BeSpelled is worth hanging up the phone for. Hell, BeSpelled is good enough to kill for!
Casual games tend not to get very good reviews from many of
the big-hitters - that's a pretty well established fact. However, casual games also sell really well (much better than critically acclaimed classics like
Beyond Good and Evil). Can you see the conundrum developing here?
Apparently, EA has the answer. President of Casual Games Kathy Vrabeck told
Next-Gen just why she doesn't really care about game reviews anymore. Gee, thanks Kathy.
"
I get less concerned about game reviews because the casual gamers don't read any of those things...It's a little bit amusing, in that it's people reviewing games against measures that are important to core gamers yet are not important to casual gamers," said Kathy.
So, pray tell, what type of review scale should we critics use to rate casual games with? Thankfully, EA has a few ideas about that too.
"
The measurement [of a game's appeal] for women aged 25 to 34 would more likely be whether or not they'd hang up on their girlfriend to play this game," EA Casual Marketing VP Russell Arons told Next-Gen. "'
Would you hang up a phone conversation for this game?' That'd probably be a truer measure for that target audience."
So, just to be clear for all you casual gamers,
Peggle is worth putting the phone down for only if you're speaking to your mother-in-law or a particularly hated sibling.
BeSpelled meanwhile is worth hanging up on Jesus for - it's that addictive.
Personally I don't see it taking off, but what do you think? How should games be rated and how do our reviews influence your purchases? Let us know in
the forums.
The market is already watered-down with enough half-arsed dross as it is, a shift in priorities will only make that worse and discourage publishers further still from funding innovative, intelligent hardcore-gaming experiences (like System Shock 2) for those of us who see gaming as a serious hobby and something with artistic merit.
(I swear I'll mention that game at least once in every rant about the state of the games market. :p)
True, but thats why I love ye! ;)
This is truth.
I think we as PC gamers are going to end up relying on more and more indie developers to give us some sort of credible gaming experience, since the industry is getting more and more preoccupied with sales figures and 'target markets', as in ignore 'hardcore' gamers for 'casual' gamers buy games which are cheaper and easier to produce
But when it come to my annual purchase of a football game, it's either FIFA or Pro Evo, that's never based on reviews I always try before I buy.
Reviews are more important to games that have not established themselves. Franchises are more of the same with extra bits added on, and so reviews are less important, it more about the costumers preference, if you use my FIFA and Pro Evo example.
Aww shucks! :o
If Peggle hadn't came out, Crysis would have been loads better!
...
Aggies
QFT. Look at Darwinia for an example, and the history of Portal. And has anyone here played Platypus? That **** is fantastic. Beats F.E.A.R. for enjoyment value any day.
I agree completely. ive also found that pulling out old classics like morrowind (god that only came out less than a decade ago) and popping it in for a whirl quite satisfying, which sounds like an analogy to an audiophile talking about how much better vinyls are to cds. So i guess i could be that guy, if i don't accept where the gaming market is shifting, but then again if its about the money all i have to do to change the market is reach into my pocket pull out my plastic and play hard to get... not hard to do with great games like morrowind out there already.
most people are stupid