engine and that was amazing and then it went silent....
Quote Vash-HT 9th July 2008, 16:20
I didn't mind doom 3, I had a lot of fun playing through it. I'm not sure what people were expecting, some crazy revolution in FPS gaming or something? I didn't get ultra hyped about it, and just played it for what it was. That is to say, it was creepy and you got to blow away monsters with a bunch of guns, I wasn't really expecting anything else. Anyway played it through on a ti4200, still ran decent and looked pretty good.
Quote liratheal 9th July 2008, 16:43
It wasn't a bad game.

It was just pitch black so often that it just felt like one gray, uninspiring hallway followed by a mustard yellow hallway, then some more gray. Duct-tape mod made this easier to deal with, but eh. Should that really have been a mod rather than something that was there from the get-go?
Quote Bauul 9th July 2008, 16:55
Quote:
Originally Posted by liratheal
It wasn't a bad game.

It was just pitch black so often that it just felt like one gray, uninspiring hallway followed by a mustard yellow hallway, then some more gray. Duct-tape mod made this easier to deal with, but eh. Should that really have been a mod rather than something that was there from the get-go?

No. No. No. The duct-tape mod totally pissed all over one of the main gameplay points of the game. Light or firepower, but not both, that's the choice. By combining the two you utterly undermined half the excitement of the game. It always has annoyed me when people admit they've only ever played the game with the duct-tape mod.
Quote CardJoe 9th July 2008, 17:05
Quote:
Originally Posted by Bauul
No. No. No. The duct-tape mod totally pissed all over one of the main gameplay points of the game. Light or firepower, but not both, that's the choice. By combining the two you utterly undermined half the excitement of the game. It always has annoyed me when people admit they've only ever played the game with the duct-tape mod.

Cough

Fanboy

Cough.
Quote Gunsmith 9th July 2008, 17:28
Quote:

Cough

Fanboy

Cough.

Bauul at least understands the concept behind why you couldnt have both, you just strike me as a ****.

go back to halo numbnuts, pc games are not for you.
Quote CardJoe 9th July 2008, 17:35
Quote:
Originally Posted by Gunsmith


Bauul at least understands the concept behind why you couldnt have both, you just strike me as a ****.

go back to halo numbnuts, pc games are not for you.

:O

Easy there tiger - I was merely poking fun at Ben. PC gamers are very much my bread and butter. Ben's just lucky I didn't remind everyone of the time I beat him 50 frags to none in a epic match of Doom 3, back before he learnt all my moves through the co-op mod.

Personally, I too can see the reason behind the choice id was presenting. I can see it, understand it and appreciate it on paper. However, that doesn't make it great game design straight off the bat and the reality was that it annoyed far, far more players than it should of because you spent half the time switching between the two. It's the same complaint people make about Oblivion - it shouldn't require a player mod to make the game accessible and enjoyable to 90 percent of the players.

That said, I didn't mind the flashlight thing so much. I was more critical of the vastly disappointing weapons and the obvious padding that meant the game was essentially four times longer than it needed to be.

And they had such a good game planned - RPG elements, level hubs, the works. Shame really.
Quote Veles 9th July 2008, 18:31
I really enjoyed Doom 3 when I started playing it, not having really read anything about it, the first section of the game was great, at the start it looked like it was going to be a really cool FPS-RPG. Unfortunately that didn't last too long and after a while of exploring the base, the **** hits the fan. Although I still liked it for quite a few hours of play after that, I really liked the whole flashlight or pistol thing, made it more tense. But after a while, when more and more zombie closets appeared, I stopped playing, the first few hours were great, then after that it was pretty poor.
Quote BlackMage23 9th July 2008, 20:25
I didn't think it was that bad and enjoyed it.
It did lose the flow later in the game, but I still played through it.
Quote evanbraakensiek 10th July 2008, 01:45
Thanks to the Doom 3 engine (I couldn't honestly care about the game itself) you ruined two of the best franchises you've ever created - Quake (4) and Enemy Territory (Quake Wars). So yeah, Doom 3 was awesome.
Quote Bladestorm 10th July 2008, 01:58
I noticed pretty quickly that the bulk of the monsters only spawned when you entered a room, so my playing went something like this:

Aproach the next doorway till it opens.
Flick on the torch and examine where the walls/doors/ammo/health in the next room are, flick torch back off.
Enter room, spinning to face lights/glowing things/noises that have now appeared from likely places.
Shoot monster(s).
Repeat (for 6-8 hours?)

