The new Prince of Persia game has eschewed the features of the original and taken a new direction entirely.
Prince of Persia was one of the most talked about games in the build up to the Ubidays 2008 event, so it has been no surprise that Ubisoft wheeled out Producer Ben Mattes to talk about the game as soon as the event kicked off.
Speaking in an open Q&A about the game to Ubidays host Vernon Kay, Ben certainly didn't disappoint either and confirmed many rumours about the upcoming action-adventure.
Firstly, Ben was keen to emphasise that the new game has absolutely no relation to the last
Sands of Time trilogy. Instead, this is a new prince, a new world and an entirely new game universe. Although the core ideals of the game – speed and acrobatics – remain, much of the slate has been wiped clean.
In fact, according to Ben, the new prince isn't even a real prince. At the start of the new game he's nothing but a simple adventurer and vagabond who embarks on a quest to save the world – one that'll end with him getting a crowning no doubt.
Ben went on to confirm that the time-rewinding mechanic of the old games would not be returning in the new game.
“
I worked on the original Sands of Time games and I'm enormously proud of what we did with it,” said Ben. “
It was a hard decision for us to remove the idea, but I stand behind it 100 percent and we've come up with something better to replace it.”
What Ben is talking about is the new female support character, Elika, who'll be aiding the Prince and the player throughout their quest.
“
Elika has been designed to help players with everything they do, said Ben before an exclusive trailer was shown to the audience. “
Elika will help the prince navigate and solve puzzles. The Prince will even fight better just because she's there and we've designed her to be nothing but helpful to players. No getting stuck on scenery.”
Ben, and the rest of Ubisoft, seemed quite taken with the idea of a female support – an expansion of the original trilogy's Farrah character no doubt. What do you think though? Let us know in
the forums.
Has that gimmick been replaced by female eye-candy this time around or something?
*Ta :)
I'm really looking forward to this, it kinda reminds me of zelda with the adventure and the bosses/cliche of a storyline, which is a good thing. Not enough games like it available on PC. Capcom release RE4 and DMC4 on PC, but where's the okami love? D:
QFT
Yeah that was the main thing that annoyed me about Sands of Time, enemies spawning all the time, and then on the last one you die. Very frustrating! Never played the sequels though, should be able to pick those pretty cheap now I imagine.
I'd suggest against Warrior Within for the PC. The savegame bug is incredibly disheartening when it happens and afaik, no patch has ever been released. Get it on a console.
edit - in fact, there's a crapload of bugs in WW.
I can only hope they playtest this new one to death.
As for errors, I didn't have any glitches with any of hte games. I only played the first on on PS2, though. WW was definitely my favorite; I really loved the darkness (especially in contract to the Disney-esque atmosphere of the first) and the new combat system was SO AWESOME when combined with the heavy metal music.
I think revisiting the franchise for Ubisoft is a bad move cos there's no way they can equal Sands of Time and to be honest with the way games are going these days I doubt the puzzles will even make us stop to think, or else there'll be a 'helpful' NPC holding your hand through them which will just ruin the game.