Halo Wars has been oft-delayed, but an online co-op mode may make up for all that.

Halo Wars has been oft-delayed, but an online co-op mode may make up for all that.

Halo Wars has become a bit of an in-joke recently and rumours that the game has become vapourware have been circulating since time out of mind - but it looks like the Halo-inspired RTS may not have gone the way of Duke Nukem Forever after all as a few new details about the game have slipped out in the last day or two.

In a recent copy of GamePro magazine a load of new screenshots and details have been dumped on the masses, including information about an online co-op mode for the Xbox 360 RTS.

The preview also reveals that the game will come with support for up to six player matches over Xbox Live, though online co-op modes will be limited to just two players.

A few new units have been unveiled too - the UNSC Vulture, Cyclops and Cobra to name a few.

If you're more interested in how exactly a co-op RTS will work on the consoles then you may want to head over to the Halo Wars Addict fansite, which is currently hosting a chart of the planned control scheme for the game.

Can an RTS game ever work on a console, or is the more pressing issue how Halo-ed out you feel? Let us know in the forums.
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Quote Jordan Wise 10th June 2008, 14:27
"it looks like the Halo-inspired RTS may not have gone the way of Duke Nukem Forever after all"

hang on, didn't that footage from last week confirm that duke definitely isn't vapourware?
Quote CardJoe 10th June 2008, 15:02
So did the original footage that game out in 2000.
Quote devdevil85 10th June 2008, 15:34
Good luck milking this one for all it's worth MS! Yeah, I'm feeling a little Halo-ed out right about now.....
Quote Veles 10th June 2008, 16:00
Yeah there were DNF vids out ages ago at E3 if I remember right, it looked pretty awful
Quote samkiller42 10th June 2008, 17:52
I quiet like the look of this, and i will get it, i just wish though that it was for PC and not for the 360.

Sam
Quote HourBeforeDawn 10th June 2008, 18:02
huh I still dont see what so great about Halo to begin with but this at least somewhat looks more interesting.

Also last time I checked DNF is still alive and kicking so it hasnt been canceled yet....
Quote Ghys 10th June 2008, 18:35
Quote:
Originally Posted by Jordan Wise
"it looks like the Halo-inspired RTS may not have gone the way of Duke Nukem Forever after all"

hang on, didn't that footage from last week confirm that duke definitely isn't vapourware?

what ? what did I miss ?
Quote capnPedro 10th June 2008, 23:02
The concept of an RTS without multiplayer both confuses and infuriates me!

(It's bad enough people would want to play an RTS without a MB/mouse)
Quote wuyanxu 10th June 2008, 23:36
Quote:
Originally Posted by devdevil85
Good luck milking this one for all it's worth MS! Yeah, I'm feeling a little Halo-ed out right about now.....
i for one, has already been lost after Halo2's disastrous ending.

and MS will milk to every last drop, we all know it. to ensure smooth sales, they've even closed down Halogen, a Halo themed mod using CnC Generals engine!
i understand their motive, but the main reason they closed down i am 100% sure is that they are scared of the PC controls, so they killed it off completely to ensure no comparisons being made

also, that control scheme will not work! no quick selection of grouped units? too much camera orientated stuff and secondary attacks? that means micro and it'll never happen with a controller joystick
Quote rollo 10th June 2008, 23:53
already haloed out tbh

and halo rts just sounds daft. RTS in general on consoles is stupid , RTS belongs on pc . Bring it out on pc and let it compete agaist the big boys of the RTS world, It will get blown into peaces, 6 player multi wow ( lol) Wake up MS stop milking it and bring out new stuff for us to buy

nuff said
Quote Cadillac Ferd 11th June 2008, 01:19
Quote:
Originally Posted by capnPedro
The concept of an RTS without multiplayer both confuses and infuriates me!

(It's bad enough people would want to play an RTS without a MB/mouse)

I'm confused, did you miss the whole "The preview also reveals that the game will come with support for up to six player matches over Xbox Live, though online co-op modes will be limited to just two players." part or are you just making a statement that an RTS without multiplayer is a bad idea?

Personally I'm looking forward to this game, I'm not really expecting much in the way of story (generally not usually the selling point of an RTS) but the game play looks decently interesting and as long as they map it to the controller well enough it should be an alright game. Probably won't rush out and buy it straight away but I'll definitely look into renting or playing demo and seeing if it's worth my hard-earned 60$.

Also on every single sort of tech/gadget/gaming blog I've seen 90% of the comments have been "MS is milking the Halo franchise" or "I'm all Haloed out" ... really guys? Four games over the course of eight years and that constitutes "milking" a franchise? Besides anyone would have to be absolutely out of their mind if they turned their back on the absolutely ridiculous sales numbers the previous Halo games have put up.
Quote aon`aTv.gsus666 11th June 2008, 07:48
Sellout? :|

Anyways, have to disagree with Cadillac Ferd on the issue of stories not being a selling point of RTS. I think if you think back to the first C&C games the stories were not the best ever written but at least they had a good one that was new (C&C 1) or old but with nice cut scenes (C&C: Red Alert). It wasn't the only selling point, yes, game play was awesome too back then (tech level 1, rak zero rush :)), but if I remember correctly almost everyone liked the story and hardly anybody I know skipped the videos when playing it through for the first time.

But to get back on topic:

I don't like the idea of RTS on consoles but then again I'm not a consolero anyways. Maybe it rocks... but this one is definitely not a game I'd buy, I don't like Halo. :p
Quote rollo 11th June 2008, 16:13
halo wars on pc please id buy

halo wars on console i wont buy

RTS doesnt belong on console, Red alert proved that much,
Quote Cadillac Ferd 11th June 2008, 20:14
Quote:
Originally Posted by aon`aTv.gsus666
Sellout? :|

Anyways, have to disagree with Cadillac Ferd on the issue of stories not being a selling point of RTS. I think if you think back to the first C&C games the stories were not the best ever written but at least they had a good one that was new (C&C 1) or old but with nice cut scenes (C&C: Red Alert). It wasn't the only selling point, yes, game play was awesome too back then (tech level 1, rak zero rush :)), but if I remember correctly almost everyone liked the story and hardly anybody I know skipped the videos when playing it through for the first time.

But to get back on topic:

I don't like the idea of RTS on consoles but then again I'm not a consolero anyways. Maybe it rocks... but this one is definitely not a game I'd buy, I don't like Halo. :p
Well certainly there have been plenty of RTS's that have had great stories but I just meant as an overall look at the genre that having great gameplay that keeps people playing the game years after the game was released (Starcraft says what?) trumps creating a story people care about. Just my opinion though, I'm sure someone could easily argue that without a compelling story to make the gameplay seem worthwhile that the game would fall apart.
Quote LordPyrinc 12th June 2008, 23:26
RTS on consoles is a joke... a buddy of mine rented Starcraft for (I think it was) a Playstation back in the day. Trying to select units with a game controller is an absolute joke. What about grouping units? Ctrl-1, Ctrl-2, etc. How does one do that with a controller? Why butcher great RTS games by putting them on a console?
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