Could Gran Turismo 5 be coming to the PC as well as the PlayStation 3? We sure hope so!
Kazunori Yamauchi, the creator of the
Gran Turismo racing simulation series on the PlayStation, has hinted in an interview with a German website that the series may be making the move away from Sony exclusivity and towards the PC.
Speaking to
DerStandard, Kazunori said that it was hugely unlikely that
Gran Turismo would come to the any consoles other than the PlayStation 3, but it was possible the racing sim could make the jump to PC. For some reason he hinted that this was an even stronger possibility for the Chinese market too...
"
It's very, very unlikely that GT will be appearing on another console. But maybe it'll be released on PC. Particularly for the Chinese market," said Kazunori.
The comment doesn't clarify exactly if Kazunori is referring to ports of the old
GT games or multiplatform releases of the upcoming
Gran Turismo 5, but it would seem logical to expect that he's referring
GT5 rather than a port of an original PlayStation game.
It begs the question then, are racing simulations of that depth and quality of interest to PC players, or are the better played with a controller than a keyboard? Let us know your thoughts in
the forums.
Have you ever heard of GPL? GTR? GTR2? These games are far more realistic regarding both physics and AI than any Gran Turismo game has ever been, and are far more in-depth than they will ever be.
I appreciate GT as an arcadey, fun, addictive game (just one more race! gotta get the new car!), but to say that it has a higher 'depth and quality' than PC racing simulators and claiming that it will somehow give PC racing games a new level is completely, utterly ridiculous.
The keyboard comment is also off the board seeing as anyone mildly interested in racing games get a wheel - and the wheels for the PC are of a much higher quality and have actual driver support.
get yourself a decent force feedback wheel and pedal set... you can't play a proper driving sim with a keyboard or a controller
would be nice to play a racing sim with actual cars rather than copy cars
Hahahahahahahaha
computing on a macintosh is like masturbating while on a windows machine its like shagging a fat bird. either way you arent winning.
Very very true. GT is fun and looks great on the PS3 -- but it pales in comparison to the level of realism that GTR, GTR2 on the PC offers. Plus, GT *still* has no damage modelling which, in this day and age of realism, is a serious whoopsie, IMO.
And then there's also the pirates
<additional>
GT MMO perhaps? The chinese would love that!
...which would you recommend? They haven't been tested in a while !HINT!
Frankly, I find it difficult to find them for the PC.
If I remember correctly, the ones with the best Force-Feedback and buid quality were:
- Logitech-Momo (which has metal gears...but is horribly expensive due to the leather Momo wheel)
- Microsft Sidewinder FF (Which has been discontinued)
and then a big drop in quality.
So, any ideas?
Xir
I wouldnt buy a Microsoft wheel. The Logitech Momo (Red Version) is great but isnt made anymore and expensive if you find one. The Black version is supposed to be good too.
What kind of price range are you looking at? There is the Logitech Driving Force Pro or the Logitech G25, both are very good.
Do you need forcefeedback really? Some of the most expensive steering wheels are not force feedback (TSW, ECCI)
A good place to find info on them would be on a racing sim forum ( www.rscnet.org to be specific ). It has sections on building your own wheel (my preference for a wheel) and on ones you can buy. Lots of info there.
Even if they did, sales for PC games aren't that high (unless you're talking about the Sims), making the effort of porting it worthless.
if you think these games are realistic then you need to play live for speed, the on-line racing just adds to the experience with great championships with players from around the world. You can set the car up down to corner weights, camber, tow, amount of fuel, etc, etc and you can send the car set ups to other players, this leads to different racing styles with the same car. Drifting compitions are esspecially sweet :D
I don't see how this effects the PC build, as the console market is a whole other monster...
I only have ever and will buy PC and Nintendo
so really moving to the PC just opens up revenue to GT / PS
I really wouldn't have thought sony would lose one of the only single platform games they have left.
Gran Turismo on the PC would be great! I would welcome it with open arms.
Someone is ignorant, PC sales are actually very good, NDp sales are only for NA and only retail, many articles have since dis-proven that the PC is doing that badly.
Agree. :)
I've been using it for a few months, and, ok, it isn't a G25, but it's very capable in racing games.
You do know that they pirate steam games too
Logitech Driving Force Pro sounds good.
Logitech G25 is too expensive for me.
Logitech Momo has changed (no more leather, are the interiours the same?), and is a lot less expensive.
In fact, the Momo is at the same pricepoint as the Driving Force Pro.
Which one would you recommend?
Regards,
Xir
And now I know why its so much cheaper:
-No ball bearing, just a plastic bushing.
-Plastic instead of metal cogswheels.
Driving force Pro:
-Ball bearings
-Plastic cogwheels
So: I've answered my own question ;-) The G25 is best of course, but costs more than double ;-)
Hopefully, support for the Fanatec 997 wheel/pedal set is also ported.
I highly doubt Polphony will go through with supporting custom, live cockpit racing configurations as it would be a conflict of interests with the franchise's vision.
