Home, the free virtual world for the PS3, has been in development since 2005 but has been fraught with delays.
So, Sony has again delayed the PlayStation 3
Home service and fanboys all across the world are rippling with anger and annoyance.
Cue Microsoft's Neil Thompson then, who's as eager as ever to give the knife a good twist while it's still in the wound and try and get as many Xbox 360 converts as possible.
Thompson, who is the Microsoft Entertainment and Devices boss for UK and Ireland, told
GamesIndustry.biz that he was disappointed at the delay of
Home and thinks it's because Sony underestimated the demands of making such a service.
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I think one of the disappointing/interesting things I heard from Sony at the Tokyo Game Show was that they just delayed the Home online service delivery again...That's more interesting, because I think they underestimated how challenging it is to deliver this sort of service, and to deliver the elements of the service that consumers really want."
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It would be good to see the reality versus what they had on the blueprints - what they wanted to deliver against what they can actually deliver, because I know they generated a lot of interest based on what they said last year." Thompson told GI.biz in a recent interview.
Of course, Thompson works for the other team - which is either the light or dark side depending on your fanboy allegiances - so he would say that. He was never really going to come out and say that
Home, the PS3 virtual world and MMO, was going to be better than anything on the 360.
The key though will be what the customers think - so indulge us with your opinions. Is Sony struggling to deliver on it's promises, or is Microsoft just being mean and spiteful? Answers in
the forums.
In reality, you walk around, earn trophies by playing proper PS3 games, and talk to other people. You can't even really decide what to look like, etc:
http://www.bit-tech.net/news/2007/06/06/ps3__no_orcs_allowed_/1
But wether or not they'll be able to pull it off is sometihng completely different. I think they know that, and therefore made the "game" a free download instead.
XBOX might be selling more consoles at the moment, but that's mostly because of the price of the PS3. If Sony comes up with more games like HOME and a couple of PS3-exclusives they might actually beat XBOX's sales on the long run. It's innovative games like this that make or break the console... look at the Wii; it's good prices, yes. But there are a bunch of really innovative games that pushed the Wii way beyond their competitors.
I have to disagree really, I don't really see how home is any better than anything Xbox live give you, watching trailers and videos in game? Oh wow how great, instead of watching stuff nice and big, full screen, I get to watch a TV through my TV showing me a trailer. It doesn't really offer anything new that xbox live doesn't already offer apart from the avatar part. The only thing the avatar part of home does is make the interface for doing it horribly clunky. Group chat is quite cool though, I hope MS implement a way to have voice chat with several people.
They've already copied that idea, it's called "Trophies", but not all games support it.
Sony is trying to put their own spin on the online community. Give them credit atleast. You all talk about they need to just do what Xbox Live does, but as soon as that happens, you will chide them for copying. Just like everyone finds it convention of label them for using Tilt. Home is obviously going to do what Live does, but it's also creating it's own little path with the obvious differences. And I see don't see this huge deal with achievements. Some games feature unlockables and scores, they don't contribute to some over all meaningless gamerscore that doesn't benefit you in anyway but to say "look what I got" but they are there. Resistance has them and The Darkness has them for example.
I also like seeing how well I compare to other players and in a way it makes it a "game within a game"......
As for Sony's Trophies, I don't think it's the same as Xbox's Achievements because Achievements offer multiple factors/points within it vs. (and this is again what I am assuming) just earning a trophy......(I hope I'm wrong on that, so somebody please prove to me that Sony's Trophies = 360's Achievements)
So what you're left with is a fairly clunky interface (compared to y'know, a few menus). Fair play to Sony for trying to differentiate their product but perhaps they should have spent the time and money on developing stand out features and not just on a shiny interface for the same old stuff.
qft
In a lot of the games, the achievements are a bit crap, but in some of them they really add a lot to the game. I was with you before I got my 360, I saw the achievements as a pointless addition, but now I have my 360 I think it's a great system.
I don't think Sony's online service should do just as the xbox does, but I think the Xbox Live service on the 360 is incredibly good, and from what I've heard, Sony's service only just beats that of the features that were present with Halo 2 (and in a few ways, worse), yet it came out a year later than the 360, unfortuneately, Sony doesn't seem to be able to be able to release a finished product, yes it's good that they're adding to it, but it would be nice if they were able to meet the base line before they released their product. Yeah, I do have to pay £40 a year to get the full features of Xbox Live, but I think it's well worth it, the service is amazing, the best there is right now. I also know that a few years down the line I'll still be able to play my favourite game online. Take one of my favourite games as an example, Shadowrun, a very good game that for some reason got very poor reviews, and because of that pretty poor sales. The developers shut down, had this game been on the PS3, the servers dealing with the matchmaking process would also be shut down, leaving me with a useless coaster, many great games on the PS2 had their servers shut down because the developers decided it was costing them too much, and the same thing will probably happen with the PS3.
As I said in my first post, I'm not terribly excited about home and I think it will be crap, but I won't be disappointed if it does turn out good. Although it might seem from my posts above I'm a Xbox fanboy, but I'm not, I plan on getting all three consoles eventually when money permits, I just think the 360 has the best features and games of all the consoles out right now, I don't dislike the PS3, I don't particularly care if it "wins", but I'll keep the 360 as my primary console for now because I think it's the best one. What I do dislike is Sony, they're a terrible company that has awful business practices, any person who has seen their favourite MMO tainted by the touch of SOE will very likely agree with me.
Like MGS 3: Subsistence or whatever it was called? That sold pretty damn well, and it had fun multiplayer, but after around 4 months, the servers were brought down, you are right, the PS3 is the host, but to find matches a central hub is used, without that, you can't play the game. Unlike PSN (at least PSN for the PS2), Live has all of it's central servers owned by MS, who keep them up no matter how unpopular the game is (apart from EA games because EA are lame and force you upgrade to the new game if you want to use online functionality, EA wouldn't make their games Live enabled unless MS let them host the servers). PSN however, the central server for each game is held by the company who made it, and many games for the PS2 that could be played online had their servers yanked so people couldn't play them online any more.
Someone please correct my ignorance if I'm wrong, but I, and the several people who told me it works that way, are pretty sure that's how it works. I'm also pretty sure Sony only owns the servers of the games it published, so if say, MGS4 had online gaming, you might find Konami pulls the plug again.
http://www.us.playstation.com/ps3/network/onlinegaming
http://en.wikipedia.org/wiki/PlayStation_Network
Both list match making as a primary service for the Playstation Network.
(probably less fault tolerance then that with more servers) plus a technician for every 100 servers or something
Then the general running costs of the server, and the costs of cooling the room that its in