While I've played worse, it did feel very repetitive and predictable and wasn't particularly scary, maybe a 5/10 or 6/10 overall game if I had to score it. (and an 8/10 for the engine, which would have been 9 or 9.5 if it could do believeable hair and/or more than what one light source at a time so they didn't need to cheat with light painted onto the floor in places?)
Quote docodine 10th July 2008, 02:57
Has anyone read the 'making-of' book for Doom? They have a bit of a backstory on the lack of lights. Originally, the game was a lot brighter, but just before it was finished, they went and basically broke about half of the lights in the game to make it more 'atmospheric'. I'm not quoting this out of the book or anything, this is based on memory.. I thought Doom was pretty cool, actually. The whole vision vs. firepower thing was a core part of the game, using the mods basically makes it just a generic shooter.
Quote Xir 10th July 2008, 08:12
[QUOTE=CardJoe;1772468] It's the same complaint people make about Oblivion - it shouldn't require a player mod to make the game accessible and enjoyable to 90 percent of the players.QUOTE]


Could you explain which Oblivion Mod you mean? ...I quit Oblivion after a few hour's so maybe I'm among these 90%

Thx
Xir
Quote karx11erx 10th July 2008, 09:11
DOOM 3 was a game? I thought it was a tech demo. I hated the game. Repetitive is a compliment. It also was predictable, and what the game lacked in real challenge, the designers tried to compensate with dark levels where you never saw where the enemies came from. Truly a game from hell.
Quote CardJoe 10th July 2008, 09:12
[QUOTE=Xir;1772919]
Quote:
Originally Posted by CardJoe
It's the same complaint people make about Oblivion - it shouldn't require a player mod to make the game accessible and enjoyable to 90 percent of the players.QUOTE]


Could you explain which Oblivion Mod you mean? ...I quit Oblivion after a few hour's so maybe I'm among these 90%

Thx
Xir

Any of the re-levelling mods, such as Francesco's.
Quote mmorgue 10th July 2008, 10:35
Quote:
Originally Posted by liratheal
It wasn't a bad game.

It was just pitch black so often that it just felt like one gray, uninspiring hallway followed by a mustard yellow hallway, then some more gray. Duct-tape mod made this easier to deal with, but eh. Should that really have been a mod rather than something that was there from the get-go?

Yep -- that's the way the game should've been played -- with the duct tape mod. Otherwise i could have turned the lights off at home and walked around the hallway.. same effect LOL :)
Quote Bauul 10th July 2008, 11:18
Quote:
Originally Posted by CardJoe
:O

Easy there tiger - I was merely poking fun at Ben. PC gamers are very much my bread and butter. Ben's just lucky I didn't remind everyone of the time I beat him 50 frags to none in a epic match of Doom 3, back before he learnt all my moves through the co-op mod.

...words...

And they had such a good game planned - RPG elements, level hubs, the works. Shame really.

Damn you!!!! Will I never be rid of the memory my one, solitary moment of weakness? :'(

But you're right either, they had SO much good stuff planned, and then went and dumbed it all down for some reason. id were always good at engines and second by second gameplay, but have never been good at looking at the larger picture of a game.

Still, at least they look like they're trying something new with Rage. As far as I can recall, no-one really made an FPS/Racing game before.
Quote Xir 10th July 2008, 12:01
Thanks, I'll look it up :D
Quote azrael- 5th August 2008, 13:49
I've had Doom 3 installed for a while now, and *still* haven't finished it. The graphics and atmosphere are great, but the game itself is pretty boring.

Quake 4, which I *did* play through (and fairly quickly), was created by Raven Software, which I still think is best at using id's technology to make games (with the exception of Valve). I, for one, always found Raven's Heretic and Hexen series more entertaining than id's Doom and Quake.
Quote scuzzphut 6th August 2008, 11:19
Agreed - very tough to finish - but I liked it a lot. The atmosphere scared the living crap out of me at times
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