U are flat wrong, the cars in Live for speed, GTr are handle mucj more realistic, it can take days just to learn to maneuver properly one track in thiose games, Gran Turismo is an arcade racer. If u think the cars in GT drive more realistically, I have a bridge to sell u. you can pick up GT and master it in littlr time, takes little practice, and very little skill. Not so with GTR, live for speed, u need to know each track, and the cars handling is very refined, one slight mistake in taking the wrong line ina turn means u lsoe. Gran Turismo is not even in the same league as these racers.
Being able to tweak the cars is just a bonus, but the handling of GT is terribly unrealistic compared to GTR, Live for Speed. I don't think u kow how cars in real life handle with that comment.
Please do, i need a laugh. Gran turismo is an arcade racer, fact. It does not touch either of those. Driving is way to easy, especially in adverse conditions. If u think it is, your a joke.
BUT you are correct in that GTR, GPL, etc.. are much more realistic. GT is as close as you can get to the realism of a PC racing sim. but remember, GT is a DRIVING sim, GTR etc.. are RACING sims, those cars handle so much different. of course it takes a long time to get used to and drive a fast lap when youve got 700hp. if youre driving a street car that many people have and its got like 250hp of course itll be easy to learn and master. get a 700hp car in GT and its very hard to master. well unless youre a wimp with driving aids.
GT on the pc though is a huge step and one BIG TIME welcomed by myself.
Sorry, i have played virtually every racer around, Gran Turismo is pretty much all arcade racer. It takes little skill at all. Try GTRII or Live for Speed on hard modes, they mke racing Gran Turismo seem like a racer for kindergartens.
According to one guy on this thread, Gran Turismo is more realistic, lol. Must be a Sony fanboy.
I'm a racing game aficionado and I should remind you that there are significant differences between racing simulators and driving simulators in their presentation and 'feel'; differences that make cross-comparisons intolerable to purists. My tastes are in driving simulators, which is essentially the unrivaled Gran Turismo franchise for the PlayStation console. I've debated numerous times--and am tired of it--about the differences between the two types of simulators to contest comparing, for example and most notably, the realism of GTR2 to that of Gran Turismo 4. I've played them all as well. I've even played the GTR franchise's progenitor religiously since 2002 (and, evidently, long before you've set foot into the world of simulator racing games). So what?
But the breakdown is like this (with example, enclosed):
Driving simulators = driving spirit (Gran Turismo uncontested)
Racing simulators = competitive spirit (Race '07, GTR)
Realism should account for believability: on what basis can we judge the realism of a 2003 Ferrari 550 Maranello GT race car on a closed circuit? We can't assume it's the most realistic because it 'feels' like it nor on someone else's opinion; whereas driving road cars in Gran Turismo is much more 'real' affair. And just because one driving error during a race can manifest itself as lethal in GTR doesn't suddenly transmute it into an utmost state saintly realism. Let's look at why one such error can end a typical race in GTR2 and why the same error in a Gran Turismo race would not:
-your high-performance race car is traveling very fast and sensitive to disturbances.
-vehicle damage if you lose control and collide.
-penalties and unique flag conditions for negate advantages in racing strategy.
Now let's dissect Gran Turismo:
-your 130ps front-drive, road-legal sedan has dull handling response and its weight makes it nearly impervious to small changes in dynamics.
-no vehicle damage. Why would it require damage if the game's focus is on simulating driving pleasure?
-no flags. Racing regulations are strictly for racing games.
So just because GTR will penalize you for not racing the perfect strategy while Gran Turismo doesn't doesn't mean GTR is any more real.
Flip your copy of Gran Turismo 4 over (if you have one) and you'll see the tagline "The drive of your life" printed clearly across the back side. And if I'm not mistaken, the same two words, "DRIVING SIMULATOR", are on the the package of ever Gran Turismo game to date.
Gran Turismo's rationale has always been capturing the driving essence of taking a car to the road. Yes, driving essence. DRIVING ESSENCE. Have I not made my self clear? The purpose of a driving simulator is to enjoy the feel of driving. In no manner does competing factor into the equation of "car & track". Relatively speaking, it's almost safe to say that the racing portion of the franchise has always taken a back seat to emulating the driving feel of the cars on circuits.
Bottom line: racing and driving simulators differ in very important aspects. GTR's approach to a simulator is to win (taking queues in principle from live Grand Touring Car racing). Gran Turismo approach to a simulator is to reproduce the pleasure behind driving your car (taking queues in principle from Best Motoring).
You'd have to be a rudimentary polysensory systematic exteroceptive disable to not acknowledge the discrete differences between both principles of motoring games while still proclaiming yourself as a seasoned driving game enthusiast. And if everyone followed your logic of cross-comparing the realism of two games from wholly different principles of the same genre, then why not compare the realism between Hot Shots Golf with that of Tiger Woods PGA Tour?
And there's your education, buddy.
any more news if it will be coming to PC?
explain how its an arcade racer. you cant because it ISNT. in the PC racing sims you can turn on driving aids an such to make it super easy to drive so I guess they are arcade racers too. your logic seems very demented. maybe if you actually explain why GT is an arcade racer (which it isnt) then this argument would have a point to it. but now all your doing is saying GTR2 is the most realistic thing in the world (i think there are much better racing sims than GTR2 anyways) and that GT is just an arcade game. back up your opinions or just quit it.