Alien versus Marines - what else do you really need to know?
Sega has today slipped out a few details on it's new Aliens game, which is scheduled for release in late 2008 on PC, Xbox 360 and PlayStation 3. The game is being developed by Gearbox Software, makers of the
Half-Life: Opposing Force expansion pack.
In a statement released to the press today, Sega were keen to stress that they are not making an
Aliens Versus Predator game and that
Aliens: Colonial Marines will remain separate from that franchise.
With a story written by Bradley Thompson and David Weddle, the game will focus on a squad of Colonial Marines who must fend off a xenomorph infestation of massive proportions. The game will be played from the FPS perspective, but will feature extensive squad based tactics as players are forced to rely on AI driven allies to survive the assault.
The game will also feature everything you'd expect of an
Aliens game - flamethrowers, pulse rifles and foreboding, claustrophobic environments which put the Marines on the defensive against this unfamiliar enemy.
The game is confirmed to have a cohesive, story-driven singleplayer game but, more importantly, four player co-op is also on the cards with each player taking a specific role in the squad. Multiplayer is confirmed too, but details aren't yet available.
So, what do you reckon to the game? Sound like your kind of thing, or were you hopping for something a little more predatory, if you get my meaning? Let us know in
the forums.
lets just hope they give it the polish it deserves and it isnt just a shameless cash in on what SHOULD be a prestigeous license
"THEY'RE COMING OUTA THE WALLS"
hope they dont screw this up.
I thought AvP was just brilliant, I loved the fear the motion tracker created when it went off when it picked up an Alien and it was racing towards you - boy were those buggers fast! I also thought the game did a fantastic job of recreating the sets from the films, especially the colony from Aliens, even down to the rain and the winds.
The only thing I didn't like about the game was the really bad voice acting of the character who was giving your marine character instructions at the start of the game - just appalingly cheesy. It was like something out of one of those awful direct to video films that they show late at night on the obscure satellite channels.
I never did get the hang of playing the game as an Alien, I think it was because I couldn't always remember to move in three dimensions and be just at home running along the walls and ceilings as well as the floor.
"The Sarge is down, let's get the f*** outta here!!"
Can't find my discs though, might have to go download the original AvP game while watching Aliens Special Edition.
Special Edition is sooo much better even though there's not much changed. :)
In AvP the co-op mode was utterly hilarious, bip...bip...bipp....was that you on my scanner...nope....shi...[queue smart gun rattling off a keg] the Evac missions were also absolute late night Red Bull fueled chaos.
Weddle and Thompson are both stalwarts of the Sci-Fi genre (DS9 and new BSG) so the single player storyline should be spot on.
One predator Vs any number of marines/aliens.
I was teh pwn at that. :)
Given that Dark Horse did a fantastic short comic series by the same title a number of years ago, I am surprised that they went out and had a new story written.
I'll cross my fingers.
Mayakovski
Must have a dig around for those though, sounds good.