There's little to be known for sure about Crysis: Warhead right now, but you'll know more when we do.
CryTek has just officially unveiled what looks to be the next official game in the
Crysis franchise, dubbed
Crysis: Warhead.
There's few details to be had at the moment (actually practically none at all), but
the official Crysis site has been redone with a teaser image for the new game and shows Psycho from the original game looking grumpy as hell.
Why exactly the rather annoying Psycho is being pictured hasn't been confirmed, but the
rumour at the moment is that Psycho will be the new main character for the game, replacing the protagonist of
Crysisn Nomad. Prepare yourselves for lots more laughable British stereotypes and excessive swearing then.
CryTek recently announced that it would
not be supporting the original
Crysis any longer for reasons that would be revealed very soon. That reason now looks to be that the company is now refocusing itself on making
Crysis: Warhead.
One of the most interesting things about the game though is that it is unclear which platforms the game will launch on.
Crysis famously undersold on initial release for the PC and CryTek has publicly rampaged against pirates who downloaded the game illegally. The high piracy rate for
Crysis was even enough to drive CryTek
away from being a PC exclusive developer, so it seems reasonable now to assume that
Crysis: Warhead will be a multi-platform or console-only release.
Care to speculate on the announcement further, or are you willing to 'fess up as one of the people who torrented the original game? Let us know in
the forums.
That really wasn't worth the wait or the Hype.
This is my console. There are many like it but this one is mine. Um.. it's also a Wii and I don't buy a lot of games for it.
minor edit...
The bounty is already gone. There are no more major AAA PC exclusive developers left. Cry Tek was the last doubloon.
I get sick of all this melodrama with piracy/PC games. Sure Valve aren't PC exclusive, but the fact that 360 users might play the same games as me is not going to detract my enjoyment of Left4Dead in the slightest. CoD4, Bioshock, Orange Box, Assassins Creed, Mass Effect. OH WOE IS ME they aren't designed only for PC I can't possibly enjoy them to their fullest, the golden age is gone, the console plebs are playing my games D:
Exclusivity just breeds fanboys, I'm almost glad it's on its way out.
As for Crysis famously underselling... they marketed it as a game that could kill the best of systems. And it did. For some reason, though, they neglected to mention that medium looked pretty good, and ran pretty well even on slightly older hardware. I know several of my friends didn't buy Crysis because they were of the opinion that it wouldn't run on their systems. I'll say they were half right, as they wouldn't have been doing more than 1280x1024@medium, but it still would have run OK.
Frankly, I won't really care if Crysis: Warhead is a console only release, as after two play throughs, the original got very boring. It's little more than a tech demo with a bit of cliched story daubed over the top.
CryTek seem to be good at making engines, but somewhat hit-or-miss at making games.
At least Valve are still releasing software for the PC market and then worrying about the console ports afterwards, rather than the other way around. Oh, and thanks for the Day of Defeat Source Beta update, here at last and worth waiting for! :)
Per se, I am not bothered about it being multi-platform as long as the ports are good enough. That will be the deciding factor I feel.
glad we're finally moving away from the silent protagonist at last, i never understood that. How the hell are you meant to connect to a character if they never speak?
Bah! Says you. Anyone born after Prince Of Persia was released doesn't deserve an opinion on whether games are any good or not. At least not for another few years.
Hopefully this'll be released on the PC. It's a big shame that Crysis didn't sell better, to my knowledge it didn't contain any really nasty spyware, or ridiculous copy protection. It was a great game, it had a great engine. There was no political or moral reason not to buy it.
The issue is more about the long-term look. If consoles are getting exclusive games and PC is losing them and piracy is pushing people away off of PC then it's a slippery slope. Soon afterwards we'll find that the PC is known for nothing but ports of games, which isn't a good place to be. Ports are mostly very bad and well done ports like Mass Effect are the exception, not the rule.
If PC isn't getting exclusives, is known for bad ports and most of those ports aren't selling because pirates are downloading them (and the pirates will say they are right to download games which have only been badly ported and are therefore not very good) then we're only a little way away from the vast majority of game developers going console exclusive and not coming back.
PC gaming has indie gaming going for it, true, and that may be a good defense for now - but take a look at XNA creators club and Wiiware and you'll see that consoles are trying to steal those markets too.
And yes, the original Prince of Persia was awesome Spec - though I admit I could never get past Level 4 in the allotted hour.
we need exclusives.
PC gaming as such won't die, but PC games will. What we'll be left with is all the multi-platformers, which might be just as fun and just as good in some areas, but other genres will outright die.
Oh and joe, seriously, only level 4? That's pitifull! :D
I thought it was pretty clean, too. The minimum specs, the marketing as the best looking since the dawn of forever probably didn't either. Truth told, it lookd good, but what else was there to it?
A mute protagonist (I had my fill of that with Gordon Freeman, thanks. Oh, and every damned GTA game before Vice City), some stereotypical characters, and some aliens?
The fact that they wanted £30 for that just felt like a massive joke to me.
I know it ran well and looked nice on medium-ish settings, I played it on that kind of setting at native res (1680x1050) without issue.
If this turns out to be anything like it, then I'm sorry, but CryTek might aswell go console exclusive. It's not like they're doing anything ground breaking.
Although, canning support for a game barely out of its diapers is relatively unusual..
Well I found it huge fun myself. It was too easy, sure, but it was a great fun game. I guess a game like Crysis requires you not to ruin it for yourself, and I don't think that's something most people factor into games anymore. Most of my favourite games over the years have been ones you can totaly ruin or make incredibly easy, if you choose to. But if you choose to play in a specific way and stick to that, it's absolutely huge fun. So for instance in Crysis, you could easily just run into every camp and run about executing guys using stealth. You could make it a complete cake walk even on the harder difficulty levels. If you decided "this play through I'm going to be very stealthy" or "this playthough I'm going to blow up every last thing that can explode and screw that wussy stealth crap" then imo the game was hugely enjoyable.
