The new Prince of Persia game has eschewed the features of the original and taken a new direction entirely.

The new Prince of Persia game has eschewed the features of the original and taken a new direction entirely.

Prince of Persia was one of the most talked about games in the build up to the Ubidays 2008 event, so it has been no surprise that Ubisoft wheeled out Producer Ben Mattes to talk about the game as soon as the event kicked off.

Speaking in an open Q&A about the game to Ubidays host Vernon Kay, Ben certainly didn't disappoint either and confirmed many rumours about the upcoming action-adventure.

Firstly, Ben was keen to emphasise that the new game has absolutely no relation to the last Sands of Time trilogy. Instead, this is a new prince, a new world and an entirely new game universe. Although the core ideals of the game – speed and acrobatics – remain, much of the slate has been wiped clean.

In fact, according to Ben, the new prince isn't even a real prince. At the start of the new game he's nothing but a simple adventurer and vagabond who embarks on a quest to save the world – one that'll end with him getting a crowning no doubt.

Ben went on to confirm that the time-rewinding mechanic of the old games would not be returning in the new game.

I worked on the original Sands of Time games and I'm enormously proud of what we did with it,” said Ben. “It was a hard decision for us to remove the idea, but I stand behind it 100 percent and we've come up with something better to replace it.

What Ben is talking about is the new female support character, Elika, who'll be aiding the Prince and the player throughout their quest.

Elika has been designed to help players with everything they do, said Ben before an exclusive trailer was shown to the audience. “Elika will help the prince navigate and solve puzzles. The Prince will even fight better just because she's there and we've designed her to be nothing but helpful to players. No getting stuck on scenery.

Ben, and the rest of Ubisoft, seemed quite taken with the idea of a female support – an expansion of the original trilogy's Farrah character no doubt. What do you think though? Let us know in the forums.
Quote liratheal 30th May 2008, 12:06
I'll be interested to see how this plays, I mean, the rewinding time thing seemed to be the whole.. PoP gimmick.

Has that gimmick been replaced by female eye-candy this time around or something?
Quote kenco_uk 30th May 2008, 12:15
Sands of Time was amazing. Warrior Within put me right off with the savegame bug, which kicked in not too far into the game. I also skipped Two Thrones* because I wanted to play through WW first. Hopefully this'll regain my faith in the series.

*Ta :)
Quote CardJoe 30th May 2008, 12:19
Two Thrones really disappointed me. The bosses were annoying and the game just didn't have any character of it's own. WW was pretty good and I really liked how long and replayable to game was, plus the story was pretty gripping. Sands of Time was really good too and I LOVE the story to that, but the arena-like battles ruined it IMHO.
Quote Mentai 30th May 2008, 13:17
I saw in a video interview on gametrailers that the combat in this is "more like soul calibre than god of war". So each battle feels intense like a boss one. It'll be interesting to see how that turns out. Could be really good if they don't have heaps of enemies everywhere. Endless combat gets old quickly, like the end of assasins creed, ug.
I'm really looking forward to this, it kinda reminds me of zelda with the adventure and the bosses/cliche of a storyline, which is a good thing. Not enough games like it available on PC. Capcom release RE4 and DMC4 on PC, but where's the okami love? D:
Quote WildThing 30th May 2008, 13:24
Quote:
Originally Posted by Mentai
Endless combat gets old quickly, like the end of assasins creed,

QFT

Yeah that was the main thing that annoyed me about Sands of Time, enemies spawning all the time, and then on the last one you die. Very frustrating! Never played the sequels though, should be able to pick those pretty cheap now I imagine.
Quote kenco_uk 30th May 2008, 14:59
Quote:
Originally Posted by WildThing
QFT

Yeah that was the main thing that annoyed me about Sands of Time, enemies spawning all the time, and then on the last one you die. Very frustrating! Never played the sequels though, should be able to pick those pretty cheap now I imagine.

I'd suggest against Warrior Within for the PC. The savegame bug is incredibly disheartening when it happens and afaik, no patch has ever been released. Get it on a console.

edit - in fact, there's a crapload of bugs in WW.
Quote CardJoe 30th May 2008, 15:04
Really? I've played it through literally a half dozen times on multiple machines and never had any trouble whatsoever. I'd heard about the Wraith glitch, but never experienced it or known anyone who had.
Quote kenco_uk 30th May 2008, 15:10
I kept getting the Wraith savegame bug. Absolute pain in the derriere. Enough to make me give up.

I can only hope they playtest this new one to death.
Quote jazzman831 31st May 2008, 01:02
I've said it before and I'll say it again. This is not a Prince of Persia game. I absolutely loved all of the games (even TT), I loved the atmosphere, the gameplay, the "gimick", and even the prince. This has none of those, sooooooo...

As for errors, I didn't have any glitches with any of hte games. I only played the first on on PS2, though. WW was definitely my favorite; I really loved the darkness (especially in contract to the Disney-esque atmosphere of the first) and the new combat system was SO AWESOME when combined with the heavy metal music.
Quote Mentai 31st May 2008, 11:48
I got the WW with my 7600GT and never installed it... it had bad reviews and I lost my save file of being 3/4 of the way through the first game. You make it sound cool though, damn.
Quote dr-strangelove 31st May 2008, 19:52
Sands of Time was an absolute masterpiece of a game that's still enjoyable despite the old graphics, didn't like Warior Within but Two Thrones kind of made up for it, especially with his alter-ego's voice inside his head.

I think revisiting the franchise for Ubisoft is a bad move cos there's no way they can equal Sands of Time and to be honest with the way games are going these days I doubt the puzzles will even make us stop to think, or else there'll be a 'helpful' NPC holding your hand through them which will just ruin the game.
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