Criterion has explained that Burnout Paradise needs a hard drive to manage downloadable content on the Xbox 360.
Burnout Paradise is an excellent game and we love it to bits - but one thing about it bothers us and that's the apparent requirement for the Xbox 360 version to have a hard drive. There seemed to be no reason for that particular demand, or so we thought - developer Criterion has now explained how the HDD will be used.
In a statement to
MTV, Criterion and EA Games revealed that the hard drive is needed for the rather innovative implementation of downloadable content in
Burnout Paradise.
Basically, even if gamers choose
not to buy the new downloadable content when it becomes available then they will still be able to see those who have bought it when they play online. So, for example, if a new pack of cars is released and you choose not to buy it but your friend does then you'll still be able to race each other - the game will download the content to your hard drive so you can see it.
"
We didn’t want to split the playing community between those that have updated data and those that don’t. We saw this as vital in maintaining simplicity to all online users; different players having different content packages wouldn’t be able to play online with each other,” said Criterion in a public statement.
“
It’s our intention to extend the life of Burnout with additional DLC in the near future. As mentioned, we don’t want to split the online community between those that have content and those that don’t. Our intention is to offer both free and paid for DLC in a way that enables everyone to ’see’ the content, even if they have not paid for it,” said an EA spokesperson in a seperate statement.
Ooh - free content!
Have you picked up the latest
Burnout, or are crash-sims really not your thing? Let us know what you think of the game
in the forums.
Burnout Paradise is superior to NFS: Pro Street by a large margin. :)
As for the compulsory HDD, I really don't see that as an issue. Anyone with a 360 Core is missing out on so much anyway that I have absolutely no problem in Criterion forcing the issue, justifiably so or not.
Whose copy are you using... or are you going to go out and buy your own? :p
Tim wins.
Need For Speed: Pro Street is a blending of the more traditional NFS arcade racing franchise, and Grand Turismo. Which is not an easy balance to achieve. Also, the original NFS game was in fact a racing sim and not an arcade racer.
So you are right, for an ARCADE racer, Burnout will probably surpass anything. Though I have been a Ridge Racer fan for ages, I'd almost call that a 'tactical' racer cause it takes a lot of time and training to be good in that series.
So, in short, I'm not disagreeing that the Burnout series is amazing, but don't sell NFS: Pro Street short just because it wasn't Hot Pursuit 3/Underground 3/Most Wanted 2/Carbon 2/etc... NFS: Pro Street has its good points, its just not a snatch up, grab, and run a few races type game. It takes a bit of patience.
Later days. ;)
Well, not for certain, but it's probably a good guess. Off the East of the main land near the wild cats stadium there is an unfinished bridge. It just juts out into nothingness. I bet they stick something new out there.
*strokes 360elite*