After you went inside the Alien spacecraft it all got a bit crap, I'll agree, but untill then I thought it was a game of the year contender, easily. Good fun at LANs too.
This was no Doom, I don't really know what people expect from FPS anymore though in a world where people dislike Crysis and yet rave about how amazing CoD4 was. Regardless, people should buy games like Crysis because it supports PC developers like Cry-tek, who've been good to us all over the years, developed two great games now, and havn't shat on us all from a great height with in game advertising, horrific anti-piracy crap, or released games more buggy than a mosquito and then not bothered patching.
Oh c'mon that's rubbish, Crysis didn't require a very hefty system to run. Sure, if you had a hell of a system Crysis could still kick it's ass, but you could quite happily turn things down and run it on last gen tech (I know, I did for a time). The engine was very scalable and ran admirably well I thought.
These guys aren't lying about Piracy, they're not whining about it, they're not making up grandiose claims. Otherwise I'd be lambasting them like you are. What they're doing is simply saying "We're not going to be PC exclusive anymore, because not enough people are buying our games". That's fair enough, and we all know piracy was rampant with a game like Crysis.
I agree completely, but don't forget that reality and the perception of reality are two very different things. Crysis may not have really needed a hefty system to run - but people thought it did.
True. But if gamers are too stupid to actually read reviews (most of which showed the game not just on super-high end godlike kit but also on mid-level kit) of a game before buying it, they can't whine when the devs don't want to sell the games anymore. You can't complain about something which isn't the case and then complain more when a company stops bothering to cater to you afterward.
It isn't about reading the reviews (which statistically make no difference to the success of a game anyway), it's about reading the right reviews.
The thing is, consoles aren't getting exclusive games, I mean not really. There are not many AAA titles that aren't on more than one platform. The only one I can think of off the top of my head is MGS4, which has been rumoured to be going multiplatform once it has sold enough PS3's. Hell, even gran turismo 5 might be going to PC. And I disagree with the idea that good ports are the exception. Sure there are some bad ones (RE4 comes to mind), but generally a AAA title is going to have a good PC version. Whether it's very much the same game (Bioshock) or with added content (Mass Effect, Assassins Creed).
What everybody always seems to be forgetting is that PC games earnt more last year than ever before. Are developers really going to just ignore this market space just because more people pirate on it or are they going to take that extra several million in revenue? I don't think they will pass that up, and if the bigger companies do, then smaller companies will step in and become successful. The PC market will always be there, even if it is sharing it's games.
This interview with Doug Lombardi of Valve touches on this subject a little, it's worth the read:
http://www.shacknews.com/featuredarticle.x?id=873
what......????
Well that's the thing. I loved the gameplay of the first half or so, but after that it just got stupid. Same with Far Cry really. More often than not I'll replay the first half of Far Cry only to hit the trigen-infested second half and go do something else. Crysis will likely suffer the same fate if I ever get a new graphics card and can run it a little more smoothly.
Unfortunately, that means that the first time through I'm left with a sour taste after finishing the game, which makes it much harder to recommend. If they had gone ahead and gotten the suck out of the way in the first half and finish on a high note, it could have done a lot better (system requirements aside).
The only way to save pc gaming and pc game developers creating AAA games for the PC is to do what Valve has done. Steam, the biggest innovation in gaming history so far. Eliminates piracy, helps reduces the number of hackers in online servers. It cuts out publishers but who the **** needs a publisher anyways? People buy games on steam and the game developers get more of the profit from the game like they deserve! Either make your games available exclusively through steam to rule out the piracy factor or better yet...do what EA attempted with EA Link and try to create your own Steam (even tho EA Link is crap).
Really, if game developers are that worried about Piracy...use logical non-invasive methods to protect your games.
Because nobody likes an invasive copy protection on their game, that just hurts the actual customers that purchase your games.
Crytek has nobody to blame but themselves.
And so what if they don't make games exclusively for the PC. (As long as it's not a ****'n port)
They can go multiplatform, that's where all the money is at. As long as they create games for the PC then make them for the consoles, or better yet create them for the PC and Consoles simutaniously so nobody is getting a crappy port.
That's the key to being a great game developer. That...and then actually listening to the community and the customers.
/End Rant
A) It also creates a monopoly, which has only really worked thus far because Valve are a benevolent leader.
B) They tried. EA launched Crysis on the EA Store, which is their online version of Steam. However, it didn't work because people hated on it before they even tried it purely because it was EA.
True, EA could have gone to Steam, but then you just end up in a position where Valve has all the power. That's not good for anyone, esp. when it takes them this long to do an Episode as it is.
I will not be again duped into paying $50 for what was essentially a fairly heavily scripted, 15-hour single player experience with a near unplayable multiplayer aspect.
Completly agree ;)
I think the really important concept here is this:
(# of PC gammers) < (# of PC gamers + # of console gamers)
Or, to put it another way, given the choice between making a great product that X number of people can run or making a little bit crappier product that 5X people can run, why would you make the first product? The same is true of games. Why would you want to limit your potential customer base to just PC gamers when for a little more effort and a few comprimises you can sell the same basic product to PC gamers AND PS3 gamers AND XBox 360 gamers?
On the plus side, the same logic applies to consoles. By definition, all businesses are greedy, so unless you're a first party developer who needs to move your particular flavor of console, why limit your market base to only one platform?
What does bug me about this is that developers keep using the piracy canard to explain them doing what makes economic sense.